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📄 executer.xml~

📁 2007年最新的多种路径规划算法的仿真软件包。At the later releases more world models and sample planners will be distribut
💻 XML~
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  <ExecuterProp>    <controllers>      <controller>        <RRTConnectAlgorithm>          <CollisionWorld>            <bounds>              <bound>-500.0</bound>              <bound>500.0</bound>              <bound>-500.0</bound>              <bound>500.0</bound>              <bound>-3.141592653589793</bound>              <bound>3.141592653589793</bound>            </bounds>          </CollisionWorld>          <collisionEnlargement>1.3</collisionEnlargement>          <controllerType>RRTConnect_Controller</controllerType>          <stepCount>3000</stepCount>          <stepSize>200.0</stepSize>          <threshold>200.0</threshold>        </RRTConnectAlgorithm>        <name>control0</name>        <takingStatistics>true</takingStatistics>        <worldContent>          <dynamicObstacles>            <dynamicObstacle>              <entityId>CIRCULAR_ENTITY</entityId>              <name>dynamicObstacle0</name>              <scale>2.0</scale>            </dynamicObstacle>            <dynamicObstacle>              <entityId>CIRCULAR_ENTITY</entityId>              <name>dynamicObstacle1</name>              <scale>2.0</scale>            </dynamicObstacle>            <dynamicObstacle>              <entityId>CIRCULAR_ENTITY</entityId>              <name>dynamicObstacle2</name>              <scale>2.0</scale>            </dynamicObstacle>            <dynamicObstacle>              <entityId>CIRCULAR_ENTITY</entityId>              <name>dynamicObstacle3</name>              <scale>2.0</scale>            </dynamicObstacle>          </dynamicObstacles>          <obstacles>            <obstacle>              <entityId>RECTANGULAR116_ENTITY</entityId>              <name>obstacleLeftWall</name>              <scale>3.125</scale>            </obstacle>            <obstacle>              <entityId>RECTANGULAR116_ENTITY</entityId>              <name>obstacleRightWall</name>              <scale>3.125</scale>            </obstacle>            <obstacle>              <entityId>RECTANGULAR116_ENTITY</entityId>              <name>obstacleTop</name>              <scale>3.125</scale>            </obstacle>            <obstacle>              <entityId>RECTANGULAR116_ENTITY</entityId>              <name>obstacleBottom</name>              <scale>3.125</scale>            </obstacle>            <obstacle>              <entityId>RECTANGULAR18_ENTITY</entityId>              <name>obstacleCenter</name>              <scale>2.0</scale>            </obstacle>          </obstacles>          <robots>            <robot>              <communication>true</communication>              <entityId>CIRCULAR_ENTITY</entityId>              <name>robot0</name>              <scale>2.0</scale>            </robot>          </robots>        </worldContent>      </controller>      <controller>        <RandomWalk>          <CollisionWorld>            <bounds>              <bound>-500.0</bound>              <bound>500.0</bound>              <bound>-500.0</bound>              <bound>500.0</bound>              <bound>-3.141592653589793</bound>              <bound>3.141592653589793</bound>            </bounds>          </CollisionWorld>          <controllerType>RandomWalk_Controller</controllerType>        </RandomWalk>        <name>obstacleController1</name>        <takingStatistics>false</takingStatistics>        <worldContent>          <dynamicObstacles>            <dynamicObstacle>              <entityId>CIRCULAR_ENTITY</entityId>              <name>robot0</name>              <scale>2.0</scale>            </dynamicObstacle>            <dynamicObstacle>              <entityId>CIRCULAR_ENTITY</entityId>              <name>dynamicObstacle1</name>              <scale>2.0</scale>            </dynamicObstacle>            <dynamicObstacle>              <entityId>CIRCULAR_ENTITY</entityId>              <name>dynamicObstacle2</name>              <scale>2.0</scale>            </dynamicObstacle>            <dynamicObstacle>              <entityId>CIRCULAR_ENTITY</entityId>              <name>dynamicObstacle3</name>              <scale>2.0</scale>            </dynamicObstacle>          </dynamicObstacles>          <obstacles>            <obstacle>              <entityId>RECTANGULAR116_ENTITY</entityId>              <name>obstacleLeftWall</name>              <scale>3.125</scale>            </obstacle>            <obstacle>              <entityId>RECTANGULAR116_ENTITY</entityId>              <name>obstacleRightWall</name>              <scale>3.125</scale>            </obstacle>            <obstacle>              <entityId>RECTANGULAR116_ENTITY</entityId>              <name>obstacleTop</name>              <scale>3.125</scale>            </obstacle>            <obstacle>              <entityId>RECTANGULAR116_ENTITY</entityId>              <name>obstacleBottom</name>              <scale>3.125</scale>            </obstacle>            <obstacle>              <entityId>RECTANGULAR18_ENTITY</entityId>              <name>obstacleCenter</name>              <scale>2.0</scale>            </obstacle>          </obstacles>          <robots>            <robot>              <communication>true</communication>              <entityId>CIRCULAR_ENTITY</entityId>              <name>dynamicObstacle0</name>              <scale>2.0</scale>            </robot>          </robots>        </worldContent>      </controller>      <controller>        <RandomWalk>          <CollisionWorld>            <bounds>              <bound>-500.0</bound>              <bound>500.0</bound>              <bound>-500.0</bound>              <bound>500.0</bound>              <bound>-3.141592653589793</bound>              <bound>3.141592653589793</bound>            </bounds>          </CollisionWorld>          <controllerType>RandomWalk_Controller</controllerType>        </RandomWalk>        <name>obstacleController0</name>        <takingStatistics>false</takingStatistics>        <worldContent>          <dynamicObstacles>            <dynamicObstacle>              <entityId>CIRCULAR_ENTITY</entityId>              <name>robot0</name>              <scale>2.0</scale>            </dynamicObstacle>            <dynamicObstacle>              <entityId>CIRCULAR_ENTITY</entityId>              <name>dynamicObstacle0</name>              <scale>2.0</scale>            </dynamicObstacle>            <dynamicObstacle>              <entityId>CIRCULAR_ENTITY</entityId>              <name>dynamicObstacle2</name>              <scale>2.0</scale>            </dynamicObstacle>            <dynamicObstacle>              <entityId>CIRCULAR_ENTITY</entityId>              <name>dynamicObstacle3</name>              <scale>2.0</scale>            </dynamicObstacle>          </dynamicObstacles>          <obstacles>            <obstacle>              <entityId>RECTANGULAR116_ENTITY</entityId>              <name>obstacleLeftWall</name>              <scale>3.125</scale>            </obstacle>            <obstacle>              <entityId>RECTANGULAR116_ENTITY</entityId>              <name>obstacleRightWall</name>              <scale>3.125</scale>            </obstacle>            <obstacle>              <entityId>RECTANGULAR116_ENTITY</entityId>              <name>obstacleTop</name>              <scale>3.125</scale>            </obstacle>            <obstacle>              <entityId>RECTANGULAR116_ENTITY</entityId>              <name>obstacleBottom</name>              <scale>3.125</scale>            </obstacle>            <obstacle>              <entityId>RECTANGULAR18_ENTITY</entityId>              <name>obstacleCenter</name>              <scale>2.0</scale>            </obstacle>          </obstacles>          <robots>            <robot>              <communication>true</communication>              <entityId>CIRCULAR_ENTITY</entityId>              <name>dynamicObstacle1</name>              <scale>2.0</scale>            </robot>          </robots>        </worldContent>      </controller>      <controller>	      <RandomWalk>		      <CollisionWorld>			      <bounds>				      <bound>-500.0</bound>				      <bound>500.0</bound>				      <bound>-500.0</bound>				      <bound>500.0</bound>				      <bound>-3.141592653589793</bound>				      <bound>3.141592653589793</bound>			      </bounds>		      </CollisionWorld>		      <controllerType>RandomWalk_Controller</controllerType>	      </RandomWalk>	      <name>obstacleController2</name>	      <takingStatistics>false</takingStatistics>	      <worldContent>		      <dynamicObstacles>			      <dynamicObstacle>				      <entityId>CIRCULAR_ENTITY</entityId>				      <name>robot0</name>				      <scale>2.0</scale>			      </dynamicObstacle>			      <dynamicObstacle>				      <entityId>CIRCULAR_ENTITY</entityId>				      <name>dynamicObstacle0</name>				      <scale>2.0</scale>			      </dynamicObstacle>			      <dynamicObstacle>				      <entityId>CIRCULAR_ENTITY</entityId>				      <name>dynamicObstacle1</name>				      <scale>2.0</scale>			      </dynamicObstacle>			      <dynamicObstacle>				      <entityId>CIRCULAR_ENTITY</entityId>				      <name>dynamicObstacle3</name>				      <scale>2.0</scale>			      </dynamicObstacle>		      </dynamicObstacles>		      <obstacles>			      <obstacle>				      <entityId>RECTANGULAR116_ENTITY</entityId>				      <name>obstacleLeftWall</name>				      <scale>3.125</scale>			      </obstacle>			      <obstacle>				      <entityId>RECTANGULAR116_ENTITY</entityId>				      <name>obstacleRightWall</name>				      <scale>3.125</scale>			      </obstacle>			      <obstacle>				      <entityId>RECTANGULAR116_ENTITY</entityId>				      <name>obstacleTop</name>				      <scale>3.125</scale>			      </obstacle>			      <obstacle>				      <entityId>RECTANGULAR116_ENTITY</entityId>				      <name>obstacleBottom</name>				      <scale>3.125</scale>			      </obstacle>			      <obstacle>				      <entityId>RECTANGULAR18_ENTITY</entityId>				      <name>obstacleCenter</name>				      <scale>2.0</scale>			      </obstacle>		      </obstacles>		      <robots>			      <robot>				      <communication>true</communication>				      <entityId>CIRCULAR_ENTITY</entityId>				      <name>dynamicObstacle0</name>				      <scale>2.0</scale>			      </robot>		      </robots>	      </worldContent>      </controller>      <controller>	      <RandomWalk>		      <CollisionWorld>			      <bounds>				      <bound>-500.0</bound>				      <bound>500.0</bound>				      <bound>-500.0</bound>				      <bound>500.0</bound>				      <bound>-3.141592653589793</bound>				      <bound>3.141592653589793</bound>			      </bounds>		      </CollisionWorld>		      <controllerType>RandomWalk_Controller</controllerType>	      </RandomWalk>	      <name>obstacleController3</name>	      <takingStatistics>false</takingStatistics>	      <worldContent>		      <dynamicObstacles>			      <dynamicObstacle>				      <entityId>CIRCULAR_ENTITY</entityId>				      <name>robot0</name>				      <scale>2.0</scale>			      </dynamicObstacle>			      <dynamicObstacle>				      <entityId>CIRCULAR_ENTITY</entityId>				      <name>dynamicObstacle0</name>				      <scale>2.0</scale>			      </dynamicObstacle>			      <dynamicObstacle>				      <entityId>CIRCULAR_ENTITY</entityId>				      <name>dynamicObstacle1</name>				      <scale>2.0</scale>			      </dynamicObstacle>			      <dynamicObstacle>				      <entityId>CIRCULAR_ENTITY</entityId>				      <name>dynamicObstacle2</name>				      <scale>2.0</scale>			      </dynamicObstacle>		      </dynamicObstacles>		      <obstacles>			      <obstacle>				      <entityId>RECTANGULAR116_ENTITY</entityId>				      <name>obstacleLeftWall</name>				      <scale>3.125</scale>			      </obstacle>			      <obstacle>				      <entityId>RECTANGULAR116_ENTITY</entityId>				      <name>obstacleRightWall</name>				      <scale>3.125</scale>			      </obstacle>			      <obstacle>				      <entityId>RECTANGULAR116_ENTITY</entityId>				      <name>obstacleTop</name>				      <scale>3.125</scale>			      </obstacle>			      <obstacle>				      <entityId>RECTANGULAR116_ENTITY</entityId>				      <name>obstacleBottom</name>				      <scale>3.125</scale>			      </obstacle>			      <obstacle>				      <entityId>RECTANGULAR18_ENTITY</entityId>				      <name>obstacleCenter</name>				      <scale>2.0</scale>			      </obstacle>		      </obstacles>		      <robots>			      <robot>				      <communication>true</communication>				      <entityId>CIRCULAR_ENTITY</entityId>				      <name>dynamicObstacle3</name>				      <scale>2.0</scale>			      </robot>		      </robots>	      </worldContent>      </controller>    </controllers>    <drawCollisionTrees>false</drawCollisionTrees>    <drawFoundPath>true</drawFoundPath>    <drawOptimizedPath>false</drawOptimizedPath>    <drawRoadmapGraph>false</drawRoadmapGraph>  </ExecuterProp>

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