📄 executer.xml~
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<ExecuterProp> <controllers> <controller> <RRTConnectAlgorithm> <CollisionWorld> <bounds> <bound>-500.0</bound> <bound>500.0</bound> <bound>-500.0</bound> <bound>500.0</bound> <bound>-3.141592653589793</bound> <bound>3.141592653589793</bound> </bounds> </CollisionWorld> <collisionEnlargement>1.3</collisionEnlargement> <controllerType>RRTConnect_Controller</controllerType> <stepCount>3000</stepCount> <stepSize>200.0</stepSize> <threshold>200.0</threshold> </RRTConnectAlgorithm> <name>control0</name> <takingStatistics>true</takingStatistics> <worldContent> <dynamicObstacles> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle0</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle1</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle2</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle3</name> <scale>2.0</scale> </dynamicObstacle> </dynamicObstacles> <obstacles> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleLeftWall</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleRightWall</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleTop</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleBottom</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR18_ENTITY</entityId> <name>obstacleCenter</name> <scale>2.0</scale> </obstacle> </obstacles> <robots> <robot> <communication>true</communication> <entityId>CIRCULAR_ENTITY</entityId> <name>robot0</name> <scale>2.0</scale> </robot> </robots> </worldContent> </controller> <controller> <RandomWalk> <CollisionWorld> <bounds> <bound>-500.0</bound> <bound>500.0</bound> <bound>-500.0</bound> <bound>500.0</bound> <bound>-3.141592653589793</bound> <bound>3.141592653589793</bound> </bounds> </CollisionWorld> <controllerType>RandomWalk_Controller</controllerType> </RandomWalk> <name>obstacleController1</name> <takingStatistics>false</takingStatistics> <worldContent> <dynamicObstacles> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>robot0</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle1</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle2</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle3</name> <scale>2.0</scale> </dynamicObstacle> </dynamicObstacles> <obstacles> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleLeftWall</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleRightWall</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleTop</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleBottom</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR18_ENTITY</entityId> <name>obstacleCenter</name> <scale>2.0</scale> </obstacle> </obstacles> <robots> <robot> <communication>true</communication> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle0</name> <scale>2.0</scale> </robot> </robots> </worldContent> </controller> <controller> <RandomWalk> <CollisionWorld> <bounds> <bound>-500.0</bound> <bound>500.0</bound> <bound>-500.0</bound> <bound>500.0</bound> <bound>-3.141592653589793</bound> <bound>3.141592653589793</bound> </bounds> </CollisionWorld> <controllerType>RandomWalk_Controller</controllerType> </RandomWalk> <name>obstacleController0</name> <takingStatistics>false</takingStatistics> <worldContent> <dynamicObstacles> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>robot0</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle0</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle2</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle3</name> <scale>2.0</scale> </dynamicObstacle> </dynamicObstacles> <obstacles> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleLeftWall</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleRightWall</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleTop</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleBottom</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR18_ENTITY</entityId> <name>obstacleCenter</name> <scale>2.0</scale> </obstacle> </obstacles> <robots> <robot> <communication>true</communication> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle1</name> <scale>2.0</scale> </robot> </robots> </worldContent> </controller> <controller> <RandomWalk> <CollisionWorld> <bounds> <bound>-500.0</bound> <bound>500.0</bound> <bound>-500.0</bound> <bound>500.0</bound> <bound>-3.141592653589793</bound> <bound>3.141592653589793</bound> </bounds> </CollisionWorld> <controllerType>RandomWalk_Controller</controllerType> </RandomWalk> <name>obstacleController2</name> <takingStatistics>false</takingStatistics> <worldContent> <dynamicObstacles> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>robot0</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle0</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle1</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle3</name> <scale>2.0</scale> </dynamicObstacle> </dynamicObstacles> <obstacles> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleLeftWall</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleRightWall</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleTop</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleBottom</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR18_ENTITY</entityId> <name>obstacleCenter</name> <scale>2.0</scale> </obstacle> </obstacles> <robots> <robot> <communication>true</communication> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle0</name> <scale>2.0</scale> </robot> </robots> </worldContent> </controller> <controller> <RandomWalk> <CollisionWorld> <bounds> <bound>-500.0</bound> <bound>500.0</bound> <bound>-500.0</bound> <bound>500.0</bound> <bound>-3.141592653589793</bound> <bound>3.141592653589793</bound> </bounds> </CollisionWorld> <controllerType>RandomWalk_Controller</controllerType> </RandomWalk> <name>obstacleController3</name> <takingStatistics>false</takingStatistics> <worldContent> <dynamicObstacles> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>robot0</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle0</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle1</name> <scale>2.0</scale> </dynamicObstacle> <dynamicObstacle> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle2</name> <scale>2.0</scale> </dynamicObstacle> </dynamicObstacles> <obstacles> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleLeftWall</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleRightWall</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleTop</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR116_ENTITY</entityId> <name>obstacleBottom</name> <scale>3.125</scale> </obstacle> <obstacle> <entityId>RECTANGULAR18_ENTITY</entityId> <name>obstacleCenter</name> <scale>2.0</scale> </obstacle> </obstacles> <robots> <robot> <communication>true</communication> <entityId>CIRCULAR_ENTITY</entityId> <name>dynamicObstacle3</name> <scale>2.0</scale> </robot> </robots> </worldContent> </controller> </controllers> <drawCollisionTrees>false</drawCollisionTrees> <drawFoundPath>true</drawFoundPath> <drawOptimizedPath>false</drawOptimizedPath> <drawRoadmapGraph>false</drawRoadmapGraph> </ExecuterProp>
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