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📄 algebra.cs

📁 一个C#开发的类似PHOTOSHOP的软件,用到了很多图形算法.
💻 CS
📖 第 1 页 / 共 2 页
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            {
              pixel = (bg[i] * fg[i]) / 255;

              bg[i] = (byte)pixel;
            } // i

            bg += BPP;
            fg += BPP;
          } // x

          bg += offset;
          fg += offset;
        } // y
      }

      bgImage.UnlockBits(bgData);
      fgImage.UnlockBits(fgData);

      Bitmap dstImage = (Bitmap)bgImage.Clone();

      bgImage.Dispose();
      fgImage.Dispose();

      return dstImage;
    } // end of Multiply


    /// <summary>
    /// 图像除法运算
    /// </summary>
    /// <param name="bgImage">背景</param>
    /// <param name="fgImage">前景</param>
    /// <returns></returns>
    private Bitmap Divide(Bitmap bgImage, Bitmap fgImage)
    {
      int width = bgImage.Width;
      int height = bgImage.Height;

      BitmapData bgData = bgImage.LockBits(new Rectangle(0, 0, width, height),
        ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
      BitmapData fgData = fgImage.LockBits(new Rectangle(0, 0, width, height),
        ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);

      unsafe
      {
        byte* bg = (byte*)bgData.Scan0;
        byte* fg = (byte*)fgData.Scan0;

        int offset = bgData.Stride - width * BPP;

        int pixel = 0;

        for (int y = 0; y < height; y++)
        {
          for (int x = 0; x < width; x++)
          {
            for (int i = 0; i < 3; i++)
            {
              int divisor = fg[i];

              // 避免除数为 0
              if (divisor == 0) divisor = 1;

              pixel = (bg[i] * 255) / divisor;

              bg[i] = (byte)pixel;
            } // i

            bg += BPP;
            fg += BPP;
          } // x

          bg += offset;
          fg += offset;
        } // y
      }

      bgImage.UnlockBits(bgData);
      fgImage.UnlockBits(fgData);

      Bitmap dstImage = (Bitmap)bgImage.Clone();

      bgImage.Dispose();
      fgImage.Dispose();

      return dstImage;
    } // end of Divide


    /// <summary>
    /// 图像平均运算
    /// </summary>
    /// <param name="bgImage">背景</param>
    /// <param name="fgImage">前景</param>
    /// <returns></returns>
    private Bitmap Average(Bitmap bgImage, Bitmap fgImage)
    {
      int width = bgImage.Width;
      int height = bgImage.Height;

      BitmapData bgData = bgImage.LockBits(new Rectangle(0, 0, width, height),
        ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
      BitmapData fgData = fgImage.LockBits(new Rectangle(0, 0, width, height),
        ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);

      unsafe
      {
        byte* bg = (byte*)bgData.Scan0;
        byte* fg = (byte*)fgData.Scan0;

        int offset = bgData.Stride - width * BPP;

        int pixel = 0;

        for (int y = 0; y < height; y++)
        {
          for (int x = 0; x < width; x++)
          {
            for (int i = 0; i < 3; i++)
            {
              pixel = (bg[i] + fg[i]) / 2;

              bg[i] = (byte)pixel;
            } // i

            bg += BPP;
            fg += BPP;
          } // x

          bg += offset;
          fg += offset;
        } // y
      }

      bgImage.UnlockBits(bgData);
      fgImage.UnlockBits(fgData);

      Bitmap dstImage = (Bitmap)bgImage.Clone();

      bgImage.Dispose();
      fgImage.Dispose();

      return dstImage;
    } // end of Average


    /// <summary>
    /// 图像求异运算
    /// 如果前背景两图像有相同的部分,则使之透明
    /// </summary>
    /// <param name="bgImage">背景</param>
    /// <param name="fgImage">前景</param>
    /// <returns></returns>
    private Bitmap Differ(Bitmap bgImage, Bitmap fgImage)
    {
      int width = bgImage.Width;
      int height = bgImage.Height;

      BitmapData bgData = bgImage.LockBits(new Rectangle(0, 0, width, height),
        ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
      BitmapData fgData = fgImage.LockBits(new Rectangle(0, 0, width, height),
        ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);

      unsafe
      {
        byte* bg = (byte*)bgData.Scan0;
        byte* fg = (byte*)fgData.Scan0;

        int offset = bgData.Stride - width * BPP;

        for (int y = 0; y < height; y++)
        {
          for (int x = 0; x < width; x++)
          {
            // 只要RGB三分量相同,则视该像素点相同,将其透明掉
            if (bg[0] == fg[0] && bg[1] == fg[1] && bg[2] == fg[2])
            {
              bg[3] = 0;
              bg[2] = bg[1] = bg[0] = 255;
            }

            bg += BPP;
            fg += BPP;
          } // x

          bg += offset;
          fg += offset;
        } // y
      }

      bgImage.UnlockBits(bgData);
      fgImage.UnlockBits(fgData);

      fgImage.Dispose();

      return bgImage;
    } // end of Differ


    /// <summary>
    /// Max 运算
    /// </summary>
    /// <param name="bgImage">背景</param>
    /// <param name="fgImage">前景</param>
    /// <returns></returns>
    private Bitmap Maximize(Bitmap bgImage, Bitmap fgImage)
    {
      int width = bgImage.Width;
      int height = bgImage.Height;

      BitmapData bgData = bgImage.LockBits(new Rectangle(0, 0, width, height),
        ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
      BitmapData fgData = fgImage.LockBits(new Rectangle(0, 0, width, height),
        ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);

      unsafe
      {
        byte* bg = (byte*)bgData.Scan0;
        byte* fg = (byte*)fgData.Scan0;

        int offset = bgData.Stride - width * BPP;

        for (int y = 0; y < height; y++)
        {
          for (int x = 0; x < width; x++)
          {
            for (int i = 0; i < 3; i++)
            {
              bg[i] = (bg[i] > fg[i] ? bg[i] : fg[i]);
            } // i

            bg += BPP;
            fg += BPP;
          } // x

          bg += offset;
          fg += offset;
        } // y
      }

      bgImage.UnlockBits(bgData);
      fgImage.UnlockBits(fgData);

      Bitmap dstImage = (Bitmap)bgImage.Clone();

      bgImage.Dispose();
      fgImage.Dispose();

      return dstImage;
    } // end of Maximize


    /// <summary>
    /// Min 运算
    /// </summary>
    /// <param name="bgImage">背景</param>
    /// <param name="fgImage">前景</param>
    /// <returns></returns>
    private Bitmap Minimum(Bitmap bgImage, Bitmap fgImage)
    {
      int width = bgImage.Width;
      int height = bgImage.Height;

      BitmapData bgData = bgImage.LockBits(new Rectangle(0, 0, width, height),
        ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
      BitmapData fgData = fgImage.LockBits(new Rectangle(0, 0, width, height),
        ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);

      unsafe
      {
        byte* bg = (byte*)bgData.Scan0;
        byte* fg = (byte*)fgData.Scan0;

        int offset = bgData.Stride - width * BPP;

        for (int y = 0; y < height; y++)
        {
          for (int x = 0; x < width; x++)
          {
            for (int i = 0; i < 3; i++)
            {
              bg[i] = (bg[i] < fg[i] ? bg[i] : fg[i]);
            } // i

            bg += BPP;
            fg += BPP;
          } // x

          bg += offset;
          fg += offset;
        } // y
      }

      bgImage.UnlockBits(bgData);
      fgImage.UnlockBits(fgData);

      Bitmap dstImage = (Bitmap)bgImage.Clone();

      bgImage.Dispose();
      fgImage.Dispose();

      return dstImage;
    } // end of Minimum


  }
}

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