📄 resizedialog.cs
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using System;
using System.Drawing;
using System.Windows.Forms;
namespace PhotoSprite.Dialog
{
public partial class ResizeDialog : Form
{
double aspectRatio = 1.3333;
bool locked = false;
public ResizeDialog(Bitmap b)
{
InitializeComponent();
aspectRatio = (double)b.Width / (double)b.Height;
this.widthUpDown.Value = b.Width;
this.heightUpDown.Value = b.Height;
}
private void widthUpDown_ValueChanged(object sender, EventArgs e)
{
if (locked) return;
if (this.constrainCheckBox.Checked)
{
locked = true;
this.heightUpDown.Value = (int)((double)this.widthUpDown.Value / aspectRatio + 0.5);
locked = false;
}
}
private void heightUpDown_ValueChanged(object sender, EventArgs e)
{
if (locked) return;
if (this.constrainCheckBox.Checked)
{
locked = true;
this.widthUpDown.Value = (int)((double)this.heightUpDown.Value * aspectRatio + 0.5);
locked = false;
}
}
/// <summary>
/// 获取或设置图像调整后宽度
/// </summary>
public int NewWidth
{
get
{
return (int)widthUpDown.Value;
}
set
{
widthUpDown.Value = value;
}
}
/// <summary>
/// 获取或设置图像调整后高度
/// </summary>
public int NewHeight
{
get
{
return (int)heightUpDown.Value;
}
set
{
heightUpDown.Value = value;
}
}
}
}
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