📄 customdialog.cs
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using System;
using System.IO;
using System.Drawing;
using System.Windows.Forms;
namespace PhotoSprite.Dialog
{
public partial class CustomDialog : Form
{
private int [] sequence = new int[27];
/// <summary>
/// 获取矩阵序列
/// </summary>
public int[] Sequence
{
get
{
return sequence;
}
}
public CustomDialog()
{
InitializeComponent();
}
private void btnOk_Click(object sender, EventArgs e)
{
Export();
}
private void btnImport_Click(object sender, EventArgs e)
{
// 初始化打开目录为软件运行目录
openFileDialog.InitialDirectory = Application.StartupPath;
if (openFileDialog.ShowDialog() == DialogResult.OK)
{
string srcFile = openFileDialog.FileName;
// 打开图像文件
System.IO.FileStream myFS = new System.IO.FileStream(srcFile,
System.IO.FileMode.Open, System.IO.FileAccess.Read);
// 存储模板数据的缓冲区
byte[] buffer = new byte[54];
// 读取数据
myFS.Read(buffer, 0, 54);
myFS.Close();
// 导入
int m = 0;
for (int i = 0; i < 27; i++)
{
m = buffer[i * 2];
m = m << 8;
m |= buffer[i * 2 + 1];
sequence[i] = (int)((short)m);
} // i
// 更新文本框
Import();
}
}
private void btnExport_Click(object sender, EventArgs e)
{
// 初始化保存目录为软件运行目录
saveFileDialog.InitialDirectory = Application.StartupPath;
if (saveFileDialog.ShowDialog() == DialogResult.OK)
{
string dstFile = saveFileDialog.FileName;
// 保存图像文件
System.IO.FileStream myFS = new System.IO.FileStream(dstFile,
System.IO.FileMode.Create, System.IO.FileAccess.Write);
// 将文本框数据写入矩阵
Export();
// 存储模板数据的缓冲区
byte[] buffer = new byte[54];
int m = 0;
for (int i = 0; i < 27; i++)
{
m = sequence[i];
buffer[i * 2] = (byte)(m >> 8);
buffer[i * 2 + 1] = (byte)m;
} // i
// 写入数据
myFS.Write(buffer, 0, 54);
myFS.Close();
}
}
/// <summary>
/// 将数据显示在文本框
/// </summary>
private void Import()
{
if (sequence[0] == 0) this.txt11.Text = "";
else this.txt11.Text = sequence[0].ToString();
if (sequence[1] == 0) this.txt12.Text = "";
else this.txt12.Text = sequence[1].ToString();
if (sequence[2] == 0) this.txt13.Text = "";
else this.txt13.Text = sequence[2].ToString();
if (sequence[3] == 0) this.txt14.Text = "";
else this.txt14.Text = sequence[3].ToString();
if (sequence[4] == 0) this.txt15.Text = "";
else this.txt15.Text = sequence[4].ToString();
if (sequence[5] == 0) this.txt21.Text = "";
else this.txt21.Text = sequence[5].ToString();
if (sequence[6] == 0) this.txt22.Text = "";
else this.txt22.Text = sequence[6].ToString();
if (sequence[7] == 0) this.txt23.Text = "";
else this.txt23.Text = sequence[7].ToString();
if (sequence[8] == 0) this.txt24.Text = "";
else this.txt24.Text = sequence[8].ToString();
if (sequence[9] == 0) this.txt25.Text = "";
else this.txt25.Text = sequence[9].ToString();
if (sequence[10] == 0) this.txt31.Text = "";
else this.txt31.Text = sequence[10].ToString();
if (sequence[11] == 0) this.txt32.Text = "";
else this.txt32.Text = sequence[11].ToString();
if (sequence[12] == 0) this.txt33.Text = "";
else this.txt33.Text = sequence[12].ToString();
if (sequence[13] == 0) this.txt34.Text = "";
else this.txt34.Text = sequence[13].ToString();
if (sequence[14] == 0) this.txt35.Text = "";
else this.txt35.Text = sequence[14].ToString();
if (sequence[15] == 0) this.txt41.Text = "";
else this.txt41.Text = sequence[15].ToString();
if (sequence[16] == 0) this.txt42.Text = "";
else this.txt42.Text = sequence[16].ToString();
if (sequence[17] == 0) this.txt43.Text = "";
else this.txt43.Text = sequence[17].ToString();
if (sequence[18] == 0) this.txt44.Text = "";
else this.txt44.Text = sequence[18].ToString();
if (sequence[19] == 0) this.txt45.Text = "";
else this.txt45.Text = sequence[19].ToString();
if (sequence[20] == 0) this.txt51.Text = "";
else this.txt51.Text = sequence[20].ToString();
if (sequence[21] == 0) this.txt52.Text = "";
else this.txt52.Text = sequence[21].ToString();
if (sequence[22] == 0) this.txt53.Text = "";
else this.txt53.Text = sequence[22].ToString();
if (sequence[23] == 0) this.txt54.Text = "";
else this.txt54.Text = sequence[23].ToString();
if (sequence[24] == 0) this.txt55.Text = "";
else this.txt55.Text = sequence[24].ToString();
if (sequence[25] == 0) this.txtScale.Text = "";
else this.txtScale.Text = sequence[25].ToString();
if (sequence[26] == 0) this.txtOffset.Text = "";
else this.txtOffset.Text = sequence[26].ToString();
} // end of Import
/// <summary>
/// 将文本框中数据转换为数据流
/// </summary>
private void Export()
{
if (this.txt11.Text == "") sequence[0] = 0;
else sequence[0] = Convert.ToInt32(this.txt11.Text);
if (this.txt12.Text=="") sequence[1] = 0;
else sequence[1] = Convert.ToInt32(this.txt12.Text);
if (this.txt13.Text == "") sequence[2] = 0;
else sequence[2] = Convert.ToInt32(this.txt13.Text);
if (this.txt14.Text == "") sequence[3] = 0;
else sequence[3] = Convert.ToInt32(this.txt14.Text);
if (this.txt15.Text == "") sequence[4] = 0;
else sequence[4] = Convert.ToInt32(this.txt15.Text);
if (this.txt21.Text == "") sequence[5] = 0;
else sequence[5] = Convert.ToInt32(this.txt21.Text);
if (this.txt22.Text == "") sequence[6] = 0;
else sequence[6] = Convert.ToInt32(this.txt22.Text);
if (this.txt23.Text == "") sequence[7] = 0;
else sequence[7] = Convert.ToInt32(this.txt23.Text);
if (this.txt24.Text == "") sequence[8] = 0;
else sequence[8] = Convert.ToInt32(this.txt24.Text);
if (this.txt25.Text == "") sequence[9] = 0;
else sequence[9] = Convert.ToInt32(this.txt25.Text);
if (this.txt31.Text == "") sequence[10] = 0;
else sequence[10] = Convert.ToInt32(this.txt31.Text);
if (this.txt32.Text == "") sequence[11] = 0;
else sequence[11] = Convert.ToInt32(this.txt32.Text);
if (this.txt33.Text == "") sequence[12] = 0;
else sequence[12] = Convert.ToInt32(this.txt33.Text);
if (this.txt34.Text == "") sequence[13] = 0;
else sequence[13] = Convert.ToInt32(this.txt34.Text);
if (this.txt35.Text == "") sequence[14] = 0;
else sequence[14] = Convert.ToInt32(this.txt35.Text);
if (this.txt41.Text == "") sequence[15] = 0;
else sequence[15] = Convert.ToInt32(this.txt41.Text);
if (this.txt42.Text == "") sequence[16] = 0;
else sequence[16] = Convert.ToInt32(this.txt42.Text);
if (this.txt43.Text == "") sequence[17] = 0;
else sequence[17] = Convert.ToInt32(this.txt43.Text);
if (this.txt44.Text == "") sequence[18] = 0;
else sequence[18] = Convert.ToInt32(this.txt44.Text);
if (this.txt45.Text == "") sequence[19] = 0;
else sequence[19] = Convert.ToInt32(this.txt45.Text);
if (this.txt51.Text == "") sequence[20] = 0;
else sequence[20] = Convert.ToInt32(this.txt51.Text);
if (this.txt52.Text == "") sequence[21] = 0;
else sequence[21] = Convert.ToInt32(this.txt52.Text);
if (this.txt53.Text == "") sequence[22] = 0;
else sequence[22] = Convert.ToInt32(this.txt53.Text);
if (this.txt54.Text == "") sequence[23] = 0;
else sequence[23] = Convert.ToInt32(this.txt54.Text);
if (this.txt55.Text == "") sequence[24] = 0;
else sequence[24] = Convert.ToInt32(this.txt55.Text);
if (this.txtScale.Text == "") sequence[25] = 0;
else sequence[25] = Convert.ToInt32(this.txtScale.Text);
if (this.txtOffset.Text == "") sequence[26] = 0;
else sequence[26] = Convert.ToInt32(this.txtOffset.Text);
} // end of Export
}
}
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