📄 canvas.designer.cs
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namespace PhotoSprite
{
partial class Canvas
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.selectionTimer = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// selectionTimer
//
this.selectionTimer.Enabled = true;
this.selectionTimer.Interval = 50;
this.selectionTimer.Tick += new System.EventHandler(this.selectionTimer_Tick);
//
// Canvas
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.Control;
this.DoubleBuffered = true;
this.Name = "Canvas";
this.Size = new System.Drawing.Size(444, 368);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Timer selectionTimer;
}
}
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