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📄 resources.designer.cs

📁 一个C#开发的类似PHOTOSHOP的软件,用到了很多图形算法.
💻 CS
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                object obj = ResourceManager.GetObject("Italic", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap LassoSelect {
            get {
                object obj = ResourceManager.GetObject("LassoSelect", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Line {
            get {
                object obj = ResourceManager.GetObject("Line", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Icon Logo {
            get {
                object obj = ResourceManager.GetObject("Logo", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Molten {
            get {
                object obj = ResourceManager.GetObject("Molten", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Mosaic {
            get {
                object obj = ResourceManager.GetObject("Mosaic", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap MotionBlur {
            get {
                object obj = ResourceManager.GetObject("MotionBlur", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Move {
            get {
                object obj = ResourceManager.GetObject("Move", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap New {
            get {
                object obj = ResourceManager.GetObject("New", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap OilPainting {
            get {
                object obj = ResourceManager.GetObject("OilPainting", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Open {
            get {
                object obj = ResourceManager.GetObject("Open", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap PaintBucket {
            get {
                object obj = ResourceManager.GetObject("PaintBucket", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap PaperCut {
            get {
                object obj = ResourceManager.GetObject("PaperCut", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Paste {
            get {
                object obj = ResourceManager.GetObject("Paste", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Pencil {
            get {
                object obj = ResourceManager.GetObject("Pencil", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Photoshop {
            get {
                object obj = ResourceManager.GetObject("Photoshop", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Pinch {
            get {
                object obj = ResourceManager.GetObject("Pinch", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Preview {
            get {
                object obj = ResourceManager.GetObject("Preview", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Print {
            get {
                object obj = ResourceManager.GetObject("Print", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Rectangle {
            get {
                object obj = ResourceManager.GetObject("Rectangle", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap RectangleSelect {
            get {
                object obj = ResourceManager.GetObject("RectangleSelect", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap RedEye {
            get {
                object obj = ResourceManager.GetObject("RedEye", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Redo {
            get {
                object obj = ResourceManager.GetObject("Redo", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Relief {
            get {
                object obj = ResourceManager.GetObject("Relief", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Resize {
            get {
                object obj = ResourceManager.GetObject("Resize", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap RotateAll {
            get {
                object obj = ResourceManager.GetObject("RotateAll", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap RotateCCW {
            get {
                object obj = ResourceManager.GetObject("RotateCCW", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap RotateCW {
            get {
                object obj = ResourceManager.GetObject("RotateCW", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Save {
            get {
                object obj = ResourceManager.GetObject("Save", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Sepia {
            get {
                object obj = ResourceManager.GetObject("Sepia", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Sharpen {
            get {
                object obj = ResourceManager.GetObject("Sharpen", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Sketch {
            get {
                object obj = ResourceManager.GetObject("Sketch", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Sprinkle {
            get {
                object obj = ResourceManager.GetObject("Sprinkle", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Text {
            get {
                object obj = ResourceManager.GetObject("Text", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Threshold {
            get {
                object obj = ResourceManager.GetObject("Threshold", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Translation {
            get {
                object obj = ResourceManager.GetObject("Translation", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Transpose {
            get {
                object obj = ResourceManager.GetObject("Transpose", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Trim {
            get {
                object obj = ResourceManager.GetObject("Trim", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Underline {
            get {
                object obj = ResourceManager.GetObject("Underline", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Undo {
            get {
                object obj = ResourceManager.GetObject("Undo", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Whim {
            get {
                object obj = ResourceManager.GetObject("Whim", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

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