📄 sounddlg.h
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// SoundDlg.h : header file
//
#if !defined(AFX_SOUNDDLG_H__1DD1AAE8_271A_11D4_B0E6_00001A012804__INCLUDED_)
#define AFX_SOUNDDLG_H__1DD1AAE8_271A_11D4_B0E6_00001A012804__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CSoundDlg dialog
class CSoundDlg : public CDialog
{
// Construction
public:
CSoundDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSoundDlg)
enum { IDD = IDD_SOUND_DIALOG };
CButton m_stop;
CButton m_play;
CButton m_pause;
CButton m_open;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSoundDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
private:
void ShowError(DWORD dwError);
// Implementation
protected:
HICON m_hIcon;
BOOL m_bPlay;//是否在播放文件
BOOL m_bPause;//是否已暂停播放文件
int Iscda; //判断是否为播放CD文件
MCIDEVICEID m_MCIDeviceID;
// Generated message map functions
//{{AFX_MSG(CSoundDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnPlay();
afx_msg void OnOpen();
afx_msg void OnPause();
afx_msg void OnStop();
afx_msg void OnDestroy();
afx_msg void OnClose();
//}}AFX_MSG
afx_msg LRESULT OnMciNotify(WPARAM wParam,LPARAM lParam);
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOUNDDLG_H__1DD1AAE8_271A_11D4_B0E6_00001A012804__INCLUDED_)
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