📄 sounddlg.cpp
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// SoundDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Sound.h"
#include "SoundDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSoundDlg dialog
CSoundDlg::CSoundDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSoundDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSoundDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_bPlay=FALSE;
m_bPause=FALSE;
Iscda=0;
m_MCIDeviceID=0;
}
void CSoundDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSoundDlg)
DDX_Control(pDX, IDC_STOP, m_stop);
DDX_Control(pDX, IDC_PLAY, m_play);
DDX_Control(pDX, IDC_PAUSE, m_pause);
DDX_Control(pDX, IDC_OPEN, m_open);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSoundDlg, CDialog)
//{{AFX_MSG_MAP(CSoundDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_PLAY, OnPlay)
ON_BN_CLICKED(IDC_OPEN, OnOpen)
ON_BN_CLICKED(IDC_PAUSE, OnPause)
ON_BN_CLICKED(IDC_STOP, OnStop)
ON_WM_DESTROY()
ON_BN_CLICKED(IDC_CLOSE, OnClose)
//}}AFX_MSG_MAP
ON_MESSAGE(MM_MCINOTIFY,OnMciNotify)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSoundDlg message handlers
BOOL CSoundDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_play.EnableWindow(FALSE); //将播放按钮禁用
m_stop.EnableWindow(FALSE); //将停止按钮禁用
m_pause.EnableWindow(FALSE); //将暂停按钮禁用
return TRUE; // return TRUE unless you set the focus to a control
}
void CSoundDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSoundDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSoundDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSoundDlg::OnPlay()
{
MCI_PLAY_PARMS mciPlay;
DWORD dwError;
if(!m_bPlay)
{
mciPlay.dwCallback=(long)GetSafeHwnd();
if(Iscda==1) mciPlay.dwFrom=1;
else mciPlay.dwFrom=0;
dwError=mciSendCommand(m_MCIDeviceID,MCI_PLAY,MCI_FROM|MCI_NOTIFY,
(DWORD)(LPVOID)&mciPlay);
}
if(m_bPlay)
{
if(m_bPause){
dwError=mciSendCommand(m_MCIDeviceID,MCI_RESUME,0,NULL);
}
m_bPause=!m_bPause;
}
if(dwError)
{
ShowError(dwError);
}
m_play.EnableWindow(FALSE);
m_stop.EnableWindow(TRUE);
m_pause.EnableWindow(TRUE);
m_open.EnableWindow(FALSE);
m_bPlay=TRUE;
}
void CSoundDlg::OnOpen()
{
CString filename;
CString str;
MCI_OPEN_PARMS mciOpen;
DWORD dwError;
//打开选择文件对话框
static char szFilter[]
="波形音频文件(*.wav)|*.wav|MIDI Audio File(*.mid)|*.mid|CD Audio(*.cda)|*.cda|所有文件(*.*)|*.*||";
CFileDialog dlg(TRUE,"wav",NULL,OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT,szFilter);
if(dlg.DoModal()==IDOK)
{
filename=dlg.GetPathName();//得到文件名
str=filename.Right(3);//得到文件的扩展名
if(!strcmp(str,"wav")) //判断是否是wav文件
{
mciOpen.lpstrDeviceType="waveaudio";
}
if(!strcmp(str,"mid"))//判断是否是mid文件
{
mciOpen.lpstrDeviceType="sequencer";
}
if(!strcmp(str,"cda"))//判断是否是cda文件
{
mciOpen.lpstrDeviceType="cdaudio";
Iscda=1;
}
mciOpen.lpstrElementName=filename;//设置打开文件
dwError=mciSendCommand(0,MCI_OPEN,MCI_OPEN_TYPE|MCI_OPEN_ELEMENT,
(DWORD)(LPVOID)&mciOpen);//打开MCI设备
if(dwError)
{
ShowError(dwError);
}
m_MCIDeviceID=mciOpen.wDeviceID;//获得打开的MCI设备的ID
m_play.EnableWindow(TRUE);
m_stop.EnableWindow(TRUE);
m_pause.EnableWindow(TRUE);
m_open.EnableWindow(FALSE);
m_bPlay=FALSE;
m_bPause=FALSE;
}
}
void CSoundDlg::OnPause()
{
DWORD dwError;
if(!m_bPause)
{
dwError=mciSendCommand(m_MCIDeviceID,MCI_PAUSE,0,NULL);
if(dwError)
{
ShowError(dwError);
}
m_play.EnableWindow(TRUE);
m_stop.EnableWindow(TRUE);
m_pause.EnableWindow(FALSE);
m_open.EnableWindow(FALSE);
m_bPause=!m_bPause;
}
}
void CSoundDlg::OnStop()
{
mciSendCommand(m_MCIDeviceID,MCI_STOP,MCI_WAIT,NULL);
mciSendCommand(m_MCIDeviceID,MCI_CLOSE,MCI_WAIT,NULL);
m_bPlay=FALSE;
m_bPause=FALSE;
Iscda=0;
m_play.EnableWindow(FALSE);
m_stop.EnableWindow(FALSE);
m_pause.EnableWindow(FALSE);
m_open.EnableWindow(TRUE);
}
void CSoundDlg::OnDestroy()
{
CDialog::OnDestroy();
mciSendCommand(m_MCIDeviceID,MCI_STOP,MCI_WAIT,NULL);//停止播放
mciSendCommand(m_MCIDeviceID,MCI_CLOSE,MCI_WAIT,NULL);//关闭MCI设备
}
LRESULT CSoundDlg::OnMciNotify(WPARAM wParam,LPARAM lParam)
{
if(wParam==MCI_NOTIFY_SUCCESSFUL)
{
m_bPlay=FALSE;
m_bPause=FALSE;
Iscda=0;
return 0;
}
return -1;
}
void CSoundDlg::ShowError(DWORD dwError)
{
char szBuf[1000];
MessageBeep(MB_ICONEXCLAMATION);
if(mciGetErrorString(dwError,(LPSTR)szBuf,MAXERRORLENGTH))
MessageBox(szBuf,"MCI错误",MB_ICONEXCLAMATION);
else
MessageBox("未知错误","MCI错误",MB_ICONEXCLAMATION);
}
void CSoundDlg::OnClose()
{
CSoundDlg::OnDestroy();
CSoundDlg::OnOK();
}
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