📄 sketcherdoc.cpp
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// SketcherDoc.cpp : implementation of the CSketcherDoc class
//
#include "stdafx.h"
#include "Sketcher.h"
#include "OurConstants.h"
#include "SketcherDoc.h"
#include "SrvrItem.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSketcherDoc
IMPLEMENT_DYNCREATE(CSketcherDoc, COleServerDoc)
BEGIN_MESSAGE_MAP(CSketcherDoc, COleServerDoc)
//{{AFX_MSG_MAP(CSketcherDoc)
ON_COMMAND(ID_COLOR_BLACK, OnColorBlack)
ON_COMMAND(ID_COLOR_BLUE, OnColorBlue)
ON_COMMAND(ID_COLOR_GREEN, OnColorGreen)
ON_COMMAND(ID_COLOR_RED, OnColorRed)
ON_COMMAND(ID_ELEMENT_CIRCLE, OnElementCircle)
ON_COMMAND(ID_ELEMENT_CURVE, OnElementCurve)
ON_COMMAND(ID_ELEMENT_LINE, OnElementLine)
ON_COMMAND(ID_ELEMENT_RECTANGLE, OnElementRectangle)
ON_UPDATE_COMMAND_UI(ID_ELEMENT_RECTANGLE, OnUpdateElementRectangle)
ON_UPDATE_COMMAND_UI(ID_ELEMENT_LINE, OnUpdateElementLine)
ON_UPDATE_COMMAND_UI(ID_ELEMENT_CURVE, OnUpdateElementCurve)
ON_UPDATE_COMMAND_UI(ID_ELEMENT_CIRCLE, OnUpdateElementCircle)
ON_UPDATE_COMMAND_UI(ID_COLOR_RED, OnUpdateColorRed)
ON_UPDATE_COMMAND_UI(ID_COLOR_GREEN, OnUpdateColorGreen)
ON_UPDATE_COMMAND_UI(ID_COLOR_BLUE, OnUpdateColorBlue)
ON_UPDATE_COMMAND_UI(ID_COLOR_BLACK, OnUpdateColorBlack)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSketcherDoc construction/destruction
CSketcherDoc::CSketcherDoc()
{
// Use OLE compound files
EnableCompoundFile();
// TODO: add one-time construction code here
m_Element = LINE; // Set initial element type
m_Color = BLACK; // Set initial drawing color
m_DocSize = CSize(200,200); // Set document size
}
CSketcherDoc::~CSketcherDoc()
{
// Get the position at the head of the list
POSITION aPosition = m_ElementList.GetHeadPosition();
// Now delete the element pointed to by each list entry
while (aPosition)
delete m_ElementList.GetNext(aPosition);
m_ElementList.RemoveAll(); // Finally delete all pointers
}
BOOL CSketcherDoc::OnNewDocument()
{
if (!COleServerDoc::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CSketcherDoc server implementation
COleServerItem* CSketcherDoc::OnGetEmbeddedItem()
{
// OnGetEmbeddedItem is called by the framework to get the COleServerItem
// that is associated with the document. It is only called when necessary.
CSketcherSrvrItem* pItem = new CSketcherSrvrItem(this);
ASSERT_VALID(pItem);
return pItem;
}
/////////////////////////////////////////////////////////////////////////////
// CSketcherDoc serialization
void CSketcherDoc::Serialize(CArchive& ar)
{
m_ElementList.Serialize(ar); // Serialize the element list
if (ar.IsStoring())
{
ar << m_Color // Store the current color
<< m_Element // the current element type,
<< m_DocSize; // and the document size
}
else
{
ar >> m_Color // Retrieve the current color
>> m_Element // the current element type,
>> m_DocSize; // and the document size
}
}
/////////////////////////////////////////////////////////////////////////////
// CSketcherDoc diagnostics
#ifdef _DEBUG
void CSketcherDoc::AssertValid() const
{
COleServerDoc::AssertValid();
}
void CSketcherDoc::Dump(CDumpContext& dc) const
{
COleServerDoc::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CSketcherDoc commands
void CSketcherDoc::OnColorBlack()
{
// TODO: Add your command handler code here
m_Color = BLACK; // Set color type as black
}
void CSketcherDoc::OnColorBlue()
{
// TODO: Add your command handler code here
m_Color = BLUE; // Set color type as blue
}
void CSketcherDoc::OnColorGreen()
{
// TODO: Add your command handler code here
m_Color = GREEN; // Set color type as green
}
void CSketcherDoc::OnColorRed()
{
// TODO: Add your command handler code here
m_Color = RED; // Set color type as red
}
void CSketcherDoc::OnElementCircle()
{
// TODO: Add your command handler code here
m_Element = CIRCLE; // Set element type as a circle
}
void CSketcherDoc::OnElementCurve()
{
// TODO: Add your command handler code here
m_Element = CURVE; // Set element type as a curve
}
void CSketcherDoc::OnElementLine()
{
// TODO: Add your command handler code here
m_Element = LINE; // Set element type as a line
}
void CSketcherDoc::OnElementRectangle()
{
// TODO: Add your command handler code here
m_Element = RECTANGLE; // Set element type as a rectangle
}
void CSketcherDoc::OnUpdateElementRectangle(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
// Set Checked if the current element is a rectangle
pCmdUI->SetCheck(m_Element==RECTANGLE);
}
void CSketcherDoc::OnUpdateElementLine(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
// Set Checked if the current element is a line
pCmdUI->SetCheck(m_Element==LINE);
}
void CSketcherDoc::OnUpdateElementCurve(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
// Set Checked if the current element is a curve
pCmdUI->SetCheck(m_Element==CURVE);
}
void CSketcherDoc::OnUpdateElementCircle(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
// Set Checked if the current element is a circle
pCmdUI->SetCheck(m_Element==CIRCLE);
}
void CSketcherDoc::OnUpdateColorRed(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
// Set Checked if the current color is red
pCmdUI->SetCheck(m_Element==RED);
}
void CSketcherDoc::OnUpdateColorGreen(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
// Set Checked if the current color is green
pCmdUI->SetCheck(m_Element==GREEN);
}
void CSketcherDoc::OnUpdateColorBlue(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
// Set Checked if the current color is blue
pCmdUI->SetCheck(m_Element==BLUE);
}
void CSketcherDoc::OnUpdateColorBlack(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
// Set Checked if the current color is black
pCmdUI->SetCheck(m_Element==BLACK);
}
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