📄 buttonwnd.h
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#if !defined(AFX_BUTTONWND_H__24C0458F_BE74_4D67_B578_CAA4BAFF131B__INCLUDED_)
#define AFX_BUTTONWND_H__24C0458F_BE74_4D67_B578_CAA4BAFF131B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ButtonWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CButtonWnd window
class CButtonWnd : public CWnd
{
// Construction
public:
CButtonWnd();
CWnd *m_pParent;
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CButtonWnd)
//}}AFX_VIRTUAL
// Implementation
public:
void SetButtonImageList(CBitmap *ImgList);
int Create(DWORD dwStyle, CRect &rect, CWnd *pParent, UINT id);
virtual ~CButtonWnd();
// Generated message map functions
protected:
CImageList m_ilButton;
int m_iButtonSatae;
CRect m_rcBtWnd;
UINT m_id;
bool m_bTrackLeave;
//{{AFX_MSG(CButtonWnd)
afx_msg void OnPaint();
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
afx_msg LPARAM OnMouseLeave(WPARAM wp, LPARAM lp);
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BUTTONWND_H__24C0458F_BE74_4D67_B578_CAA4BAFF131B__INCLUDED_)
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