serversocket.cpp

来自「网络数据库管理软件是一个集网络技术与数据库技术于一体的软件」· C++ 代码 · 共 64 行

CPP
64
字号
// ServerSocket.cpp : implementation file
//

#include "stdafx.h"
#include "ServerSocket.h"
#include "DataManagerDoc.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CServerSocket

CServerSocket::CServerSocket()
{
}

CServerSocket::~CServerSocket()
{
	POSITION pos=m_connectionList.GetTailPosition(); 
	while (pos!=NULL)
	{
		CClientSocket* tempClientSocket;
		tempClientSocket=(CClientSocket*)m_connectionList.GetAt(pos);
		tempClientSocket->Close();
		m_connectionList.RemoveTail(); 
		pos=m_connectionList.GetTailPosition(); 
	}
}

// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CServerSocket, CSocket)
//{{AFX_MSG_MAP(CServerSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CServerSocket member functions
void CServerSocket::OnAccept(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	CSocket::OnAccept(nErrorCode);

	CClientSocket* pSocket = new CClientSocket(this);
	if (this->Accept(*pSocket))
	{
		pSocket->Init();
		m_connectionList.AddTail(pSocket);

		LPMODFRAME pFrame;
		pFrame=new ModFrame;
		pFrame->nOrder = 1;
		pSocket->m_bNetConnected=true; 
		pSocket->SendFrame(pFrame);
	}
	else
		delete pSocket;
}

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