📄 keyboardsounddlg.cpp
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// KeyboardSoundDlg.cpp : implementation file
//
#include "stdafx.h"
#include "KeyboardSound.h"
#include "KeyboardSoundDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CKeyboardSoundDlg dialog
CKeyboardSoundDlg::CKeyboardSoundDlg(CWnd* pParent /*=NULL*/)
: CDialog(CKeyboardSoundDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CKeyboardSoundDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CKeyboardSoundDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CKeyboardSoundDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CKeyboardSoundDlg, CDialog)
//{{AFX_MSG_MAP(CKeyboardSoundDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CKeyboardSoundDlg message handlers
BOOL CKeyboardSoundDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_hook.StartHook();
return TRUE; // return TRUE unless you set the focus to a control
}
void CKeyboardSoundDlg::OnOK()
{
// TODO: Add extra validation here
m_hook.StopHook();
CDialog::OnOK();
}
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