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📄 keyboardsounddlg.cpp

📁 键盘奏鸣曲软件是一种得用钩子技术编写的钩子软件
💻 CPP
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// KeyboardSoundDlg.cpp : implementation file
//

#include "stdafx.h"
#include "KeyboardSound.h"
#include "KeyboardSoundDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CKeyboardSoundDlg dialog

CKeyboardSoundDlg::CKeyboardSoundDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CKeyboardSoundDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CKeyboardSoundDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CKeyboardSoundDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CKeyboardSoundDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CKeyboardSoundDlg, CDialog)
	//{{AFX_MSG_MAP(CKeyboardSoundDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CKeyboardSoundDlg message handlers

BOOL CKeyboardSoundDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	m_hook.StartHook();
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CKeyboardSoundDlg::OnOK() 
{
	// TODO: Add extra validation here
	m_hook.StopHook();	
	CDialog::OnOK();
}

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