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📄 bitmap.c

📁 Zoran V966 DVD 解码 Soc芯片的源程序
💻 C
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/***************************************************************************************
*  Copyright (c) 2004 ZORAN Corporation, All Rights Reserved
*  THIS IS UNPUBLISHED PROPRIETARY SOURCE CODE OF ZORAN CORPORATION
*
*  File: $Workfile: bitmap.c$
*
* Description:
* ========
*
*
*
****************************************************************************************/

// GuiDev program v. 1,0,0,6

#include "Config.h"		// Global Configuration - do not remove!
#include "include/SysDefs.h"

#ifdef D_GUI_OSD_2BPP
CONST UINT8 BMP_BG_2_2BPP[69] = {
// Attributes
0x02, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x10,0x00, // width
0x10,0x00, // height
// Bitmap data size: 64
0x00, 0x0A, 0xA0, 0x00, 0x00, 0xAA, 0xAA, 0x00, 0x02, 0xAB, 0xFA, 0x80, 0x0A, 0xBF, 0xFE, 0xA0,
0x2A, 0xFE, 0xAA, 0xA8, 0x2B, 0xFA, 0xAA, 0xA4, 0xAB, 0xEA, 0xAA, 0x95, 0xAF, 0xAA, 0xAA, 0x95,
0xAF, 0xAA, 0xAA, 0x95, 0xAF, 0xAA, 0xAA, 0x95, 0x2B, 0xAA, 0xAA, 0x54, 0x2A, 0xAA, 0xA9, 0x54,
0x0A, 0xAA, 0xA5, 0x50, 0x02, 0xA5, 0x55, 0x40, 0x00, 0x95, 0x55, 0x00, 0x00, 0x05, 0x50, 0x00 
};

#endif //D_GUI_OSD_2BPP

#ifdef D_GUI_OSD_2BPP
CONST UINT8 BMP_BG_1_2BPP[69] = {
// Attributes
0x02, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x10,0x00, // width
0x10,0x00, // height
// Bitmap data size: 64
0x00, 0x0F, 0xF0, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x03, 0xFF, 0xFF, 0xC0, 0x0F, 0xFF, 0xFF, 0xF0,
0x3F, 0xFF, 0xFF, 0xFC, 0x3F, 0xFF, 0xFF, 0xF4, 0xFF, 0xFF, 0xFF, 0xE5, 0xFF, 0xFF, 0xFF, 0xE5,
0xFF, 0xFF, 0xFF, 0xE5, 0xFF, 0xFF, 0xFF, 0xE5, 0x3F, 0xFF, 0xFF, 0xA4, 0x3F, 0xFF, 0xFE, 0x94,
0x0F, 0xFF, 0xFA, 0x50, 0x03, 0xFA, 0xA9, 0x40, 0x00, 0xD5, 0x55, 0x00, 0x00, 0x05, 0x50, 0x00 
};

#endif //D_GUI_OSD_2BPP

CONST UINT8 BMP_AUDIO[301] = {
// Attributes
0x24, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x22,0x00, // width
0x21,0x00, // height
// Bitmap data size: 296
0x00, 0x35, 0xB8, 0x00, 0x16, 0x11, 0xB3, 0x58, 0xB1, 0x11, 0x00, 0x14, 0x11, 0xB1, 0x12, 0x58,
0x12, 0x61, 0x00, 0x11, 0x11, 0xB3, 0x5B, 0x11, 0xB2, 0x0F, 0x12, 0xB1, 0x62, 0x5C, 0x11, 0xB2,
0x0E, 0xB3, 0x51, 0x71, 0x5D, 0x11, 0xB1, 0x0E, 0xB3, 0x51, 0x71, 0x5D, 0x11, 0xB1, 0x11, 0x0B,
0x11, 0xB4, 0x51, 0x72, 0x5C, 0x11, 0xB1, 0x11, 0x03, 0x19, 0xB3, 0x11, 0x51, 0x72, 0x5C, 0x12,
0x62, 0x02, 0xBB, 0x11, 0x51, 0x78, 0x57, 0x31, 0x41, 0xB2, 0x01, 0x11, 0xB2, 0x76, 0x11, 0xB2,
0x11, 0x75, 0x13, 0x72, 0x56, 0x31, 0x41, 0xB6, 0x86, 0x11, 0xB2, 0x11, 0x75, 0xB3, 0x11, 0x71,
0x56, 0x31, 0x41, 0xB3, 0x51, 0x72, 0x26, 0x11, 0xB2, 0x11, 0x73, 0x11, 0xB1, 0x71, 0x32, 0x71,
0xB1, 0x72, 0x31, 0x72, 0x32, 0x41, 0xB3, 0x51, 0x71, 0x37, 0x11, 0xB2, 0x11, 0x73, 0x11, 0xB1,
0x31, 0x22, 0x71, 0xB1, 0x72, 0x21, 0x71, 0x41, 0x31, 0x21, 0x41, 0xB3, 0x59, 0x11, 0xB2, 0x11,
0x73, 0x11, 0xB1, 0x31, 0x21, 0x71, 0x11, 0xB1, 0x72, 0x25, 0x41, 0xB3, 0x69, 0x11, 0xB2, 0x11,
0x73, 0x11, 0xB1, 0x71, 0x31, 0x71, 0x11, 0xB1, 0x72, 0x25, 0x41, 0xB3, 0x1A, 0xB2, 0x11, 0x73,
0xB2, 0x73, 0x11, 0xB1, 0x72, 0x21, 0x34, 0x41, 0xBF, 0x11, 0x74, 0x41, 0xB3, 0x11, 0x71, 0x37,
0x41, 0xB2, 0x01, 0xBC, 0x11, 0x75, 0xB3, 0x71, 0x22, 0x36, 0x41, 0xB2, 0x02, 0xBB, 0x11, 0x73,
0x34, 0x22, 0x31, 0x23, 0x34, 0x41, 0xB2, 0x02, 0x68, 0xB4, 0x11, 0x72, 0x34, 0x22, 0x32, 0x25,
0x42, 0x62, 0x0A, 0x61, 0xB4, 0x11, 0x71, 0x33, 0x22, 0x34, 0x24, 0x11, 0xB1, 0x11, 0x0B, 0x62,
0xB3, 0x11, 0x71, 0x32, 0x23, 0x35, 0x23, 0x11, 0xB1, 0x0E, 0xB3, 0x11, 0x71, 0x31, 0x24, 0x36,
0x22, 0x11, 0xB1, 0x0E, 0x62, 0xB3, 0x24, 0x37, 0x61, 0xB1, 0x61, 0x00, 0x11, 0x61, 0xB2, 0x61,
0x71, 0x22, 0x36, 0x62, 0xB1, 0x61, 0x00, 0x12, 0x61, 0xB3, 0x21, 0x37, 0xB3, 0x61, 0x00, 0x12,
0x64, 0x1B, 0x00, 0x16, 0x61, 0xB8, 0x00, 0x6D  };

CONST UINT8 BMP_BG_1[133] = {
// Attributes
0x04, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x10,0x00, // width
0x10,0x00, // height
// Bitmap data size: 128
0x00, 0x00, 0x00, 0x44, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x44, 0x44, 0x44, 0x00, 0x00,
0x00, 0x04, 0x44, 0x49, 0x99, 0x44, 0x40, 0x00, 0x00, 0x44, 0x49, 0x99, 0x99, 0x94, 0x44, 0x00,
0x04, 0x44, 0x99, 0x94, 0x44, 0x44, 0x44, 0x40, 0x04, 0x49, 0x99, 0x44, 0x44, 0x44, 0x44, 0x60,
0x44, 0x49, 0x94, 0x44, 0x44, 0x44, 0x45, 0x66, 0x44, 0x99, 0x44, 0x44, 0x44, 0x44, 0x75, 0x66,
0x44, 0x99, 0x44, 0x44, 0x44, 0x44, 0x75, 0x66, 0x44, 0x99, 0x44, 0x44, 0x44, 0x47, 0x75, 0x66,
0x04, 0x49, 0x44, 0x44, 0x44, 0x77, 0x55, 0x60, 0x04, 0x44, 0x44, 0x44, 0x47, 0x75, 0x56, 0x60,
0x00, 0x44, 0x44, 0x47, 0x77, 0x55, 0x66, 0x00, 0x00, 0x04, 0x44, 0x55, 0x55, 0x56, 0x60, 0x00,
0x00, 0x00, 0x46, 0x66, 0x66, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x66, 0x00, 0x00, 0x00 
};

CONST UINT8 BMP_BG_2[133] = {
// Attributes
0x04, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x10,0x00, // width
0x10,0x00, // height
// Bitmap data size: 128
0x00, 0x00, 0x00, 0x77, 0x77, 0x00, 0x00, 0x00, 0x00, 0x00, 0x77, 0x77, 0x77, 0x77, 0x00, 0x00,
0x00, 0x07, 0x77, 0x73, 0x33, 0x77, 0x70, 0x00, 0x00, 0x77, 0x73, 0x33, 0x33, 0x37, 0x77, 0x00,
0x07, 0x77, 0x33, 0x37, 0x77, 0x77, 0x77, 0x70, 0x07, 0x73, 0x33, 0x77, 0x77, 0x77, 0x77, 0x10,
0x77, 0x73, 0x37, 0x77, 0x77, 0x77, 0x71, 0x11, 0x77, 0x33, 0x77, 0x77, 0x77, 0x77, 0x61, 0x11,
0x77, 0x33, 0x77, 0x77, 0x77, 0x77, 0x61, 0x11, 0x77, 0x33, 0x77, 0x77, 0x77, 0x76, 0x61, 0x11,
0x07, 0x73, 0x77, 0x77, 0x77, 0x66, 0x61, 0x10, 0x07, 0x77, 0x77, 0x77, 0x76, 0x66, 0x11, 0x10,
0x00, 0x77, 0x77, 0x76, 0x66, 0x61, 0x11, 0x00, 0x00, 0x07, 0x77, 0x11, 0x11, 0x11, 0x10, 0x00,
0x00, 0x00, 0x71, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x00, 0x00, 0x00 
};

CONST UINT8 BMP_BG_3[133] = {
// Attributes
0x04, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x10,0x00, // width
0x10,0x00, // height
// Bitmap data size: 128
0x00, 0x00, 0x00, 0x66, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x66, 0x00, 0x00,
0x00, 0x06, 0x66, 0x67, 0x77, 0x66, 0x60, 0x00, 0x00, 0x66, 0x67, 0x77, 0x77, 0x76, 0x66, 0x00,
0x06, 0x66, 0x77, 0x76, 0x66, 0x66, 0x66, 0x60, 0x06, 0x67, 0x77, 0x66, 0x66, 0x66, 0x66, 0xB0,
0x66, 0x67, 0x76, 0x66, 0x66, 0x66, 0x61, 0xBB, 0x66, 0x77, 0x66, 0x66, 0x66, 0x66, 0x11, 0xBB,
0x66, 0x77, 0x66, 0x66, 0x66, 0x66, 0x11, 0xBB, 0x66, 0x77, 0x66, 0x66, 0x66, 0x61, 0x11, 0xBB,
0x06, 0x67, 0x66, 0x66, 0x66, 0x11, 0x11, 0xB0, 0x06, 0x66, 0x66, 0x66, 0x61, 0x11, 0x1B, 0xB0,
0x00, 0x66, 0x66, 0x61, 0x11, 0x11, 0xBB, 0x00, 0x00, 0x06, 0x66, 0x11, 0x11, 0x1B, 0xB0, 0x00,
0x00, 0x00, 0x6B, 0xBB, 0xBB, 0xBB, 0x00, 0x00, 0x00, 0x00, 0x00, 0xBB, 0xBB, 0x00, 0x00, 0x00 
};

CONST UINT8 BMP_BG_PUSHED_1[133] = {
// Attributes
0x04, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x10,0x00, // width
0x10,0x00, // height
// Bitmap data size: 128
0x00, 0x00, 0x00, 0x66, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x64, 0x00, 0x00,
0x00, 0x06, 0x65, 0x55, 0x55, 0x44, 0x40, 0x00, 0x00, 0x66, 0x55, 0x77, 0x74, 0x44, 0x44, 0x00,
0x06, 0x65, 0x57, 0x74, 0x44, 0x44, 0x44, 0x40, 0x06, 0x55, 0x77, 0x44, 0x44, 0x44, 0x94, 0x40,
0x66, 0x57, 0x74, 0x44, 0x44, 0x44, 0x99, 0x44, 0x66, 0x57, 0x44, 0x44, 0x44, 0x44, 0x99, 0x44,
0x66, 0x57, 0x44, 0x44, 0x44, 0x44, 0x99, 0x44, 0x66, 0x54, 0x44, 0x44, 0x44, 0x49, 0x94, 0x44,
0x06, 0x44, 0x44, 0x44, 0x44, 0x99, 0x94, 0x40, 0x04, 0x44, 0x44, 0x44, 0x49, 0x99, 0x44, 0x40,
0x00, 0x44, 0x49, 0x99, 0x99, 0x94, 0x44, 0x00, 0x00, 0x04, 0x44, 0x99, 0x94, 0x44, 0x40, 0x00,
0x00, 0x00, 0x44, 0x44, 0x44, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x44, 0x00, 0x00, 0x00 
};

CONST UINT8 BMP_BG_SLIDE_BAR[133] = {
// Attributes
0x04, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x10,0x00, // width
0x10,0x00, // height
// Bitmap data size: 128
0x00, 0x00, 0x00, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00,
0x00, 0x01, 0x11, 0x11, 0x11, 0x11, 0x10, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10, 0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10, 0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x01, 0x11, 0x11, 0x11, 0x11, 0x10, 0x00,
0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x00, 0x00, 0x00 
};

CONST UINT8 BMP_DIRECTORY[112] = {
// Attributes
0x24, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x17,0x00, // width
0x14,0x00, // height
// Bitmap data size: 107
0x03, 0xB9, 0x0D, 0xB1, 0x27, 0x62, 0xB1, 0x0B, 0xB1, 0x22, 0x57, 0x62, 0xB1, 0x09, 0xB1, 0x22,
0x59, 0x61, 0xB8, 0x02, 0xB1, 0x20, 0x14, 0x61, 0x01, 0xB1, 0x21, 0x40, 0x12, 0x61, 0xB3, 0x21,
0x41, 0x50, 0x11, 0x61, 0xB3, 0x21, 0x41, 0x50, 0x11, 0x61, 0xB3, 0x21, 0x41, 0x50, 0x11, 0x61,
0xB3, 0x21, 0x41, 0x50, 0x11, 0x61, 0xB3, 0x21, 0x41, 0x50, 0x11, 0x61, 0xB3, 0x21, 0x41, 0x50,
0x11, 0x61, 0xB3, 0x21, 0x41, 0x50, 0x11, 0x61, 0xB3, 0x21, 0x41, 0x50, 0x11, 0x61, 0xB3, 0x21,
0x41, 0x50, 0x11, 0x61, 0xB3, 0x21, 0x41, 0x50, 0x11, 0x61, 0xB3, 0x21, 0x41, 0x50, 0x11, 0x61,
0xB3, 0x41, 0x60, 0x13, 0xB3, 0x61, 0xB0, 0x15, 0x01, 0xB0, 0x16  };

CONST UINT8 BMP_DIRECTORY_UP[121] = {
// Attributes
0x24, // extra info: left 4bits (compression type)+ right 4bits (bits/pixel)
0x17,0x00, // width
0x14,0x00, // height
// Bitmap data size: 116
0x03, 0xB9, 0x0D, 0xB1, 0x27, 0x62, 0xB1, 0x0B, 0xB1, 0x22, 0x57, 0x62, 0xB1, 0x09, 0xB1, 0x22,
0x59, 0x61, 0xB8, 0x02, 0xB1, 0x20, 0x14, 0x61, 0x01, 0xB1, 0x21, 0x40, 0x12, 0x61, 0xB3, 0x21,

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