📄 tlinternal.h
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/**
2003 ZORAN Corporation, All Rights Reserved THIS IS PROPRIETARY SOURCE CODE OF
ZORAN CORPORATION
%file TlInternal.c
%desc
Internal header file for NAND-based translation layer.
*/
#ifndef __TLINTERNAL_H
#define __TLINTERNAL_H
// Define necessary macros.
// Number of physical blocks in one zone in NAND/SSFDC
#define SSFDC_MAX_PUNITS_PER_ZONE 1024
// Amount of units in one zone that may be assigned for file system
// usage in NAND/SSFDC
#define SSFDC_MAX_VUNITS_PER_ZONE 1000
// Number of physical blocks in one segment (zone) in MS
#define MS_MAX_PUNITS_PER_ZONE 512
// Amount of units in one zone that may be assigned to file system in MS
#define MS_MAX_VUNITS_PER_ZONE 496
// Status of a physical unit
#define UNIT_BAD 0 // Unit is defective or unavailable
#define UNIT_ERASED 1 // Unit is erased
#define UNIT_AVAILABLE 2 // Assigned unit
#define UNIT_FREE 3 // Unassigned unit
#define UNIT_UNKNOWN 4 // Incorrectly assigned unit
// Number of times to retry when failing to read/write from a unit/sector
#define NUM_OF_RETRIES 10
#define BYTE_UNASSIGNED 0xFF
#define WORD_UNASSIGNED 0xFFFF
#define DWORD_UNASSIGNED 0xFFFFFFFFUL
//xD type M
// No virtual to physical mapping
#define NO_UNIT DWORD_UNASSIGNED
// CIS/IDI was not located where it had to be
//xD type M
#define NO_CIS (DWORD_UNASSIGNED-1)
// Unit not cached (max in 4 bits)
#define UNIT_NOT_CACHED BYTE_UNASSIGNED
// Sector status flags
#define INCORRECT_DATA 0x00
#define CORRECT_DATA 0xFF
// Unit status flags
#define EARLY_INCORRECT_BLOCK 0x00
#define LATE_INCORRECT_BLOCK 0xF0
#define CORRECT_BLOCK 0xFF
// Masks for deciding which redundant fields to update
#define RDNDT_SECTOR_STATUS 1
#define RDNDT_UNIT_STATUS 2
#define RDNDT_VIRTUAL_ADDRESS 4
// The numbers of the corresponding bytes in the redundant
// area of SSFDC/NAND
#define SSFDC_RDNDT_SECTOR_STATUS_BYTE 4
#define SSFDC_RDNDT_UNIT_STATUS_BYTE 5
#define SSFDC_RDNDT_VIRTUAL_ADDRESS1_BYTE1 6
#define SSFDC_RDNDT_VIRTUAL_ADDRESS1_BYTE2 7
#define SSFDC_RDNDT_VIRTUAL_ADDRESS2_BYTE1 11
#define SSFDC_RDNDT_VIRTUAL_ADDRESS2_BYTE2 12
// The numbers of the corresponding bytes (and bits in these bytes)
// in the redundant area of MS
#define MS_RDNDT_OVERWRITE_STATUS_BYTE 0
#define MS_RDNDT_UNIT_STATUS_BIT 7
#define MS_RDNDT_SECTOR_STATUS_BIT1 6
#define MS_RDNDT_SECTOR_STATUS_BIT2 5
#define MS_RDNDT_UPDATE_STATUS_BIT 4
#define MS_RDNDT_MANAGEMENT_STATUS_BYTE 1
#define MS_RDNDT_SYSTEM_BIT 2
#define MS_RDNDT_VIRTUAL_ADDRESS_BYTE1 2
#define MS_RDNDT_VIRTUAL_ADDRESS_BYTE2 3
#define CEIL_DIV(a, b) ((a + b - 1)/b )
///////////////////////////////////////////////////////////////////////////////
// Debug printing definitions
///////////////////////////////////////////////////////////////////////////////
// - Undefine this to eliminate all debug messages
// - Define to 0 to print only once the deepest debug message
// - Define to 1 to print all debug message
#define DEBUG_PRINT 1
#ifdef DEBUG_PRINT
STATIC BOOL bDebugPrint = TRUE;
#define INIT_DBGPRINT() { bDebugPrint = TRUE; }
#if ( DEBUG_PRINT == 0 )
#define DISABLE_DBGPRINT() { bDebugPrint = FALSE; }
#else
#define DISABLE_DBGPRINT() { }
#endif // ( DEBUG_PRINT == 0 )
#else
#define bDebugPrint FALSE
#define INIT_DBGPRINT() { }
#define DISABLE_DBGPRINT() { }
#endif // DEBUG_PRINT
#define DBGPRINT0(str) { bDebugPrint ? printf(str) : FALSE; DISABLE_DBGPRINT(); }
#define DBGPRINT1(str,arg1) { bDebugPrint ? printf(str,arg1) : FALSE; DISABLE_DBGPRINT(); }
#define DBGPRINT2(str,arg1,arg2) { bDebugPrint ? printf(str,arg1,arg2) : FALSE; DISABLE_DBGPRINT(); }
#define DBGPRINT3(str,arg1,arg2,arg3) { bDebugPrint ? printf(str,arg1,arg2,arg3) : FALSE; DISABLE_DBGPRINT(); }
#define DBGPRINT4(str,arg1,arg2,arg3,arg4) { bDebugPrint ? printf(str,arg1,arg2,arg3,arg4) : FALSE; DISABLE_DBGPRINT(); }
///////////////////////////////////////////////////////////////////////////////
// Definitions of unit number and zone number
///////////////////////////////////////////////////////////////////////////////
//xD type M
typedef ULONG UNITNO; // Unit number
typedef USHORT ZONENO; // Zone number
///////////////////////////////////////////////////////////////////////////////
// The following structure defines a virtual unit
///////////////////////////////////////////////////////////////////////////////
typedef struct tagSVUNIT {
// The mapping to the physical unit
UNITNO uwPhysicalUnit;
// Either 0, 1 or UNIT_NOT_CACHED
#ifndef TL_SUPPORT_WRITE
BYTE byCacheEntry;
#endif
} SVUNIT; // Virtual Unit
///////////////////////////////////////////////////////////////////////////////
// The following structure defines a physical unit
///////////////////////////////////////////////////////////////////////////////
typedef struct tagSPUNIT {
// Status of the unit (Either UNIT_BAD, UNIT_ERASED, UNIT_FREE,
// UNIT_AVAILABLE or UNIT_UNKNOWN)
BYTE byStatus;
// The mapping to the virtual unit
#ifndef TL_SUPPORT_WRITE
UNITNO uwVirtualUnit;
#endif
} SPUNIT;
///////////////////////////////////////////////////////////////////////////////
// The following structure defines a units cache used in translation layer
///////////////////////////////////////////////////////////////////////////////
typedef struct tagSUNITSCACHE{
// Pointers to cache buffers
#ifdef TL_SUPPORT_WRITE
DWORD pbUnitsBuffers[2];
#else
PBYTE pbUnitsBuffers[2];
#endif
// Indication of whether the corresponding cache entry
// was modified or not
CHAR chModified[2];
// The virtual and physical unit numbers of the cached units
UNITNO uwVirtualUnitsNumbers[2];
UNITNO uwPhysicalUnitsNumbers[2];
// The least recently used (LRU) entry in cache
BYTE byLruEntry;
} SUNITSCACHE;
///////////////////////////////////////////////////////////////////////////////
// The following structure defines a translation layer information
// for NAND, SSFDC and MS media
///////////////////////////////////////////////////////////////////////////////
typedef struct tagSTLINFO {
// The type of the media to be used - NAND/SSFDC/MS
UINT uiMediaType;
// Number of virtual units in media
UNITNO uwNumberOfVirtualUnits;
// Number of physical units in media
UNITNO uwNumberOfPhysicalUnits;
// Total number of zones in media
UINT uwNumberOfZones;
// Number of sectors per one unit
ULONG ulSectorsPerUnit;
// Number of virtual units per zone.
// In NAND/SSFDC, in case of big cards (>8MB), the media is divided into
// zones with 1000 virtual units mapped to 1024 physical units. In case of
// small cards (<=8MB), there is only one zone with (up to) 1000 virtual
// units mapped to (up to) 1024 physical units.
// In MS every physical segment (zone) equals to 512 units (blocks).
// The first 2 blocks are occupied for the system (boot block
// and boot backup block).
// The first virtual segment has 494 units and every subsequent zone
// has 496 units.
ULONG ulVirtualUnitsPerZone;
// Number of physical units per zone
ULONG ulPhysicalUnitsPerZone;
#ifdef CARD_WRITE
// Holds the iterator over free units in zone
// The size is: uwNumberOfZones
UNITNO* uwRoverUnits;
// Holds status of the unit + number of invalid sectors in the unit
// The size is: uwNumberOfPhysicalUnits
// SPUNIT* sPhysicalTable;
// Holds mapping from virtual to physical unit
// The size is: uwNumberOfVirtualUnits
// SVUNIT* sVirtualTable;
// The units cache we use
SUNITSCACHE sUnitsCache;
#endif
// The number of the unit in which CIS/IDI block resides
// In MS this points to the backup boot block (and not to the primary)
UNITNO uwCisBlock;
// This semaphore prevents two threads from trying to access the TL
// simulanously.
#if 0
TX_SEMAPHORE txTlProtect;
#endif
// Counter of number of open medias that are using the same TL
BYTE byMediaCount;
UNITNO uwCachedUnit;
} STLINFO;
#ifdef TL_SUPPORT_WRITE
STATIC BOOL TlIsVirtualUnitCached(STLINFO *psTlInfo, UNITNO uwVirtualUnit);
//STATIC BYTE TlFlushLRUVirtualUnit(FX_MEDIA *psMedia, STLINFO *psTlInfo);
STATIC BYTE TlCacheVirtualUnit(FX_MEDIA *psMedia, BYTE byOpType, STLINFO *psTlInfo, UNITNO uwVirtualUnit);
#endif
///////////////////////////////////////////////////////////////////////////////
// Local to TL functions declarations
///////////////////////////////////////////////////////////////////////////////
STATIC UNITNO
TlSectorToUnit( STLINFO* psTlInfo, ULONG ulSector );
STATIC UNITNO
TlVirtualUnitToPhysicalUnit( STLINFO* psTlInfo, UNITNO uwUnit );
STATIC USHORT
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