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📄 ps_passmpr.phl

📁 virtual reality project. This algorithm for building large image to Volume rendering. Using directx
💻 PHL
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sampler MeshSampler : register(s0);

struct PS_OUTPUT
{
	float4 Color : COLOR;
	//float Depth : DEPTH;
};

PS_OUTPUT main( float3 MeshTex : TEXCOORD0 )
			 //,float4 forDepthCoord : TEXCOORD1 )
{
	PS_OUTPUT Out;
	float4 color;
	color = tex3D( MeshSampler, MeshTex );
	Out.Color.rgb = color.a;
	Out.Color.a = 1.0f;
	//Out.Depth = forDepthCoord.z + 0.2f;
	
	return Out;
}

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