visdisplaylib.dsp
来自「microsoft vision source code」· DSP 代码 · 共 157 行
DSP
157 行
# Microsoft Developer Studio Project File - Name="VisDisplayLib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=VisDisplayLib - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "VisDisplayLib.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "VisDisplayLib.mak" CFG="VisDisplayLib - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "VisDisplayLib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "VisDisplayLib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "VisDisplayLib - Win32 Release"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\Lib"
# PROP Intermediate_Dir "RelLib"
# PROP Target_Dir ""
F90=fl32.exe
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "VIS_SDK_LIBS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /YX"VisDisplayPch.h" /Fd"..\Lib/VisDisplayLib" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "VisDisplayLib - Win32 Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Lib"
# PROP Intermediate_Dir "DbgLib"
# PROP Target_Dir ""
F90=fl32.exe
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /D "_DEBUG" /D "VIS_SDK_LIBS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /YX"VisDisplayPch.h" /Fd"..\Lib/VisDisplayLibDB" /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\Lib\VisDisplayLibDB.lib"
!ENDIF
# Begin Target
# Name "VisDisplayLib - Win32 Release"
# Name "VisDisplayLib - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\VisDisplay.rc
# End Source File
# Begin Source File
SOURCE=.\VisDisplayImage.cpp
# End Source File
# Begin Source File
SOURCE=.\VisPane.cpp
# End Source File
# Begin Source File
SOURCE=.\VisPaneArray.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\VisDisplayImage.h
# End Source File
# Begin Source File
SOURCE=.\VisDisplayImage.inl
# End Source File
# Begin Source File
SOURCE=.\VisDisplayProj.h
# End Source File
# Begin Source File
SOURCE=.\VisOpenImageDlg.h
# End Source File
# Begin Source File
SOURCE=.\VisPane.h
# End Source File
# Begin Source File
SOURCE=.\VisPane.inl
# End Source File
# Begin Source File
SOURCE=.\VisPaneArray.h
# End Source File
# Begin Source File
SOURCE=.\VisPaneArray.inl
# End Source File
# End Group
# Begin Source File
SOURCE=.\VisWndCur4.cur
# End Source File
# Begin Source File
SOURCE=.\VisWndCursor.cur
# End Source File
# Begin Source File
SOURCE=.\VisWndIcon.ico
# End Source File
# End Target
# End Project
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