vistransform4x4.h

来自「microsoft vision source code」· C头文件 代码 · 共 13 行

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///////////////////////////////////////////////////////////////////////////
// @doc INTERNAL EXTERNAL VISTRANSFORM4X4
// @module VisTransform4x4.h |
//
//  The CVisTransform4x4 class represents geometric transformation
//  in 4-D homogeneous coordinates (projective space), in a manner
//  similar to that used in 3D graphics packages such as
//  OpenGL.  A 4x4 homogeneous coordinate matrix is used to represent
//  the mapping between one or more points in the world to each
//  screen pixel.
//
//
// Copyright 

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