vistransform4x4.h
来自「microsoft vision source code」· C头文件 代码 · 共 13 行
H
13 行
///////////////////////////////////////////////////////////////////////////
// @doc INTERNAL EXTERNAL VISTRANSFORM4X4
// @module VisTransform4x4.h |
//
// The CVisTransform4x4 class represents geometric transformation
// in 4-D homogeneous coordinates (projective space), in a manner
// similar to that used in 3D graphics packages such as
// OpenGL. A 4x4 homogeneous coordinate matrix is used to represent
// the mapping between one or more points in the world to each
// screen pixel.
//
//
// Copyright
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?