📄 vistransform4x4.h
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///////////////////////////////////////////////////////////////////////////
// @doc INTERNAL EXTERNAL VISTRANSFORM4X4
// @module VisTransform4x4.h |
//
// The CVisTransform4x4 class represents geometric transformation
// in 4-D homogeneous coordinates (projective space), in a manner
// similar to that used in 3D graphics packages such as
// OpenGL. A 4x4 homogeneous coordinate matrix is used to represent
// the mapping between one or more points in the world to each
// screen pixel.
//
//
// Copyright
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