📄 vistransform4x4.cpp
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///////////////////////////////////////////////////////////////////////////
//
// NAME
// VisTransform4x4.cpp -- basic geometric transformations
//
// DESCRIPTION
// The CVisTransform4x4 class represents geometric transformation
// in 4-D homogeneous coordinates (projective space), in a manner
// similar to that used in 3D graphics packages such as
// OpenGL. A 4x4 homogeneous coordinate matrix is used to represent
// the mapping between one or more points in the world to each
// screen pixel.
//
//
// SEE ALSO
// VisResample.h image resampling algorithm
// VisGeometry.h coordinate transformation chains (stacks)
//
// Vision Library Technical Note No. 1 (Vision Technology Group)
// OpenGL Programming Guide
//
// BUGS
//
//
// DESIGN
// Jeremy deBonet suggested that CVisVector4 and CVisTransform4x4
// be derived from CVisDVector and CVisDMatrix. This is a reasonable
// idea, as it cleans up the class structure, at the cost of a slight
// loss in efficiency in accessing vector/matrix elements.
//
// Copyright
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