📄 point4d.java
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/**
*
*/
package Math;
/**
* @author PanXu
*
*/
public class Point4D {
/**
*
*/
public static final int X = 0 ;
public static final int Y = 0 ;
public static final int Z = 0 ;
public static final int W = 0 ;
public float M[] = null;
public Point4D() {
super();
// TODO 自动生成构造函数存根
M = new float [4];
M[0] = 0 ;
M[1] = 0 ;
M[2] = 0 ;
M[3] = 0 ;
}
public Point4D(float x,float y,float z) {
super();
// TODO 自动生成构造函数存根
M = new float [4];
M[0] = x ;
M[1] = y ;
M[2] = z ;
M[3] = 1.0f;
}
public void Init (float x ,float y , float z)
{
this .M[0] = x;
this .M[1] = y;
this .M[2] = z;
this .M[3] = 1.0f;
}
//矩阵乘以点
public Point4D MAT4X4_MUL_PT4D (Matrix4X4 Mat)
{
Point4D res = new Point4D();
res .M[0] = M[0] * Mat.M[0][0] + M[1] * Mat.M[1][0] + M[2] * Mat.M[2][0] + M[3] * Mat.M[3][0];
res .M[1] = M[0] * Mat.M[0][1] + M[1] * Mat.M[1][1] + M[2] * Mat.M[2][1] + M[3] * Mat.M[3][1];
res .M[2] = M[0] * Mat.M[0][2] + M[1] * Mat.M[1][2] + M[2] * Mat.M[2][2] + M[3] * Mat.M[3][2];
res .M[3] = M[0] * Mat.M[0][3] + M[1] * Mat.M[1][3] + M[2] * Mat.M[2][3] + M[3] * Mat.M[3][3];
return res ;
}
/*
* 规格化
*/
public void DIVW(){
float Divw = 1 / this .M[3];
this .M[0] *= Divw;
this .M[1] *= Divw;
this .M[2] *= Divw;
}
/**
* 打印(调试)
*
*/
public void Point ()
{
System .out .println(this .M[0] + " " + this .M[1] + " " +
this .M[2] + " " + this .M[3]);
System .out .println();
}
}
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