📄 visualeffect.h
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#ifndef _VISUAL_EFFECT_H_
#define _VISUAL_EFFECT_H_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// VisualEffect.h : header file
//
#include "CImg.h"
/////////////////////////////////////////////////////////////////////////////
// CVisualEffect window
class CImgDisplayEx : public CImgDisplay
{
public:
CImgDisplayEx() : CImgDisplay("") {width=0; height=0;normalize=1;event_type=3;mousex=-1;mousey=-1;button=0;key=0;closed=FALSE;min=0;max=0;}
virtual ~CImgDisplayEx()
{
if (event_type&3)
TerminateThread(thread,0);
delete[] data;
}
void SetSize(const UINT iWidth, UINT iHeight);
void SetParent(CWnd* pParent);
void DrawImage(const CImg<float>& pimg);
void new_lowlevel();
static DWORD WINAPI thread_lowlevel(void* arg);
static LRESULT APIENTRY proc_lowlevel(HWND window,UINT msg,WPARAM wParam,LPARAM lParam);
};
class CVisualEffect : public CStatic
{
// Construction
public:
CVisualEffect();
void SetImage(CString FileName);
void DrawImage();
// Attributes
public:
CImg<float> m_Original;
CImgDisplayEx m_Display;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CVisualEffect)
//}}AFX_VIRTUAL
// Implementation
public:
static UINT DrawThread(LPVOID pParam);
//CImg<float> m_Original;
virtual ~CVisualEffect();
// Generated message map functions
protected:
//{{AFX_MSG(CVisualEffect)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
struct _DrawThread_
{
HWND window;
CImg<float>* Original;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif //_VISUAL_EFFECT_H_
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