📄 matrix4d.h
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#ifndef __MATRIX4D_H__#define __MATRIX4D_H__#include "Vect4D.h"class RxMatrix4D{private: double m4cof(int r, int c, int r0, int r1, int r2, int c0, int c1, int c2); double m3cof(int r, int c, int r0, int r1, int c0, int c1); double m3det(void); double m4det(void);public: double m[4][4]; RxMatrix4D(); RxMatrix4D(const RxMatrix4D& mat); RxMatrix4D(const double mat[4][4]); RxMatrix4D(const double mat[16]); RxMatrix4D(double m00,double m01,double m02,double m03,double m10,double m11,double m12,double m13,double m20,double m21,double m22,double m23, double m30,double m31,double m32,double m33); ~RxMatrix4D(); RxMatrix4D operator=(const RxMatrix4D& mat); RxMatrix4D operator*(const RxMatrix4D mat); RxVect4D operator*(const RxVect4D vect); BOOL operator==(const RxMatrix4D& mat); RxMatrix4D Inverse(void); RxMatrix4D Inverse3D(void); double GetDet(void) { return m4det(); } void LoadIdentity(void); void Scale(double sx, double sy, double sz); void Translate(double tx, double ty, double tz); void Rotate(int axis, double degree); void SetMatrix4D(double m00,double m01,double m02,double m03,double m10,double m11,double m12,double m13,double m20,double m21,double m22,double m23, double m30,double m31,double m32,double m33); double CalcuSx(); double CalcuSy(); RxMatrix4D Warp2D(double ti, double tj); double ViewVectX(); double ViewVectY(); double ViewVectZ(); void TransformVect3D(double x, double y,double z, double *pa, double *py, double *pz); int GetPrincipalAxis(double fRatioZ=1.); RxMatrix4D Transpose(); RxMatrix4D GetRotateSubMatrix(); void SetTranslateSubMatrix(RxMatrix4D mxTranslateSub);};#endif //__MATRIX4D_H__
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