⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 subclass.cpp

📁 3D reconstruction, medical image processing from colons, using intel image processing for based clas
💻 CPP
字号:
////////////////////////////////////////////////////////////////// Copyright 1996 Microsoft Systems Journal. // If this program works, it was written by Paul DiLascia.// If not, I don't know who wrote it.//// RxSubclassWnd is a generic class for hooking another window's messages.#include "StdAfx.h"#include "Subclass.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif//////////////////// The message hook map is derived from CMapPtrToPtr, which associates// a pointer with another pointer. It maps an HWND to a RxSubclassWnd, like// the way MFC's internal maps map HWND's to CWnd's. The first hook// attached to a window is stored in the map; all other hooks for that// window are then chained via RxSubclassWnd::m_pNext.//class RxSubclassWndMap : private CMapPtrToPtr {public:	RxSubclassWndMap();	~RxSubclassWndMap();	static RxSubclassWndMap& GetHookMap();	void Add(HWND hwnd, RxSubclassWnd* pMsgHook);	void Remove(RxSubclassWnd* pMsgHook);	void RemoveAll(HWND hwnd);	RxSubclassWnd* Lookup(HWND hwnd);};////////////////////////////////////////////////////////////////// RxSubclassWndMap implementationRxSubclassWndMap::RxSubclassWndMap(){}RxSubclassWndMap::~RxSubclassWndMap(){	ASSERT(IsEmpty());	// all hooks should be removed!	}//////////////////// Get the one and only global hook map// RxSubclassWndMap& RxSubclassWndMap::GetHookMap(){	// By creating theMap here, C++ doesn't instantiate it until/unless	// it's ever used! This is a good trick to use in C++, to	// instantiate/initialize a static object the first time it's used.	//	static RxSubclassWndMap theMap;	return theMap;}/////////////////// Add hook to map; i.e., associate hook with window//void RxSubclassWndMap::Add(HWND hwnd, RxSubclassWnd* pMsgHook){	ASSERT(hwnd && ::IsWindow(hwnd));	// Add to front of list	pMsgHook->m_pNext = Lookup(hwnd);	SetAt(hwnd, pMsgHook);		if (pMsgHook->m_pNext==NULL) 	{		// If this is the first hook added, subclass the window		pMsgHook->m_pOldWndProc = 			(WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (DWORD)HookWndProc);	} 	else 	{		// just copy wndproc from next hook		pMsgHook->m_pOldWndProc = pMsgHook->m_pNext->m_pOldWndProc;	}	ASSERT(pMsgHook->m_pOldWndProc);}//////////////////// Remove hook from map//void RxSubclassWndMap::Remove(RxSubclassWnd* pUnHook){	HWND hwnd = pUnHook->m_pWndHooked->GetSafeHwnd();	ASSERT(hwnd && ::IsWindow(hwnd));	RxSubclassWnd* pHook = Lookup(hwnd);	ASSERT(pHook);	if (pHook==pUnHook) 	{		// hook to remove is the one in the hash table: replace w/next		if (pHook->m_pNext)			SetAt(hwnd, pHook->m_pNext);		else 		{			// This is the last hook for this window: restore wnd proc			RemoveKey(hwnd);			SetWindowLong(hwnd, GWL_WNDPROC, (DWORD)pHook->m_pOldWndProc);		}	} 	else 	{		// Hook to remove is in the middle: just remove from linked list		while (pHook->m_pNext!=pUnHook)			pHook = pHook->m_pNext;		ASSERT(pHook && pHook->m_pNext==pUnHook);		pHook->m_pNext = pUnHook->m_pNext;	}}//////////////////// Remove all the hooks for a window//void RxSubclassWndMap::RemoveAll(HWND hwnd){	RxSubclassWnd* pMsgHook;	while ((pMsgHook = Lookup(hwnd))!=NULL)		pMsgHook->HookWindow(NULL);	// (unhook)}/////////////////// Find first hook associate with window//RxSubclassWnd* RxSubclassWndMap::Lookup(HWND hwnd){	RxSubclassWnd* pFound = NULL;	if (!CMapPtrToPtr::Lookup(hwnd, (void*&)pFound))		return NULL;	ASSERT_KINDOF(RxSubclassWnd, pFound);	return pFound;}// This trick is used so the hook map isn't// instantiated until someone actually requests it.//#define	theHookMap	(RxSubclassWndMap::GetHookMap())IMPLEMENT_DYNAMIC(RxSubclassWnd, CWnd);RxSubclassWnd::RxSubclassWnd(){	m_pNext = NULL;	m_pOldWndProc = NULL;		m_pWndHooked  = NULL;}RxSubclassWnd::~RxSubclassWnd(){	ASSERT(m_pWndHooked==NULL);		// can't destroy while still hooked!	ASSERT(m_pOldWndProc==NULL);}//////////////////// Hook a window.// This installs a new window proc that directs messages to the RxSubclassWnd.// pWnd=NULL to remove.//BOOL RxSubclassWnd::HookWindow(CWnd* pWnd){	if (pWnd) 	{		// Hook the window		ASSERT(m_pWndHooked==NULL);		HWND hwnd = pWnd->m_hWnd;		ASSERT(hwnd && ::IsWindow(hwnd));		theHookMap.Add(hwnd, this);			// Add to map of hooks	} 	else 	{		// Unhook the window		ASSERT(m_pWndHooked!=NULL);		theHookMap.Remove(this);				// Remove from map		m_pOldWndProc = NULL;	}	m_pWndHooked = pWnd;	return TRUE;}//////////////////// Window proc-like virtual function which specific RxSubclassWnds will// override to do stuff. Default passes the message to the next hook; // the last hook passes the message to the original window.// You MUST call this at the end of your WindowProc if you want the real// window to get the message. This is just like CWnd::WindowProc, except that// a RxSubclassWnd is not a window.//LRESULT RxSubclassWnd::WindowProc(UINT msg, WPARAM wp, LPARAM lp){	ASSERT(m_pOldWndProc);	return m_pNext ? m_pNext->WindowProc(msg, wp, lp) :			::CallWindowProc(m_pOldWndProc, m_pWndHooked->m_hWnd, msg, wp, lp);}//////////////////// Like calling base class WindowProc, but with no args, so individual// message handlers can do the default thing. Like CWnd::Default//LRESULT RxSubclassWnd::Default(){	// MFC stores current MSG in thread state	MSG& curMsg = AfxGetThreadState()->m_lastSentMsg;	// Note: must explicitly call RxSubclassWnd::WindowProc to avoid infinte	// recursion on virtual function	return RxSubclassWnd::WindowProc(curMsg.message, curMsg.wParam, curMsg.lParam);}//////////////////// Subclassed window proc for message hooks. Replaces AfxWndProc (or whatever// else was there before.)//LRESULT CALLBACKHookWndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp){#ifdef _USRDLL	// If this is a DLL, need to set up MFC state	AFX_MANAGE_STATE(AfxGetStaticModuleState());#endif	// Set up MFC message state just in case anyone wants it	// This is just like AfxCallWindowProc, but we can't use that because	// a RxSubclassWnd is not a CWnd.	//	MSG& curMsg = AfxGetThreadState()->m_lastSentMsg;	MSG  oldMsg = curMsg;   // save for nesting	curMsg.hwnd	= hwnd;	curMsg.message = msg;	curMsg.wParam  = wp;	curMsg.lParam  = lp;	// Get hook object for this window. Get from hook map	RxSubclassWnd* pMsgHook = theHookMap.Lookup(hwnd);	ASSERT(pMsgHook);	LRESULT lr;	if (msg==WM_NCDESTROY) 	{		// Window is being destroyed: unhook all hooks (for this window)		// and pass msg to orginal window proc		//		WNDPROC wndproc = pMsgHook->m_pOldWndProc;		theHookMap.RemoveAll(hwnd);		lr = ::CallWindowProc(wndproc, hwnd, msg, wp, lp);	} 	else 	{		// pass to msg hook		lr = pMsgHook->WindowProc(msg, wp, lp);  	}	curMsg = oldMsg;			// pop state	return lr;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -