📄 subclass.cpp
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////////////////////////////////////////////////////////////////// Copyright 1996 Microsoft Systems Journal. // If this program works, it was written by Paul DiLascia.// If not, I don't know who wrote it.//// RxSubclassWnd is a generic class for hooking another window's messages.#include "StdAfx.h"#include "Subclass.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif//////////////////// The message hook map is derived from CMapPtrToPtr, which associates// a pointer with another pointer. It maps an HWND to a RxSubclassWnd, like// the way MFC's internal maps map HWND's to CWnd's. The first hook// attached to a window is stored in the map; all other hooks for that// window are then chained via RxSubclassWnd::m_pNext.//class RxSubclassWndMap : private CMapPtrToPtr {public: RxSubclassWndMap(); ~RxSubclassWndMap(); static RxSubclassWndMap& GetHookMap(); void Add(HWND hwnd, RxSubclassWnd* pMsgHook); void Remove(RxSubclassWnd* pMsgHook); void RemoveAll(HWND hwnd); RxSubclassWnd* Lookup(HWND hwnd);};////////////////////////////////////////////////////////////////// RxSubclassWndMap implementationRxSubclassWndMap::RxSubclassWndMap(){}RxSubclassWndMap::~RxSubclassWndMap(){ ASSERT(IsEmpty()); // all hooks should be removed! }//////////////////// Get the one and only global hook map// RxSubclassWndMap& RxSubclassWndMap::GetHookMap(){ // By creating theMap here, C++ doesn't instantiate it until/unless // it's ever used! This is a good trick to use in C++, to // instantiate/initialize a static object the first time it's used. // static RxSubclassWndMap theMap; return theMap;}/////////////////// Add hook to map; i.e., associate hook with window//void RxSubclassWndMap::Add(HWND hwnd, RxSubclassWnd* pMsgHook){ ASSERT(hwnd && ::IsWindow(hwnd)); // Add to front of list pMsgHook->m_pNext = Lookup(hwnd); SetAt(hwnd, pMsgHook); if (pMsgHook->m_pNext==NULL) { // If this is the first hook added, subclass the window pMsgHook->m_pOldWndProc = (WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (DWORD)HookWndProc); } else { // just copy wndproc from next hook pMsgHook->m_pOldWndProc = pMsgHook->m_pNext->m_pOldWndProc; } ASSERT(pMsgHook->m_pOldWndProc);}//////////////////// Remove hook from map//void RxSubclassWndMap::Remove(RxSubclassWnd* pUnHook){ HWND hwnd = pUnHook->m_pWndHooked->GetSafeHwnd(); ASSERT(hwnd && ::IsWindow(hwnd)); RxSubclassWnd* pHook = Lookup(hwnd); ASSERT(pHook); if (pHook==pUnHook) { // hook to remove is the one in the hash table: replace w/next if (pHook->m_pNext) SetAt(hwnd, pHook->m_pNext); else { // This is the last hook for this window: restore wnd proc RemoveKey(hwnd); SetWindowLong(hwnd, GWL_WNDPROC, (DWORD)pHook->m_pOldWndProc); } } else { // Hook to remove is in the middle: just remove from linked list while (pHook->m_pNext!=pUnHook) pHook = pHook->m_pNext; ASSERT(pHook && pHook->m_pNext==pUnHook); pHook->m_pNext = pUnHook->m_pNext; }}//////////////////// Remove all the hooks for a window//void RxSubclassWndMap::RemoveAll(HWND hwnd){ RxSubclassWnd* pMsgHook; while ((pMsgHook = Lookup(hwnd))!=NULL) pMsgHook->HookWindow(NULL); // (unhook)}/////////////////// Find first hook associate with window//RxSubclassWnd* RxSubclassWndMap::Lookup(HWND hwnd){ RxSubclassWnd* pFound = NULL; if (!CMapPtrToPtr::Lookup(hwnd, (void*&)pFound)) return NULL; ASSERT_KINDOF(RxSubclassWnd, pFound); return pFound;}// This trick is used so the hook map isn't// instantiated until someone actually requests it.//#define theHookMap (RxSubclassWndMap::GetHookMap())IMPLEMENT_DYNAMIC(RxSubclassWnd, CWnd);RxSubclassWnd::RxSubclassWnd(){ m_pNext = NULL; m_pOldWndProc = NULL; m_pWndHooked = NULL;}RxSubclassWnd::~RxSubclassWnd(){ ASSERT(m_pWndHooked==NULL); // can't destroy while still hooked! ASSERT(m_pOldWndProc==NULL);}//////////////////// Hook a window.// This installs a new window proc that directs messages to the RxSubclassWnd.// pWnd=NULL to remove.//BOOL RxSubclassWnd::HookWindow(CWnd* pWnd){ if (pWnd) { // Hook the window ASSERT(m_pWndHooked==NULL); HWND hwnd = pWnd->m_hWnd; ASSERT(hwnd && ::IsWindow(hwnd)); theHookMap.Add(hwnd, this); // Add to map of hooks } else { // Unhook the window ASSERT(m_pWndHooked!=NULL); theHookMap.Remove(this); // Remove from map m_pOldWndProc = NULL; } m_pWndHooked = pWnd; return TRUE;}//////////////////// Window proc-like virtual function which specific RxSubclassWnds will// override to do stuff. Default passes the message to the next hook; // the last hook passes the message to the original window.// You MUST call this at the end of your WindowProc if you want the real// window to get the message. This is just like CWnd::WindowProc, except that// a RxSubclassWnd is not a window.//LRESULT RxSubclassWnd::WindowProc(UINT msg, WPARAM wp, LPARAM lp){ ASSERT(m_pOldWndProc); return m_pNext ? m_pNext->WindowProc(msg, wp, lp) : ::CallWindowProc(m_pOldWndProc, m_pWndHooked->m_hWnd, msg, wp, lp);}//////////////////// Like calling base class WindowProc, but with no args, so individual// message handlers can do the default thing. Like CWnd::Default//LRESULT RxSubclassWnd::Default(){ // MFC stores current MSG in thread state MSG& curMsg = AfxGetThreadState()->m_lastSentMsg; // Note: must explicitly call RxSubclassWnd::WindowProc to avoid infinte // recursion on virtual function return RxSubclassWnd::WindowProc(curMsg.message, curMsg.wParam, curMsg.lParam);}//////////////////// Subclassed window proc for message hooks. Replaces AfxWndProc (or whatever// else was there before.)//LRESULT CALLBACKHookWndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp){#ifdef _USRDLL // If this is a DLL, need to set up MFC state AFX_MANAGE_STATE(AfxGetStaticModuleState());#endif // Set up MFC message state just in case anyone wants it // This is just like AfxCallWindowProc, but we can't use that because // a RxSubclassWnd is not a CWnd. // MSG& curMsg = AfxGetThreadState()->m_lastSentMsg; MSG oldMsg = curMsg; // save for nesting curMsg.hwnd = hwnd; curMsg.message = msg; curMsg.wParam = wp; curMsg.lParam = lp; // Get hook object for this window. Get from hook map RxSubclassWnd* pMsgHook = theHookMap.Lookup(hwnd); ASSERT(pMsgHook); LRESULT lr; if (msg==WM_NCDESTROY) { // Window is being destroyed: unhook all hooks (for this window) // and pass msg to orginal window proc // WNDPROC wndproc = pMsgHook->m_pOldWndProc; theHookMap.RemoveAll(hwnd); lr = ::CallWindowProc(wndproc, hwnd, msg, wp, lp); } else { // pass to msg hook lr = pMsgHook->WindowProc(msg, wp, lp); } curMsg = oldMsg; // pop state return lr;}
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