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📄 splash.cpp

📁 3D reconstruction, medical image processing from colons, using intel image processing for based clas
💻 CPP
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// CG: This file was added by the Splash Screen component.// Splash.cpp : implementation file//#include "stdafx.h"  // e. g. stdafx.h#include "resource.h"  // e.g. resource.h#include "Splash.h"  // e.g. splash.h#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char BASED_CODE THIS_FILE[] = __FILE__;#endif///////////////////////////////////////////////////////////////////////////////   Splash Screen classBOOL RxSplashWnd::c_bShowSplashWnd;RxSplashWnd* RxSplashWnd::c_pSplashWnd;RxSplashWnd::RxSplashWnd(){}RxSplashWnd::~RxSplashWnd(){	// Clear the static window pointer.	ASSERT(c_pSplashWnd == this);	c_pSplashWnd = NULL;}BEGIN_MESSAGE_MAP(RxSplashWnd, CWnd)	//{{AFX_MSG_MAP(RxSplashWnd)	ON_WM_CREATE()	ON_WM_PAINT()	ON_WM_TIMER()	//}}AFX_MSG_MAPEND_MESSAGE_MAP()void RxSplashWnd::EnableSplashScreen(BOOL bEnable /*= TRUE*/){	c_bShowSplashWnd = bEnable;}void RxSplashWnd::ShowSplashScreen(CWnd* pParentWnd /*= NULL*/){	if (!c_bShowSplashWnd || c_pSplashWnd != NULL)		return;	// Allocate a new splash screen, and create the window.	c_pSplashWnd = new RxSplashWnd;	if (!c_pSplashWnd->Create(pParentWnd))		delete c_pSplashWnd;	else		c_pSplashWnd->UpdateWindow();}BOOL RxSplashWnd::PreTranslateAppMessage(MSG* pMsg){	if (c_pSplashWnd == NULL)		return FALSE;	// If we get a keyboard or mouse message, hide the splash screen.	if (pMsg->message == WM_KEYDOWN ||	    pMsg->message == WM_SYSKEYDOWN ||	    pMsg->message == WM_LBUTTONDOWN ||	    pMsg->message == WM_RBUTTONDOWN ||	    pMsg->message == WM_MBUTTONDOWN ||	    pMsg->message == WM_NCLBUTTONDOWN ||	    pMsg->message == WM_NCRBUTTONDOWN ||	    pMsg->message == WM_NCMBUTTONDOWN)	{		c_pSplashWnd->HideSplashScreen();		return TRUE;	// message handled here	}	return FALSE;	// message not handled}BOOL RxSplashWnd::Create(CWnd* pParentWnd /*= NULL*/){	if (!m_bitmap.LoadBitmap(IDB_FUSION_SPLASH))		return FALSE;	BITMAP bm;	m_bitmap.GetBitmap(&bm);	return CreateEx(0,		AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),		NULL, WS_POPUP | WS_VISIBLE, 0, 0, bm.bmWidth, bm.bmHeight, pParentWnd->GetSafeHwnd(), NULL);}void RxSplashWnd::HideSplashScreen(){	// Destroy the window, and update the mainframe.	DestroyWindow();	AfxGetMainWnd()->UpdateWindow();}void RxSplashWnd::PostNcDestroy(){	// Free the C++ class.	delete this;}int RxSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct){	if (CWnd::OnCreate(lpCreateStruct) == -1)		return -1;	// Center the window.	CenterWindow();	// Set a timer to destroy the splash screen.	SetTimer(1, 1500, NULL);	return 0;}void RxSplashWnd::OnPaint(){	CPaintDC dc(this);	CDC dcImage;	if (!dcImage.CreateCompatibleDC(&dc))		return;	BITMAP bm;	m_bitmap.GetBitmap(&bm);	// Paint the image.	CBitmap* pOldBitmap = dcImage.SelectObject(&m_bitmap);	dc.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &dcImage, 0, 0, SRCCOPY);	dcImage.SelectObject(pOldBitmap);}void RxSplashWnd::OnTimer(UINT nIDEvent){	// Destroy the splash screen window.	HideSplashScreen();}

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