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📄 caption.h

📁 3D reconstruction, medical image processing from colons, using intel image processing for based clas
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#ifndef _CAPTION_H#define _CAPTION_H//////////////////////////////////////////////////////////////////// class RxCaption//// Generic caption painter. Handles WM_NCPAINT, WM_NCACTIVATE, etc. to// handle drawing custom captions. To use it://// - call Install from your frame's OnCreate function. // - Set a custom CaptionBackground if desired// - Set custom TextAttributes if required////	 Derive from this class for custom caption layouts.// //   If you are drawing custom caption buttons, you must handle WM_NCLBUTTONDOWN & co.//   yourself. RxCaption does not handle the mouse for custom caption buttons. ////	Author: Dave Lorde	(dlorde@cix.compulink.co.uk)////          Copyright January 2000////			- based on a 1997 Microsoft Systems Journal//            C++ Q&A article by Paul DiLascia. ////////////////////////////////////////////////////////////////////#include "Subclass.h"class RxCaption : public RxSubclassWnd {	BOOL		m_bActive;			// active/inactive state	CBitmap		m_bmpCaption[2];	// bitmaps for active/inactive captions 	CSize		m_szCaption;		// size of caption rectangle	COLORREF	m_crMask;	COLORREF	m_crActive;	COLORREF	m_crInactive;	COLORREF	m_crActiveText;	COLORREF	m_crInactiveText;	CFont		m_font;	CFont		m_fontSys;public: 	RxCaption();					// Protected ctor makes class abstract	virtual ~RxCaption();			// Protected dtor makes class abstract	DECLARE_DYNAMIC(RxCaption);protected:	// Paul DiLascia says:	// "These are similar to, but NOT the same as the equivalent CWnd fns. Don't	// override unless you're a guru, and even THEN I wouldn't recommend it."	virtual LRESULT WindowProc		(UINT msg, WPARAM wp, LPARAM lp);		virtual void	OnNcPaint		(HRGN hUpdateRgn);	virtual BOOL	OnNcActivate	(BOOL bActive);	virtual void	OnSetText		(LPCTSTR lpText);	virtual void	OnColorChange	();	void	PaintCaption		();	void	PaintRect			(CDC* pDC, CRect rect, COLORREF color);	CRect	GetCaptionRect		();public:	void SetActiveColor			(COLORREF crActive);	void SetInactiveColor		(COLORREF crInactive);	COLORREF GetActiveColor		() const;	COLORREF GetInactiveColor	() const;	void SetCustomColors		(COLORREF crActive, COLORREF crInactive);	void UseSystemActiveColor	();	void UseSystemInactiveColor	();	void UseSystemColors		();	BOOL IsUsingSystemColors	();	COLORREF GetTextColor			(BOOL bActive);	void SetActiveTextColor			(COLORREF crActiveText);	void SetInactiveTextColor		(COLORREF crInactiveText);	COLORREF GetActiveTextColor		() const;	COLORREF GetInactiveTextColor	() const;	void SetFont			(CFont& font);	CFont* GetFont			();	BOOL Install			(CFrameWnd* pFrameWnd);	void Uninstall			();	void Refresh			();	void Invalidate			();};#endif

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