vrraycastingagent.h

来自「3D reconstruction, medical image process」· C头文件 代码 · 共 65 行

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// IsoAgent.h: interface for the RxEndoIsoAgent class.////////////////////////////////////////////////////////////////////////#include "Vect4D.h"//#include "isoutil.h"#include "RayCastingCommonAgent.h"class RxVoxelShader;class RxRayCastingCommonInfo;class RxVRRayCastingAgent : public RxRayCastingCommonAgent{public:	void DestroyMemory();	RxVRRayCastingAgent() {}	RxVRRayCastingAgent(int iLSN);	virtual ~RxVRRayCastingAgent();	BOOL PartialRender(int iPart);	BOOL InitRendering(RxRayCastingCommonInfo* pIsoEndoInfo);	BOOL		Get3DPoint(int i,int j, int &x, int &y, int &z);	int			Growing3D(int x,int y,int z);	BOOL		IsInsideInCrop(int x, int y, int z);protected:	BOOL GetRaySample(int iPart, float *afRayOrigin, float tl, float tu, float *intensity, float* afVoxel, float& r, float& g, float& b, float& cur_opacity, int& iLocalizer, int &iPrevSampleDensity);	BOOL GetRaySampleObject(int iPart, float *afRayOrigin, float tl, float tu, float *intensity, float* afVoxel, float& r, float& g, float& b, float& cur_opacity, int& iLocalizer);	int GetRaySampleBound(int iPart, float *afRayOrigin, float* min_t, float* max_t, float* r, float* g, float* b, float* opacity);	BOOL RenderNormal(int iPart);	BOOL RenderObject(int iPart);	inline unsigned char GetMask(unsigned char* pbyMask, int iOffset);	BOOL GetRayDirectionInRef(float afRefInvViewing[4][4]);	BOOL GetRayBoundInReference(float *afRefRayOrigin, float &min_t, float &max_t);	float m_fWMin, m_fWMax;	float m_afLight[4], m_afRayDirection[4], m_afInvRayDirection[4];	float m_afRefRayDirection[4], m_afRefInvRayDirection[4];	float m_fInvGradFactor;	float m_fGradFactor;	RxVoxelShader* m_pShader;	float m_fLocalizerPos[4][3];	int m_iLocalizerPlane[4];	int m_iPlaneOrder[4][3];	float m_afCropMin[3], m_afCropMax[3];	float m_afByteTable[256];//	float m_afRayTable[3][100][2000];	float m_afRayTable[1000];	float m_fA, m_fB, m_fC, m_fD1, m_fD2, m_fDenom;	int m_aiCropMin[3], m_aiCropMax[3];	int m_iMin, m_iMax;	LPBYTE m_pObject2x2, m_pObject8x8;	float m_fBrightnessFactor;	float m_fSampleDistance;};inline unsigned char RxVRRayCastingAgent::GetMask(unsigned char* pbyMask, int iOffset){	int iQuotient, iRemainder;	iQuotient = iOffset >> 3;	iRemainder = iOffset & 0x07;	return (pbyMask[iQuotient] >> (7 - iRemainder)) & 0x01;}

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