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📄 vrutil.cpp

📁 3D reconstruction, medical image processing from colons, using intel image processing for based clas
💻 CPP
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/* * $Id: util.c,v 1.5 1998/12/05 06:02:34 yjlee Exp $ * * Copyright (c) 1998 by Lee yongjae, in dept. of Computer Science, * in Seoul National University, Korea. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted,  * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear in * supporting documentation, and that the name of the copyright holder * not be used in advertising or publicity pertaining to distribution * of the software without specific, written prior permission. *  * This software is provided "as is" without express or implied warranty. * *///#include <sys/time.h>#include "stdafx.h"#include <string.h>#include <math.h>#include "VRUtil.h"#include "FastInlineFuncs.h"/* * Time checking tool --------------------------------------------------------- *//* * Vector operations ---------------------------------------------------------- */double v3nrm(double v[3]){  double l;  l = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);  if(l!=0) {	  v[0] /= l;	  v[1] /= l;	  v[2] /= l;  }  return l;}float v3nrmf(float v[3]){  float l;  l = Sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);  if(l!=0) {	  v[0] /= l;	  v[1] /= l;	  v[2] /= l;  }  return l;}/* * Vector/Matrix Operation */void m4v4mul(double _r[4], double m[4][4], double v[4]){  double r[4];  r[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3];  r[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3];  r[2] = m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3];  r[3] = m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3];  memcpy(_r, r, 32);}void m4v4mulf(float _r[4], float m[4][4], float v[4]){  float r[4];  r[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3];  r[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3];  r[2] = m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3];  r[3] = m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3];  memcpy(_r, r, 16);}void m4v3mul(double _r[3], double m[4][4], double v[3]){  double r[4], d;  r[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3];  r[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3];  r[2] = m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3];  d = 1.0 / (m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3]);  memcpy(_r, r, 24);  _r[0] *= d;  _r[1] *= d;  _r[2] *= d;}void m4v3mulf(float _r[3], float m[4][4], float v[3]){  float r[4], d;  r[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3];  r[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3];  r[2] = m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3];  d = 1.0f / (m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3]);  memcpy(_r, r, 12);  _r[0] *= d;  _r[1] *= d;  _r[2] *= d;}

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