📄 skill_constants.pas
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unit Skill_Constants;
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Skill_Constants
2004/06/03 ChrstphrR - started
--
Overview:
--
Skill Constants so that we're not staring at 411 different numbers.
The "" field of skill_db.txt is what the constant names are based off of,
which will give a better common ground for fixing skill errors / omissions
when users report them.
--
Revisions:
--
2004/06/03 - Created
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interface
const
//Novice
NV_BASIC = 1; //Basic_Skills
//Swordsman Skills
SM_SWORD = 2; //Sword_Mastery
SM_TWOHAND = 3; //Two-Handed_Sword_Mastery
SM_RECOVERY = 4; //HP_Recovery
SM_BASH = 5; //Bash
SM_PROVOKE = 6; //Provoke
SM_MAGNUM = 7; //Magnum_Break
SM_ENDURE = 8; //Endure
//Mage Skills
MG_SRECOVERY = 9; //SP_Recovery
MG_SIGHT = 10; //Sight
MG_NAPALMBEAT = 11; //Napalm_Beat
MG_SAFETYWALL = 12; //Safety_Wall
MG_SOULSTRIKE = 13; //Soul_Strike
MG_COLDBOLT = 14; //Cold_Bolt
MG_FROSTDIVER = 15; //Frost_Driver
MG_STONECURSE = 16; //Stone_Curse
MG_FIREBALL = 17; //Fire_Ball
MG_FIREWALL = 18; //Fire_Wall
MG_FIREBOLT = 19; //Fire_Bolt
MG_LIGHTNINGBOLT = 20; //Lightning_Bolt
MG_THUNDERSTORM = 21; //Thunder_Storm
//Acolyte Skills
AL_DP = 22; //Divine_Protection
AL_DEMONBANE = 23; //Demon_Bane
AL_RUWACH = 24; //Ruwatch
AL_PNEUMA = 25; //Pneuma
AL_TELEPORT = 26; //Teleportation
AL_WARP = 27; //Warp_Portal
AL_HEAL = 28; //Heal
AL_INCAGI = 29; //Increase_Agility
AL_DECAGI = 30; //Decrease_Agility
{
31,AL_HOLYWATER,Aqua_Benedicta
32,AL_CRUCIS,Signum_Crucis
33,AL_ANGELUS,Angelus
34,AL_BLESSING,Blessing
35,AL_CURE,Cure
}
//Merchant Skills
MC_INCCARRY = 36; //Enlarge_Weight_Limit
MC_DISCOUNT = 37; //Discount
MC_OVERCHARGE = 38; //Overcharge
MC_PUSHCART = 39; //Pushcart
MC_IDENTIFY = 40; //Identify
MC_VENDING = 41; //Vending
MC_MAMMONITE = 42; //Mammonite
//Archer Skills
AC_OWL = 43; //Owl's_Eye
AC_VULTURE = 44; //Vulture's_Eye
AC_CONCENTRATION = 45; //Improve_Concentration
AC_DOUBLE = 46; //Double_Strafing
AC_SHOWER = 47; //Arrow_Shower
//Thief Skills
TF_DOUBLE = 48; //Double_Attack (Passive)
TF_MISS = 49; //Increase_Dodge (Passive)
TF_STEAL = 50; //Steal
TF_HIDING = 51; //Hiding
TF_POISON = 52; //Envenom
TF_DETOXIFY = 53; //Detoxify
//Classless Skill
ALL_RESURRECTION = 54; //Resurrection
//Knight Skills
KN_SPEARMASTERY = 55; //Spear_Mastery
KN_PIERCE = 56; //Pierce
KN_BRANDISHSPEAR = 57; //Brandish_Spear
KN_SPEARSTAB = 58; //Spear_Stab
KN_SPEARBOOMERANG = 59; //Spear_Boomerang
KN_TWOHANDQUICKEN = 60; //Two-Hand_Quicken
KN_AUTOCOUNTER = 61; //Auto_Counter
KN_BOWLINGBASH = 62; //Bowling_Bash
KN_RIDING = 63; //Riding
KN_CAVALIERMASTERY = 64; //Cavalry_Mastery
{
}
//High Wizard Skills
HW_MAGICCRASHER = 365; //Magic_Crasher
implementation
end.
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