📄 vid_pc090oj.h
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/*
Taito 68000 sprites
=====================
Part of FBAs Taito 68k hardware drivers
Credits: Mame team, Raine team
Coding by KEV, with help from Treble Winner and Jan_Klaassen
*/
////////////
// 16bit Sprite functions
#ifndef __TAITOSPRITES_H__
#define __TAITOSPRITES_H__
void PC090OJ_blit_16(int number,int colour,int xpos,int ypos)
// sprite num, colour, rest is obvious
{
int y,x;
unsigned char *pPix;
unsigned char *sPix;
unsigned int *newpal; // pointer to the pallete at correct offset for this sprite
newpal=taito_pal+colour;
sPix=tsprites+(number<<8);
pPix=pBurnDraw + (nBurnPitch * ypos)+(nBurnBpp * xpos);
for (y=0;y<16; y++)
{
for (x=0; x<16; x++, xpos++,pPix+=nBurnBpp,sPix++){
if (*((unsigned char *)sPix)) {
*((unsigned short *)pPix)=newpal[*((unsigned char *)sPix)];
}
}
xpos-=16;
pPix-=(nBurnBpp<<4);
ypos++;
pPix+=nBurnPitch;
}
}
void PC090OJ_blit_x_16(int number,int colour,int xpos,int ypos)
// sprite num, colour, rest is obvious
{
unsigned int y,x;
unsigned char *pPix;
unsigned char *sPix;
unsigned int *newpal;
newpal=taito_pal+colour;
sPix=tsprites+(number<<8);
xpos+=16;
pPix=pBurnDraw + (nBurnPitch * ypos)+(nBurnBpp * xpos);
for (y=0;y<16; y++)
{
for (x=0; x<16; x++, xpos--,pPix-=nBurnBpp,sPix++){
if (*((unsigned char *)sPix)) {
*((unsigned short *)pPix)=newpal[*((unsigned char *)sPix)];
}
}
xpos+=16;
pPix+=(nBurnBpp<<4);
ypos++;
pPix+=nBurnPitch;
}
}
void PC090OJ_blit_y_16(int number,int colour,int xpos,int ypos)
// sprite num, colour, rest is obvious
{
int y,x;
unsigned char *pPix;
unsigned char *sPix;
unsigned int *newpal;
newpal=taito_pal+colour;
sPix=tsprites+(number<<8);
ypos+=16;
pPix=pBurnDraw + (nBurnPitch * ypos)+(nBurnBpp * xpos);
for (y=0;y<16; y++)
{
for (x=0; x<16; x++, xpos++,pPix+=nBurnBpp,sPix++){
if (*((unsigned char *)sPix)) {
*((unsigned short *)pPix)=newpal[*((unsigned char *)sPix)];
}
}
xpos-=16;
pPix-=(nBurnBpp<<4);
ypos--;
pPix-=nBurnPitch;
}
}
void PC090OJ_blit_xy_16(int number,int colour,int xpos,int ypos)
// sprite num, colour, rest is obvious
{
int y,x;
unsigned char *pPix;
unsigned char *sPix;
unsigned int *newpal;
newpal=taito_pal+colour;
sPix=tsprites+(number<<8);
xpos+=16;
ypos+=16;
pPix=pBurnDraw + (nBurnPitch * ypos)+(nBurnBpp * xpos);
for (y=0;y<16; y++)
{
for (x=0; x<16; x++, xpos--,pPix-=nBurnBpp,sPix++){
if (*((unsigned char *)sPix)) {
*((unsigned short *)pPix)=newpal[*((unsigned char *)sPix)];
}
}
xpos+=16;
pPix+=(nBurnBpp<<4);
ypos--;
pPix-=nBurnPitch;
}
}
////
// as above but with clipping
void PC090OJ_blit_clip_16(int number,int colour,int xpos,int ypos)
// sprite num, colour, rest is obvious
{
int y,x;
unsigned char *pPix;
unsigned char *sPix;
unsigned int *newpal; // pointer to the pallete at correct offset for this sprite
newpal=taito_pal+colour;
sPix=tsprites+(number<<8);
pPix=pBurnDraw + (nBurnPitch * ypos)+(nBurnBpp * xpos);
for (y=0;y<16; y++)
{
for (x=0; x<16; x++, xpos++,pPix+=nBurnBpp,sPix++){
if ((xpos>=0)&&(xpos<320)&&(ypos>=0)&&(ypos<240)) {
if (*((unsigned char *)sPix)) {
*((unsigned short *)pPix)=newpal[*((unsigned char *)sPix)];
}
}
}
xpos-=16;
pPix-=(nBurnBpp<<4);
ypos++;
pPix+=nBurnPitch;
}
}
void PC090OJ_blit_x_clip_16(int number,int colour,int xpos,int ypos)
// sprite num, colour, rest is obvious
{
int y,x;
unsigned char *pPix;
unsigned char *sPix;
unsigned int *newpal;
newpal=taito_pal+colour;
sPix=tsprites+(number<<8);
xpos+=16;
pPix=pBurnDraw + (nBurnPitch * ypos)+(nBurnBpp * xpos);
for (y=0;y<16; y++)
{
for (x=0; x<16; x++, xpos--,pPix-=nBurnBpp,sPix++){
if ((xpos>=0)&&(xpos<320)&&(ypos>=0)&&(ypos<240)) {
if (*((unsigned char *)sPix)) {
*((unsigned short *)pPix)=newpal[*((unsigned char *)sPix)];
}
}
}
xpos+=16;
pPix+=(nBurnBpp<<4);
ypos++;
pPix+=nBurnPitch;
}
}
void PC090OJ_blit_y_clip_16(int number,int colour,int xpos,int ypos)
// sprite num, colour, rest is obvious
{
int y,x;
unsigned char *pPix;
unsigned char *sPix;
unsigned int *newpal;
newpal=taito_pal+colour;
sPix=tsprites+(number<<8);
ypos+=16;
pPix=pBurnDraw + (nBurnPitch * ypos)+(nBurnBpp * xpos);
for (y=0;y<16; y++)
{
for (x=0; x<16; x++, xpos++,pPix+=nBurnBpp,sPix++){
if ((xpos>=0)&&(xpos<320)&&(ypos>=0)&&(ypos<240)) {
if (*((unsigned char *)sPix)) {
*((unsigned short *)pPix)=newpal[*((unsigned char *)sPix)];
}
}
}
xpos-=16;
pPix-=(nBurnBpp<<4);
ypos--;
pPix-=nBurnPitch;
}
}
void PC090OJ_blit_xy_clip_16(int number,int colour,int xpos,int ypos)
// sprite num, colour, rest is obvious
{
int y,x;
unsigned char *pPix;
unsigned char *sPix;
unsigned int *newpal;
newpal=taito_pal+colour;
sPix=tsprites+(number<<8);
xpos+=16;
ypos+=16;
pPix=pBurnDraw + (nBurnPitch * ypos)+(nBurnBpp * xpos);
for (y=0;y<16; y++)
{
for (x=0; x<16; x++, xpos--,pPix-=nBurnBpp,sPix++){
if ((xpos>=0)&&(xpos<320)&&(ypos>=0)&&(ypos<240)) {
if (*((unsigned char *)sPix)) {
*((unsigned short *)pPix)=newpal[*((unsigned char *)sPix)];
}
}
}
xpos+=16;
pPix+=(nBurnBpp<<4);
ypos--;
pPix-=nBurnPitch;
}
}
static RenderSpriteFunction RenderSprite16[8] = {
&PC090OJ_blit_16,
&PC090OJ_blit_x_16,
&PC090OJ_blit_y_16,
&PC090OJ_blit_xy_16,
&PC090OJ_blit_clip_16,
&PC090OJ_blit_x_clip_16,
&PC090OJ_blit_y_clip_16,
&PC090OJ_blit_xy_clip_16,
};
/////////
// 32bit Sprite functions
void PC090OJ_blit_32(int number,int colour,int xpos,int ypos)
// sprite num, colour, rest is obvious
{
int y,x;
unsigned char *pPix;
unsigned char *sPix;
unsigned int *newpal; // pointer to the pallete at correct offset for this sprite
newpal=taito_pal+colour;
sPix=tsprites+(number<<8);
pPix=pBurnDraw + (nBurnPitch * ypos)+(nBurnBpp * xpos);
for (y=0;y<16; y++)
{
for (x=0; x<16; x++, xpos++,pPix+=nBurnBpp,sPix++){
if (*((unsigned char *)sPix)) {
*((unsigned int *)pPix)=newpal[*((unsigned char *)sPix)];
}
}
xpos-=16;
pPix-=(nBurnBpp<<4);
ypos++;
pPix+=nBurnPitch;
}
}
void PC090OJ_blit_x_32(int number,int colour,int xpos,int ypos)
// sprite num, colour, rest is obvious
{
int y,x;
unsigned char *pPix;
unsigned char *sPix;
unsigned int *newpal;
newpal=taito_pal+colour;
sPix=tsprites+(number<<8);
xpos+=16;
pPix=pBurnDraw + (nBurnPitch * ypos)+(nBurnBpp * xpos);
for (y=0;y<16; y++)
{
for (x=0; x<16; x++, xpos--,pPix-=nBurnBpp,sPix++){
if (*((unsigned char *)sPix)) {
*((unsigned int *)pPix)=newpal[*((unsigned char *)sPix)];
}
}
xpos+=16;
pPix+=(nBurnBpp<<4);
ypos++;
pPix+=nBurnPitch;
}
}
void PC090OJ_blit_y_32(int number,int colour,int xpos,int ypos)
// sprite num, colour, rest is obvious
{
int y,x;
unsigned char *pPix;
unsigned char *sPix;
unsigned int *newpal;
newpal=taito_pal+colour;
sPix=tsprites+(number<<8);
ypos+=16;
pPix=pBurnDraw + (nBurnPitch * ypos)+(nBurnBpp * xpos);
for (y=0;y<16; y++)
{
for (x=0; x<16; x++, xpos++,pPix+=nBurnBpp,sPix++){
if (*((unsigned char *)sPix)) {
*((unsigned int *)pPix)=newpal[*((unsigned char *)sPix)];
}
}
xpos-=16;
pPix-=(nBurnBpp<<4);
ypos--;
pPix-=nBurnPitch;
}
}
void PC090OJ_blit_xy_32(int number,int colour,int xpos,int ypos)
// sprite num, colour, rest is obvious
{
int y,x;
unsigned char *pPix;
unsigned char *sPix;
unsigned int *newpal;
newpal=taito_pal+colour;
sPix=tsprites+(number<<8);
xpos+=16;
ypos+=16;
pPix=pBurnDraw + (nBurnPitch * ypos)+(nBurnBpp * xpos);
for (y=0;y<16; y++)
{
for (x=0; x<16; x++, xpos--,pPix-=nBurnBpp,sPix++){
if (*((unsigned char *)sPix)) {
*((unsigned int *)pPix)=newpal[*((unsigned char *)sPix)];
}
}
xpos+=16;
pPix+=(nBurnBpp<<4);
ypos--;
pPix-=nBurnPitch;
}
}
////
// as above but with clipping
void PC090OJ_blit_clip_32(int number,int colour,int xpos,int ypos)
// sprite num, colour, rest is obvious
{
int y,x;
unsigned char *pPix;
unsigned char *sPix;
unsigned int *newpal; // pointer to the pallete at correct offset for this sprite
newpal=taito_pal+colour;
sPix=tsprites+(number<<8);
pPix=pBurnDraw + (nBurnPitch * ypos)+(nBurnBpp * xpos);
for (y=0;y<16; y++)
{
for (x=0; x<16; x++, xpos++,pPix+=nBurnBpp,sPix++){
if ((xpos>=0)&&(xpos<320)&&(ypos>=0)&&(ypos<240)) {
if (*((unsigned char *)sPix)) {
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