drawjpanel.java
来自「32个java程序源代码」· Java 代码 · 共 142 行
JAVA
142 行
// Tutorial 21: DrawJPanel.java
// This class allows the user to draw and erase on the application.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class DrawJPanel extends JPanel
{
// Point to hold the mouse cursor's location
private Point currentPoint;
// constants for the drawn circle
private final Color DRAW_COLOR = Color.BLUE;
private final int DRAW_DIAMETER = 8;
// constants for the erase circle
private final Color ERASE_COLOR = getBackground();
private final int ERASE_DIAMETER = 8;
// instance variables for the circle
private Color drawColor;
private int drawDiameter;
// constructor
public DrawJPanel()
{
addMouseListener(
new MouseListener() // anonymous inner class
{
// event handler called when a mouse button is clicked
public void mouseClicked( MouseEvent event )
{
}
// event handler called when mouse enters this DrawJPanel
public void mouseEntered( MouseEvent event )
{
}
// event handler called when mouse exits this DrawJPanel
public void mouseExited( MouseEvent event )
{
}
// event handler called when a mouse button is pressed
public void mousePressed( MouseEvent event )
{
drawJPanelMousePressed( event );
}
// event handler called when a mouse button is released
public void mouseReleased( MouseEvent event )
{
}
} // end anonymous inner class
); // end call to addMouseListener
addMouseMotionListener(
new MouseMotionListener() // anonymous inner class
{
// event handler called when the mouse is dragged
public void mouseDragged( MouseEvent event )
{
drawJPanelMouseDragged( event );
}
// event handler called when the mouse is moved
public void mouseMoved( MouseEvent event )
{
}
} // end anonymous inner class
); // end call to addMouseMotionListener
} // end constructor
// draw a circle on this DrawJPanel
private void drawJPanelMousePressed( MouseEvent event )
{
// store the location of the mouse
currentPoint = event.getPoint();
if ( event.isMetaDown() ) // right mouse button is pressed
{
drawColor = ERASE_COLOR;
drawDiameter = ERASE_DIAMETER;
}
else // left mouse button is pressed
{
drawColor = DRAW_COLOR;
drawDiameter = DRAW_DIAMETER;
}
repaint(); // repaint this DrawJPanel
} // end method drawJPanelMousePressed
// draw a small circle at the mouse's location
public void paintComponent( Graphics g )
{
g.setColor( drawColor ); // set the color
if ( currentPoint != null )
{
// draw a filled circle at the mouse's location
g.fillOval( currentPoint.x, currentPoint.y,
drawDiameter, drawDiameter );
}
} // end method paintComponent
// draw a circle on this DrawJPanel
private void drawJPanelMouseDragged( MouseEvent event )
{
// store the location of the mouse
currentPoint = event.getPoint();
repaint(); // repaint this DrawJPanel
} // end method drawJPanelMouseDragged
} // end class DrawJPanel
/**************************************************************************
* (C) Copyright 1992-2004 by Deitel & Associates, Inc. and *
* Pearson Education, Inc. All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
**************************************************************************/
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