📄 jieshoudlg.cpp
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// JieShouDlg.cpp : implementation file
//
#include "stdafx.h"
#include "JieShou.h"
#include "JieShouDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CJieShouDlg dialog
CJieShouDlg::CJieShouDlg(CWnd* pParent /*=NULL*/)
: CDialog(CJieShouDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CJieShouDlg)
m_Jieshou = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CJieShouDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CJieShouDlg)
DDX_Text(pDX, IDC_RECEIVE, m_Jieshou);
DDX_Control(pDX, ID_COMMCTRL, m_Com);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CJieShouDlg, CDialog)
//{{AFX_MSG_MAP(CJieShouDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_CLEAR, OnClear)
ON_EN_CHANGE(IDC_RECEIVE, OnChangeReceive)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CJieShouDlg message handlers
BOOL CJieShouDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
// DWORD style=WS_VISIBLE|WS_CHILD;
//m_Com.Create(NULL,style,CRect(0,0,0,0),this,ID_COMMCTRL);
m_Com.SetCommPort(1); //选择COM1
m_Com.SetInBufferSize(1024); //设置输入缓冲区的大小,Bytes
m_Com.SetOutBufferSize(512); //设置输入缓冲区的大小,Bytes
if(!m_Com.GetPortOpen()) //打开串口
m_Com.SetPortOpen(TRUE);
m_Com.SetInputMode(1); //设置输入方式为二进制方式
m_Com.SetSettings("9600,n,8,1"); //设置波特率等参数
m_Com.SetRThreshold(1); //为1表示有一个字符引发一个事件
m_Com.SetInputLen(0);
m_Com.GetInput();
return TRUE; // return TRUE unless you set the focus to a control
}
void CJieShouDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CJieShouDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CJieShouDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
BEGIN_EVENTSINK_MAP(CJieShouDlg, CDialog)
//{{AFX_EVENTSINK_MAP(CJieShouDlg)
ON_EVENT(CJieShouDlg, ID_COMMCTRL, 1 /* OnComm */, OnComm, VTS_NONE)
//}}AFX_EVENTSINK_MAP
END_EVENTSINK_MAP()
void CJieShouDlg::OnComm()
{
VARIANT huiying;
char *string;
char *qinchustring;
int k, nEvent, i;
nEvent = m_Com.GetCommEvent();
if(nEvent==2)
{
k = m_Com.GetInBufferCount(); //接收到的字符数目
if(k > 0)
{
huiying=m_Com.GetInput(); //read
//对数据进行其他处理
string = (char*)(unsigned char*) huiying.parray->pvData;
}
// 接收到字符,MSComm控件发送事件
i = 0;
qinchustring = string;
while (i < k)
{
i++;
qinchustring++;
}
*qinchustring= '\0';
m_Jieshou = (const char *)string;
UpdateData(FALSE);
} // TODO: Add your control notification handler code here
}
void CJieShouDlg::OnClear()
{
// TODO: Add your control notification handler code here
m_Jieshou.Empty();
UpdateData(FALSE);
}
void CJieShouDlg::OnChangeReceive()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
void CJieShouDlg::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
}
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