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        2.4  预定义数据类型
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                        C#高级编程(第3版)【全文连载】
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                        2.4  预定义数据类型
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                    2006-8-17 16:57:00
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                        <div style='float:left;width:49%'>·<a href='100162738.htm'>2.1  引言</a></div><div style='float:right;width:49%'>·<a href='100162739.htm'>2.2  第一个C#程序</a></div><div style='float:left;width:49%'>·<a href='100162740.htm'>2.3  变量</a></div><div style='float:right;width:49%'>·<a href='100162742.htm'>2.5  流控制</a></div><div style='float:left;width:49%'>·<a href='100162743.htm'>2.6  枚举</a></div><div style='float:right;width:49%'>·<a href='100162744.htm'>2.7  数组</a></div></div>
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                <div id="text"> <link href="css.css" rel="stylesheet" type="text/css" /><p class="MsoNormal"><span style="FONT-FAMILY: 宋体">前面介绍了如何声明变量和常量,下面要详细讨论</span><span lang="EN-US">C#</span><span style="FONT-FAMILY: 宋体">中可用的数据类型。与其他语言相比,</span><span lang="EN-US">C#</span><span style="FONT-FAMILY: 宋体">对其可用的类型及其定义进行了过分的修饰。</span></p>
<h3 style="MARGIN: 8.15pt 0cm"><span lang="EN-US">2.4.1&nbsp; </span><span style="FONT-FAMILY: 黑体">值类型和引用类型</span></h3>
<p class="MsoNormal"><span style="FONT-FAMILY: 宋体">在开始介绍</span><span lang="EN-US">C#</span><span style="FONT-FAMILY: 宋体">中的数据类型之前,理解</span><span lang="EN-US">C#</span><span style="FONT-FAMILY: 宋体">把数据类型分为两种是非常重要的:</span></p>
<p class="1" style="MARGIN-LEFT: 37.55pt; TEXT-INDENT: -16.1pt"><span lang="EN-US">●<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span style="FONT-FAMILY: 宋体">值类型</span></p>
<p class="1" style="MARGIN-LEFT: 37.55pt; TEXT-INDENT: -16.1pt"><span lang="EN-US">●<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span style="FONT-FAMILY: 宋体">引用类型</span></p>
<p class="MsoNormal"><span style="FONT-FAMILY: 宋体">下面几节将详细介绍值类型和引用类型的语法。从概念上看,其区别是值类型直接存储其值,而引用类型存储对值的引用。与其他语言相比,</span><span lang="EN-US">C#</span><span style="FONT-FAMILY: 宋体">中的值类型基本上等价于</span><span lang="EN-US">VB</span><span style="FONT-FAMILY: 宋体">或</span><span lang="EN-US">C++</span><span style="FONT-FAMILY: 宋体">中的简单类型</span><span lang="EN-US">(</span><span style="FONT-FAMILY: 宋体">整型、浮点型,但没有指针或引用</span><span lang="EN-US">)</span><span style="FONT-FAMILY: 宋体">。引用类型与</span><span lang="EN-US">VB</span><span style="FONT-FAMILY: 宋体">中的引用类型相同,与</span><span lang="EN-US">C++</span><span style="FONT-FAMILY: 宋体">中通过指针访问的类型类似。</span></p>
<p class="MsoNormal"><span style="FONT-FAMILY: 宋体">这两种类型存储在内存的不同地方:值类型存储在堆栈中,而引用类型存储在托管堆上。注意区分某个类型是值类型还是引用类型,因为这种存储位置的不同会有不同的影响。例如,</span><span lang="EN-US">int</span><span style="FONT-FAMILY: 宋体">是值类型,这表示下面的语句会在内存的两个地方存储值</span><span lang="EN-US">20</span><span style="FONT-FAMILY: 宋体">:</span></p>
<p class="2" style="MARGIN: 8.15pt 0cm 0pt 21.45pt; TEXT-INDENT: 18.45pt"><span><span lang="EN-US">// i and j are both of type int</span></span></p>
<p class="2" style="MARGIN-LEFT: 21.45pt; TEXT-INDENT: 18.45pt"><span lang="EN-US">i = 20;</span></p>
<p class="2" style="MARGIN: 0cm 0cm 8.15pt 21.45pt; TEXT-INDENT: 18.45pt"><span lang="EN-US">j = i;</span></p>
<p class="MsoNormal"><span style="FONT-FAMILY: 宋体">但考虑下面的代码。这段代码假定已经定义了一个类</span><span lang="EN-US">Vector</span><span style="FONT-FAMILY: 宋体">,</span><span lang="EN-US">Vector</span><span style="FONT-FAMILY: 宋体">是一个引用类型,它有一个</span><span lang="EN-US">int</span><span style="FONT-FAMILY: 宋体">类型的成员变量</span><span lang="EN-US">Value</span><span style="FONT-FAMILY: 宋体">:</span></p>
<p class="2" style="MARGIN: 8.15pt 0cm 0pt 21.45pt; TEXT-INDENT: 18.45pt"><span lang="EN-US">Vector x, y </span></p>
<p class="2" style="MARGIN-LEFT: 21.45pt; TEXT-INDENT: 18.45pt"><span lang="EN-US">x = new Vector ();</span></p>
<p class="2" style="MARGIN-LEFT: 21.45pt; TEXT-INDENT: 18.45pt"><span lang="EN-US">x.Value = 30;&nbsp;&nbsp; // Value is a field defined in Vector class</span></p>
<p class="2" style="MARGIN-LEFT: 21.45pt; TEXT-INDENT: 18.45pt"><span lang="EN-US">y = x;</span></p>
<p class="2" style="MARGIN-LEFT: 21.45pt; TEXT-INDENT: 18.45pt"><span lang="EN-US">Console.WriteLine(y.Value);</span></p>
<p class="2" style="MARGIN-LEFT: 21.45pt; TEXT-INDENT: 18.45pt"><span lang="EN-US">y.Value = 50;</span></p>
<p class="2" style="MARGIN: 0cm 0cm 8.15pt 21.45pt; TEXT-INDENT: 18.45pt"><span lang="EN-US">Console.WriteLine(x.Value);</span></p>
<p class="MsoNormal"><span style="FONT-FAMILY: 宋体">要理解的重要一点是在执行这段代码后,只有一个</span><span lang="EN-US">Vector</span><span style="FONT-FAMILY: 宋体">对象。</span><span lang="EN-US">x</span><span style="FONT-FAMILY: 宋体">和</span><span lang="EN-US">y</span><span style="FONT-FAMILY: 宋体">都指向包含该对象的内存位置。因为</span><span lang="EN-US">x</span><span style="FONT-FAMILY: 宋体">和</span><span lang="EN-US">y</span><span style="FONT-FAMILY: 宋体">是引用类型的变量,声明这两个变量只是保留了一个引用&mdash;&mdash;而不会实例化给定类型的对象。这与在</span><span lang="EN-US">C++</span><span style="FONT-FAMILY: 宋体">中声明指针和</span><span lang="EN-US">VB</span><span style="FONT-FAMILY: 宋体">中的对象引用是相同的&mdash;&mdash;在</span><span lang="EN-US">C++</span><span style="FONT-FAMILY: 宋体">和</span><span lang="EN-US">VB</span><span style="FONT-FAMILY: 宋体">中,都不会创建对象。要创建对象,就必须使用</span><span lang="EN-US">new</span><span style="FONT-FAMILY: 宋体">关键字,如上所示。因为</span><span lang="EN-US">x</span><span style="FONT-FAMILY: 宋体">和</span><span lang="EN-US">y</span><span style="FONT-FAMILY: 宋体">引用同一个对象,所以对</span><span lang="EN-US">x</span><span style="FONT-FAMILY: 宋体">的修改会影响</span><span lang="EN-US">y</span><span style="FONT-FAMILY: 宋体">,反之亦然。因此上面的代码会显示</span><span lang="EN-US">30</span><span style="FONT-FAMILY: 宋体">和</span><span lang="EN-US">50</span><span style="FONT-FAMILY: 宋体">。</span></p>
<p class="MsoNormal"><span lang="EN-US">&nbsp;</span></p>
<p class="a3" style="MARGIN-TOP: 8.15pt; TEXT-INDENT: 21.45pt"><span style="FONT-FAMILY: 黑体">注意:</span></p>
<p class="a1" style="MARGIN-BOTTOM: 8.15pt; TEXT-INDENT: 21.45pt"><span lang="EN-US">C++</span><span style="FONT-FAMILY: 楷体_GB2312">开发人员应注意,这个语法类似于引用,而不是指针。我们使用</span><span lang="EN-US">.(</span><span style="FONT-FAMILY: 楷体_GB2312">句点</span><span lang="EN-US">)</span><span style="FONT-FAMILY: 楷体_GB2312">符号,而不是</span><span lang="EN-US">-&gt;</span><span style="FONT-FAMILY: 楷体_GB2312">来访问对象成员。在语法上,</span><span lang="EN-US">C#</span><span style="FONT-FAMILY: 楷体_GB2312">引用看起来更类似于</span><span lang="EN-US">C++</span><span style="FONT-FAMILY: 楷体_GB2312">引用变量。但是,抛开表面的语法,实际上它类似于</span><span lang="EN-US">C++</span><span style="FONT-FAMILY: 楷体_GB2312">指针。</span></p>
<p class="MsoNormal"><span style="FONT-FAMILY: 宋体">如果变量是一个引用,就可以把其值设置为</span><span lang="EN-US">null</span><span style="FONT-FAMILY: 宋体">,确定它不引用任何对象:</span></p>
<p class="2" style="MARGIN: 8.15pt 0cm 8.15pt 21.45pt; TEXT-INDENT: 18.45pt"><span><span lang="EN-US">y = null</span></span><span lang="EN-US">;</span></p>
<p class="MsoNormal"><span style="FONT-FAMILY: 宋体">这类似于</span><span lang="EN-US">Java</span><span style="FONT-FAMILY: 宋体">中的把引用设置为</span><span lang="EN-US">null</span><span style="FONT-FAMILY: 宋体">,</span><span lang="EN-US">C++</span><span style="FONT-FAMILY: 宋体">中的把指针设置为</span><span lang="EN-US">NULL</span><span style="FONT-FAMILY: 宋体">,或</span><span lang="EN-US">VB</span><span style="FONT-FAMILY: 宋体">中的把对象引用设置为</span><span lang="EN-US">Nothing</span><span style="FONT-FAMILY: 宋体">。如果将引用设置为</span><span lang="EN-US">null</span><span style="FONT-FAMILY: 宋体">,显然就不可能对它调用任何非静态的成员函数或字段,这么做会在运行时抛出一个异常。</span></p>
<p class="MsoNormal"><span style="FONT-FAMILY: 宋体">在像</span><span lang="EN-US">C++</span><span style="FONT-FAMILY: 宋体">这样的语言中,开发人员可以选择是直接访问某个给定的值,还是通过指针来访问。</span><span lang="EN-US">VB</span><span style="FONT-FAMILY: 宋体">的限制更多:</span><span lang="EN-US">COM</span><span style="FONT-FAMILY: 宋体">对象是引用类型,简单类型总是值类型。</span><span lang="EN-US">C#</span><span style="FONT-FAMILY: 宋体">的情况类似于</span><span lang="EN-US">VB</span><span style="FONT-FAMILY: 宋体">:变量是值还是引用仅取决于其数据类型,所以,</span><span lang="EN-US">int</span><span style="FONT-FAMILY: 宋体">总是值类型。不能把</span><span lang="EN-US">int</span><span style="FONT-FAMILY: 宋体">变量声明为引用</span><span lang="EN-US">(</span><span style="FONT-FAMILY: 宋体">在第</span><span lang="EN-US">5</span><span style="FONT-FAMILY: 宋体">章介绍装箱时,可以在类型为</span><span lang="EN-US">object</span><span style="FONT-FAMILY: 宋体">的引用中封装值类型</span><span lang="EN-US">)</span><span style="FONT-FAMILY: 宋体">。</span></p>
<p class="MsoNormal"><span style="FONT-FAMILY: 宋体">在</span><span lang="EN-US">C#</span><span style="FONT-FAMILY: 宋体">中,基本数据类型如</span><span lang="EN-US">bool</span><span style="FONT-FAMILY: 宋体">和</span><span lang="EN-US">long</span><span style="FONT-FAMILY: 宋体">都是值类型。如果声明一个</span><span lang="EN-US">bool</span><span style="FONT-FAMILY: 宋体">变量,并给它赋予另一个</span><span lang="EN-US">bool</span><span style="FONT-FAMILY: 宋体">变量的值,在内存中就会有两个</span><span lang="EN-US">bool</span><span style="FONT-FAMILY: 宋体">值。如果以后修改第一个</span><span lang="EN-US">bool</span><span style="FONT-FAMILY: 宋体">变量的值,第二个</span><span lang="EN-US">bool</span><span style="FONT-FAMILY: 宋体">变量的值也不会改变。这些类型是通过值来复制的。</span></p>
<p class="MsoNormal"><span style="FONT-FAMILY: 宋体">相反,大多数更复杂的</span><span lang="EN-US">C#</span><span style="FONT-FAMILY: 宋体">数据类型,包括我们自己声明的类都是引用类型。它们分配在堆中,其生存期可以跨多个函数调用,可以通过一个或几个别名来访问。</span><span lang="EN-US">CLR</span><span style="FONT-FAMILY: 宋体">执行一种精细的算法来跟踪哪些引用变量仍是可以访问的,哪些引用变量已经不能访问了。</span><span lang="EN-US">CLR</span><span style="FONT-FAMILY: 宋体">会定期进行清理,删除不能访问的对象,把它们占用的内存返回给操作系统。这是通过垃圾收集器实现的。</span></p>
<p class="MsoNormal"><span style="FONT-FAMILY: 宋体">把基本类型</span><span lang="EN-US">(</span><span style="FONT-FAMILY: 宋体">如</span><span lang="EN-US">int</span><span style="FONT-FAMILY: 宋体">和</span><span lang="EN-US">bool)</span><span style="FONT-FAMILY: 宋体">规定为值类型,而把包含许多字段的较大类型</span><span lang="EN-US">(</span><span style="FONT-FAMILY: 宋体">通常在有类的情况下</span><span lang="EN-US">)</span><span style="FONT-FAMILY: 宋体">规定为引用类型,</span><span lang="EN-US">C#</span><span style="FONT-FAMILY: 宋体">设计这种方式的原因是可以得到最佳性能。如果要把自己的类型定义为值类型,就应把它声明为一个结构。</span></p>
<h3 style="MARGIN: 8.15pt 0cm"><span><span lang="EN-US">2.4.2&nbsp; CTS</span></span><span style="FONT-FAMILY: 黑体">类型</span></h3>
<p class="MsoNormal"><span style="FONT-FAMILY: 宋体">如第</span><span lang="EN-US">1</span><span style="FONT-FAMILY: 宋体">章所述,</span><span lang="EN-US">C#</span><span style="FONT-FAMILY: 宋体">认可的基本预定义类型并没有内置于语言中,而是内置于</span><span lang="EN-US">.NET Framework</span><span style="FONT-FAMILY: 宋体">中。例如,在</span><span lang="EN-US">C#</span><span style="FONT-FAMILY: 宋体">中声明一个</span><span lang="EN-US">int</span><span style="FONT-FAMILY: 宋体">类型的数据时,声明的实际上是</span><span lang="EN-US">.NET</span><span style="FONT-FAMILY: 宋体">结构</span><span lang="EN-US">System.Int32</span><span style="FONT-FAMILY: 宋体">的一个实例。这听起来似乎很深奥,但其意义深远:这表示在语法上,可以把所有的基本数据类型看作是支持某些方法的类。例如,要把</span><span lang="EN-US">int i</span><span style="FONT-FAMILY: 宋体">转换为</span><span lang="EN-US">string</span><span style="FONT-FAMILY: 宋体">,可以编写下面的代码:</span></p>
<p class="2" style="MARGIN: 8.15pt 0cm 8.15pt 21.45pt; TEXT-INDENT: 18.45pt"><span lang="EN-US">string s = i.ToString();</span></p>
<p class="MsoNormal"><span style="FONT-FAMILY: 宋体">应强调的是,在这种便利语法的背后,类型实际上仍存储为基本类型。基本类型在概念上用</span><span lang="EN-US">.NET</span><span style="FONT-FAMILY: 宋体">结构表示,所以肯定没有性能损失。</span></p>

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