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📄 realplayerview.cpp

📁 利用RealOne控件制作媒体播放器,实现在单文档结构的视图窗口中播放文件
💻 CPP
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// realplayerView.cpp : implementation of the CRealplayerView class
//

#include "stdafx.h"
#include "realplayer.h"
#include "filemessage.h"
#include "realplayerDoc.h"
#include "realplayerView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CRealplayerView

IMPLEMENT_DYNCREATE(CRealplayerView, CView)

BEGIN_MESSAGE_MAP(CRealplayerView, CView)
	//{{AFX_MSG_MAP(CRealplayerView)
	ON_COMMAND(ID_OPEN, OnOpen)
	ON_COMMAND(ID_EXIT, OnExit)
	ON_COMMAND(ID_PLAY, OnPlay)
	ON_WM_SIZE()
	ON_WM_CREATE()
	ON_COMMAND(ID_LOOP, OnLoop)
	ON_UPDATE_COMMAND_UI(ID_LOOP, OnUpdateLoop)
	ON_COMMAND(ID_ADD, OnAdd)
	ON_COMMAND(ID_SUB, OnSub)
	ON_COMMAND(ID_FULLSCREEN, OnFullscreen)
	ON_UPDATE_COMMAND_UI(ID_FULLSCREEN, OnUpdateFullscreen)
	ON_COMMAND(ID_FILEMESSAGE, OnFilemessage)
	ON_COMMAND(ID_PAUSE, OnPause)
	ON_COMMAND(ID_STOP, OnStop)
	ON_COMMAND(ID_BACK, OnBack)
	ON_COMMAND(ID_FRONT, OnFront)
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CRealplayerView construction/destruction

CRealplayerView::CRealplayerView()
{
	// TODO: add construction code here
loop=FALSE;
full=FALSE;
}

CRealplayerView::~CRealplayerView()
{
}

BOOL CRealplayerView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CRealplayerView drawing

void CRealplayerView::OnDraw(CDC* pDC)
{
	CRealplayerDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
}

/////////////////////////////////////////////////////////////////////////////
// CRealplayerView printing

BOOL CRealplayerView::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CRealplayerView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CRealplayerView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CRealplayerView diagnostics

#ifdef _DEBUG
void CRealplayerView::AssertValid() const
{
	CView::AssertValid();
}

void CRealplayerView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CRealplayerDoc* CRealplayerView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CRealplayerDoc)));
	return (CRealplayerDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CRealplayerView message handlers

void CRealplayerView::OnOpen() 
{
	CFileDialog dlg(TRUE,NULL,NULL,OFN_HIDEREADONLY,"real文件|*.rm||");
	if(dlg.DoModal()==IDOK){
		strname=dlg.GetPathName();
		
	}
	if(strname!="")
	{
	rl.SetSource(strname);
	}
}

void CRealplayerView::OnExit() 
{
	CFrameWnd *p=(CFrameWnd*)this->GetParent();
	p->DestroyWindow();
	
}

void CRealplayerView::OnPlay() 
{
	rl.DoPlay();
}

void CRealplayerView::OnSize(UINT nType, int cx, int cy) 
{
	//CView::OnSize(nType, cx, cy);
	rl.SetWindowPos(NULL,0,0,cx,cy,SWP_NOZORDER|SWP_NOMOVE);
	// TODO: Add your message handler code here
	
}

int CRealplayerView::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CView::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	rl.Create("realplayer",WS_CHILD|WS_VISIBLE,CRect(0,0,200,200),this,1000,NULL,FALSE);
	// TODO: Add your specialized creation code here
	
	return 0;
}

void CRealplayerView::OnLoop() 
{
	if(rl.GetPlayState()!=3)return;
	loop=!loop;
	rl.SetLoop(loop);
}

void CRealplayerView::OnUpdateLoop(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI->SetCheck(loop);
}

void CRealplayerView::OnAdd() 
{
	short vl;
	if(rl.GetPlayState()==3)
	{
	vl=rl.GetVolume();
	if(vl<=90)
	{
	rl.DoPause();
	rl.SetVolume(vl+10);
	rl.DoPlay();
	}
	}
	else
	{
		if(vl<=90)
		rl.SetVolume(vl+10);
	}
}

void CRealplayerView::OnSub() 
{
	short vl;
	if(rl.GetPlayState()==3)
	{
	vl=rl.GetVolume();
	if(vl>=10)
	{
	rl.DoPause();
	rl.SetVolume(vl-10);
	rl.DoPlay();
	}
	}
	else
	{
		if(vl>=10)
		rl.SetVolume(vl-10);
	}
}

void CRealplayerView::OnFullscreen() 
{
	// TODO: Add your command handler code here
	if(rl.GetPlayState()!=3)return;
	full=!full;
	rl.DoPause();
	rl.SetFullScreen();
	rl.DoPlay();
}

void CRealplayerView::OnUpdateFullscreen(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI->SetCheck(full);
}

void CRealplayerView::OnFilemessage() 
{
	if(rl.GetPlayState()==0)return;
	FileMessage file;
	file.stAuthor=rl.GetAuthor();
	file.stVer=rl.GetCopyright();
	file.stVer=rl.GetTitle();
	file.DoModal();
	
}

void CRealplayerView::OnPause() 
{
	if(rl.GetPlayState()!=3)return;
	rl.DoPause();
}

void CRealplayerView::OnStop() 
{
	if(rl.GetPlayState()==0)return;
	rl.DoStop();
}

void CRealplayerView::OnBack() 
{
	if(rl.GetPlayState()==3)
	{
	long pos=rl.GetPosition();
	if(pos<2000)return;
	rl.DoPause();
	rl.SetPosition(pos-2000);
	rl.DoPlay();
	}
}

void CRealplayerView::OnFront() 
{
		if(rl.GetPlayState()==3)
	{
	long pos=rl.GetPosition();
	rl.DoPause();
	rl.SetPosition(pos+2000);
	rl.DoPlay();
	}
}

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