📄 realplayerview.h
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// realplayerView.h : interface of the CRealplayerView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_REALPLAYERVIEW_H__63212672_393E_430C_95B0_EEC0C60AA269__INCLUDED_)
#define AFX_REALPLAYERVIEW_H__63212672_393E_430C_95B0_EEC0C60AA269__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "realaudio.h"
class CRealplayerView : public CView
{
protected: // create from serialization only
CRealplayerView();
DECLARE_DYNCREATE(CRealplayerView)
// Attributes
public:
CRealplayerDoc* GetDocument();
CString strname;
CRealAudio rl;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRealplayerView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CRealplayerView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
BOOL loop;
BOOL full;
//{{AFX_MSG(CRealplayerView)
afx_msg void OnOpen();
afx_msg void OnExit();
afx_msg void OnPlay();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnLoop();
afx_msg void OnUpdateLoop(CCmdUI* pCmdUI);
afx_msg void OnAdd();
afx_msg void OnSub();
afx_msg void OnFullscreen();
afx_msg void OnUpdateFullscreen(CCmdUI* pCmdUI);
afx_msg void OnFilemessage();
afx_msg void OnPause();
afx_msg void OnStop();
afx_msg void OnBack();
afx_msg void OnFront();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in realplayerView.cpp
inline CRealplayerDoc* CRealplayerView::GetDocument()
{ return (CRealplayerDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_REALPLAYERVIEW_H__63212672_393E_430C_95B0_EEC0C60AA269__INCLUDED_)
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