📄 bfgslauncheritem.h
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#ifndef Amis_BFGSLauncherItem_h_#define Amis_BFGSLauncherItem_h_#include <amis/configure.h>#include <amis/EstimatorLauncher.h>#include <amis/Property.h>AMIS_NAMESPACE_BEGINclass BFGSLauncherItemBase : public EstimatorLauncherItem {public: static PropertyItem< int > memory_size;public: BFGSLauncherItemBase( const std::string& name, const std::string& event, const std::string& feature, const std::string& desc ) : EstimatorLauncherItem( name, event, feature, desc ) {}};template < class BFGS >class BFGSLauncherItem : public BFGSLauncherItemBase {public: BFGSLauncherItem( const std::string& name, const std::string& event, const std::string& feature, const std::string& desc ) : BFGSLauncherItemBase( name, event, feature, desc ) {} EstimatorPtr launch( Property* property ) { BFGS* bfgs = new BFGS(); bfgs->setMemorySize( memory_size.getValue() ); bfgs->setNumThreads( property->getNumThreads() ); return EstimatorPtr( bfgs ); }};AMIS_NAMESPACE_END#endif // Amis_BFGSLauncherItem_h_// end of BFGSLauncherItem.h
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