📄 scene.java
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import java.util.*;
/*
* Created on 2005-7-13
*
* TODO To change the template for this generated file go to
* Window - Preferences - Java - Code Style - Code Templates
*/
/**
* @author Administrator
*
* TODO To change the template for this generated type comment go to
* Window - Preferences - Java - Code Style - Code Templates
*/
public class Scene {
private String name;
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
private String mapDataFile;
private String mapImgFile;
private int groundWidth;
private int groundHeight;
private int walkMinX;
private int walkMinY;
private int walkMaxX;
private int walkMaxY;
private int roleX;
private int roleY;
private int roleDir;
private int[] enemyIndex; //该场景里的明雷敌人种类index
private int[] mineEnemyIndex; //该场景里的暗雷敌人种类index
private int battleScene; //该场景对应的战斗场景index
private boolean haveMine; //有无地雷
private int mineTimerCounter; //触发地雷计时器
public boolean isHaveMine() {
return haveMine;
}
public void setHaveMine(boolean haveMine) {
this.haveMine = haveMine;
}
public int getBattleScene() {
return battleScene;
}
public void setBattleScene(int battleScene) {
this.battleScene = battleScene;
}
public int[] getMineEnemyIndex() {
return mineEnemyIndex;
}
public void setMineEnemyIndex(int[] mineEnemyIndex) {
this.mineEnemyIndex = mineEnemyIndex;
}
public int[] getEnemyIndex() {
return enemyIndex;
}
public void setEnemyIndex(int[] enemyIndex) {
this.enemyIndex = enemyIndex;
}
public int getRoleDir() {
return roleDir;
}
public void setRoleDir(int roleDir) {
this.roleDir = roleDir;
}
public int getRoleX() {
return roleX;
}
public int getRoleY() {
return roleY;
}
public void setRoleX(int roleX) {
this.roleX = roleX;
}
public void setRoleY(int roleY) {
this.roleY = roleY;
}
public void setRolePosition(int x,int y) {
this.roleX = x;
this.roleY = y;
}
private Vector outAreaVC;
public void addOutArea(OutArea outArea)
{
if(outAreaVC==null)outAreaVC=new Vector();
outAreaVC.addElement(outArea);
}
public Vector getOutArea()
{
return outAreaVC;
}
public int getGroundHeight() {
return groundHeight;
}
public int getGroundWidth() {
return groundWidth;
}
public void setGroundHeight(int groundHeight) {
this.groundHeight = groundHeight;
}
public void setGroundWidth(int groundWidth) {
this.groundWidth = groundWidth;
}
public String getMapDataFile() {
return mapDataFile;
}
public String getMapImgFile() {
return mapImgFile;
}
public void setMapDataFile(String mapDataFile) {
this.mapDataFile = mapDataFile;
}
public void setMapImgFile(String mapImgFile) {
this.mapImgFile = mapImgFile;
}
public int getWalkMaxX() {
return walkMaxX;
}
public int getWalkMaxY() {
return walkMaxY;
}
public int getWalkMinX() {
return walkMinX;
}
public int getWalkMinY() {
return walkMinY;
}
public void setWalkMaxX(int walkMaxX) {
this.walkMaxX = walkMaxX;
}
public void setWalkMaxY(int walkMaxY) {
this.walkMaxY = walkMaxY;
}
public void setWalkMinX(int walkMinX) {
this.walkMinX = walkMinX;
}
public void setWalkMinY(int walkMinY) {
this.walkMinY = walkMinY;
}
public int getMineTimerCounter() {
return mineTimerCounter;
}
public void setMineTimerCounter(int mineTimerCounter) {
this.mineTimerCounter = mineTimerCounter;
}
}
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