📄 battlerole.java
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public class BattleRole {
private String roleImgUrl;
private int[][] actFrame;
private int width,height;
private int power;
private String name;
private int defence;
private int life;
private int magic;
private int actSpeed;
private int lv;
private int defeatExp;
private int defeatMoney;
private Mat defeatMat;
private int attackRangeX;
private int attackRangeY;
public int getActSpeed() {
return actSpeed;
}
public void setActSpeed(int actSpeed) {
this.actSpeed = actSpeed;
}
public int getLv() {
return lv;
}
public void setLv(int lv) {
this.lv = lv;
}
public int getDefeatMoney() {
return defeatMoney;
}
public void setDefeatMoney(int defeatMoney) {
this.defeatMoney = defeatMoney;
}
public int getDefeatExp() {
return defeatExp;
}
public void setDefeatExp(int defeatExp) {
this.defeatExp = defeatExp;
}
/**
* @return Returns the attackRangeX.
*/
public int getAttackRangeX() {
return attackRangeX;
}
/**
* @param attackRangeX The attackRangeX to set.
*/
public void setAttackRange(int attackRangeX,int attackRangeY) {
this.attackRangeX = attackRangeX;
this.attackRangeY = attackRangeY;
}
/**
* @return Returns the attackRangeY.
*/
public int getAttackRangeY() {
return attackRangeY;
}
public int getPower() {
return power;
}
public int getDefence() {
return defence;
}
public int getLife() {
return life;
}
public int getMagic() {
return magic;
}
public void setPower(int attack) {
this.power = attack;
}
public void setDefence(int defence) {
this.defence = defence;
}
public void setLife(int life) {
this.life = life;
}
public void setMagic(int magic) {
this.magic = magic;
}
public int[][] getActFrame() {
return actFrame;
}
public int getHeight() {
return height;
}
public int getWidth() {
return width;
}
public void setActFrame(int[][] actFrame) {
this.actFrame = actFrame;
}
public void setHeight(int height) {
this.height = height;
}
public String getRoleImgUrl() {
return roleImgUrl;
}
public void setRoleImgUrl(String roleImgUrl) {
this.roleImgUrl = roleImgUrl;
}
public void setWidth(int width) {
this.width = width;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public Mat getDefeatMat() {
return Mat.clone(defeatMat); //不克隆的话,人物身上物品数量一改,库里的物品数量也会改掉,因为指向的是同一个对象
}
public void setDefeatMat(Mat defeatMat) {
this.defeatMat = defeatMat;
}
}
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