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📄 battlerole.java

📁 《神州》RPG游戏引擎
💻 JAVA
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public class BattleRole {
   private String roleImgUrl;
   private int[][] actFrame;
   private int width,height;
   private int power;
   private String name;
   private int defence;
   private int life;
   private int magic;
   private int actSpeed;
   private int lv;
   private int defeatExp;
   private int defeatMoney;
   private Mat defeatMat;  
   
   private int attackRangeX;
   private int attackRangeY;
   
    public int getActSpeed() {
        return actSpeed;
    }
    public void setActSpeed(int actSpeed) {
        this.actSpeed = actSpeed;
    }
    
    public int getLv() {
        return lv;
    }
    public void setLv(int lv) {
        this.lv = lv;
    }
   
    public int getDefeatMoney() {
        return defeatMoney;
    }
    public void setDefeatMoney(int defeatMoney) {
        this.defeatMoney = defeatMoney;
    }

   
    public int getDefeatExp() {
    	return defeatExp;
    }
    public void setDefeatExp(int defeatExp) {
    	this.defeatExp = defeatExp;
    }
	/**
	 * @return Returns the attackRangeX.
	 */
	public int getAttackRangeX() {
		return attackRangeX;
	}
	/**
	 * @param attackRangeX The attackRangeX to set.
	 */
	public void setAttackRange(int attackRangeX,int attackRangeY) {
		this.attackRangeX = attackRangeX;
		this.attackRangeY = attackRangeY;
	}
	/**
	 * @return Returns the attackRangeY.
	 */
	public int getAttackRangeY() {
		return attackRangeY;
	}
	
	public int getPower() {
	    return power;
	}
	public int getDefence() {
	    return defence;
	}
	public int getLife() {
	    return life;
	}
	public int getMagic() {
	    return magic;
	}
	public void setPower(int attack) {
	    this.power = attack;
	}
	public void setDefence(int defence) {
	    this.defence = defence;
	}
	public void setLife(int life) {
	    this.life = life;
	}
	public void setMagic(int magic) {
	    this.magic = magic;
	}
    public int[][] getActFrame() {
        return actFrame;
    }
    public int getHeight() {
        return height;
    }
   
    public int getWidth() {
        return width;
    }
    public void setActFrame(int[][] actFrame) {
        this.actFrame = actFrame;
    }
    public void setHeight(int height) {
        this.height = height;
    }
   
	public String getRoleImgUrl() {
	    return roleImgUrl;
	}
	public void setRoleImgUrl(String roleImgUrl) {
	    this.roleImgUrl = roleImgUrl;
}
    public void setWidth(int width) {
        this.width = width;
    }
    public String getName() {
        return name;
    }
    public void setName(String name) {
        this.name = name;
    }
    public Mat getDefeatMat() {
        return Mat.clone(defeatMat);  //不克隆的话,人物身上物品数量一改,库里的物品数量也会改掉,因为指向的是同一个对象
    }
    public void setDefeatMat(Mat defeatMat) {
        this.defeatMat = defeatMat;
    }
   
}

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