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📄 calc.java

📁 《神州》RPG游戏引擎
💻 JAVA
字号:

public class Calc
{
    //计算攻击伤害
    public static int calcDamage(BattleSprite attacker,BattleSprite defender)
    {
    	int damage=0;
    	int attack=attacker.getBattlePower();
        Skill skill=attacker.getBattleSkill();
        if(skill!=null)
        {
            attack=skill.getPower();
        }
        
    	int defence=defender.getTotalDefence();
    	//System.out.println("攻:"+attack+"防;"+defend);
        int scale=0;
        if(defence>0)
        {
            damage = attack * attack / defence;
        }
        else
        {
            damage = attack * attack;
        }
        /*
    	if(attack>=defence*4)
    	{
    		damage=attack+attack*230/100-defence;
    	}else
        if(attack>=defence*3)
        {
            damage=attack+attack*210/100-defence;
        }
        else if(attack>=defence*2)
    	{
    		damage=attack+attack*190/100-defence;
    	}else if(attack>=defence)
    	{
    		damage=attack+attack*170/100-defence;
    	}else
    	{
    		damage=attack+attack*150/100-defence;
    	}
        */
        if(damage<=0)damage=1;
        //System.out.println("伤害基本值:"+damage);
        if(defender.isCommandDefence())
        {
            damage=damage*50/100;
            //System.out.println("伤害减半");
        }
        //System.out.println("伤害计算值:"+damage);
        
    	//减15%的偏差
    	MyRandom ran=new MyRandom();
        ran.setMaxInt(0);
        ran.setMaxInt(10);    	
    	//damage=damage+ran.nextInt();
    	if(damage<=0)damage=1;
    	return damage;
    }
}

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