📄 calc.java
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public class Calc
{
//计算攻击伤害
public static int calcDamage(BattleSprite attacker,BattleSprite defender)
{
int damage=0;
int attack=attacker.getBattlePower();
Skill skill=attacker.getBattleSkill();
if(skill!=null)
{
attack=skill.getPower();
}
int defence=defender.getTotalDefence();
//System.out.println("攻:"+attack+"防;"+defend);
int scale=0;
if(defence>0)
{
damage = attack * attack / defence;
}
else
{
damage = attack * attack;
}
/*
if(attack>=defence*4)
{
damage=attack+attack*230/100-defence;
}else
if(attack>=defence*3)
{
damage=attack+attack*210/100-defence;
}
else if(attack>=defence*2)
{
damage=attack+attack*190/100-defence;
}else if(attack>=defence)
{
damage=attack+attack*170/100-defence;
}else
{
damage=attack+attack*150/100-defence;
}
*/
if(damage<=0)damage=1;
//System.out.println("伤害基本值:"+damage);
if(defender.isCommandDefence())
{
damage=damage*50/100;
//System.out.println("伤害减半");
}
//System.out.println("伤害计算值:"+damage);
//减15%的偏差
MyRandom ran=new MyRandom();
ran.setMaxInt(0);
ran.setMaxInt(10);
//damage=damage+ran.nextInt();
if(damage<=0)damage=1;
return damage;
}
}
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