gd.dsp

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DSP
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!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\gd_security.c
# End Source File
# Begin Source File

SOURCE=.\libgd\gd_ss.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\gd_topal.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\gd_wbmp.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\gdcache.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\gdfontg.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\gdfontl.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\gdfontmb.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\gdfonts.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\gdfontt.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\gdft.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\gdhelpers.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\gdkanji.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\gdtables.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\gdxpm.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\wbmp.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\libgd\xbm.c

!IF  "$(CFG)" == "gd - Win32 Release_TS GD2"

# PROP Intermediate_Dir "Release_TS_bundled"

!ELSEIF  "$(CFG)" == "gd - Win32 Debug_TS GD2"

# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files No. 1"

# PROP Default_Filter "*.h"
# Begin Source File

SOURCE=.\libgd\gd.h
# End Source File
# Begin Source File

SOURCE=.\libgd\gd_io.h
# End Source File
# Begin Source File

SOURCE=.\libgd\gdcache.h
# End Source File
# Begin Source File

SOURCE=.\libgd\gdfontg.h
# End Source File
# Begin Source File

SOURCE=.\libgd\gdfontl.h
# End Source File
# Begin Source File

SOURCE=.\libgd\gdfontmb.h
# End Source File
# Begin Source File

SOURCE=.\libgd\gdfonts.h
# End Source File
# Begin Source File

SOURCE=.\libgd\gdfontt.h
# End Source File
# Begin Source File

SOURCE=.\libgd\gdhelpers.h
# End Source File
# Begin Source File

SOURCE=.\libgd\jisx0208.h
# End Source File
# Begin Source File

SOURCE=.\libgd\wbmp.h
# End Source File
# End Group
# End Group
# End Target
# End Project

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