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!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\gd_security.c
# End Source File
# Begin Source File
SOURCE=.\libgd\gd_ss.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\gd_topal.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\gd_wbmp.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\gdcache.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\gdfontg.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\gdfontl.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\gdfontmb.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\gdfonts.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\gdfontt.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\gdft.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\gdhelpers.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\gdkanji.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\gdtables.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\gdxpm.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\wbmp.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\libgd\xbm.c
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
# PROP Intermediate_Dir "Release_TS_bundled"
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
# PROP Intermediate_Dir "Debug_TS_bundled"
# ADD CPP /FR
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files No. 1"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\libgd\gd.h
# End Source File
# Begin Source File
SOURCE=.\libgd\gd_io.h
# End Source File
# Begin Source File
SOURCE=.\libgd\gdcache.h
# End Source File
# Begin Source File
SOURCE=.\libgd\gdfontg.h
# End Source File
# Begin Source File
SOURCE=.\libgd\gdfontl.h
# End Source File
# Begin Source File
SOURCE=.\libgd\gdfontmb.h
# End Source File
# Begin Source File
SOURCE=.\libgd\gdfonts.h
# End Source File
# Begin Source File
SOURCE=.\libgd\gdfontt.h
# End Source File
# Begin Source File
SOURCE=.\libgd\gdhelpers.h
# End Source File
# Begin Source File
SOURCE=.\libgd\jisx0208.h
# End Source File
# Begin Source File
SOURCE=.\libgd\wbmp.h
# End Source File
# End Group
# End Group
# End Target
# End Project
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