mysocket.h

来自「UpNEt3000开发板光盘」· C头文件 代码 · 共 55 行

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#if !defined(AFX_MYSOCKET_H__EC025254_4BC3_11D7_9330_0050220032BA__INCLUDED_)
#define AFX_MYSOCKET_H__EC025254_4BC3_11D7_9330_0050220032BA__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MySocket.h : header file
//
#include "afxtempl.h"


/////////////////////////////////////////////////////////////////////////////
// MySocket command target

class MySocket : public CSocket
{
// Attributes
public:

// Operations
public:
	MySocket();
	virtual ~MySocket();

// Overrides
public:
	UINT uPort;
	CString szIP;
	struct mpoint{
		int x;
		int y;
	}scrpoint;
	CArray <mpoint,mpoint> myarray;//保存点的数组
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(MySocket)
	public:
	virtual void OnReceive(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(MySocket)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYSOCKET_H__EC025254_4BC3_11D7_9330_0050220032BA__INCLUDED_)

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