producerconsumerqueue.cs
来自「HeyCacher 高性能缓存方案(带源码) 1. 文件的所有权益归上传用户所有」· CS 代码 · 共 84 行
CS
84 行
//===============================================================================
// CSDN HeyCache
//===============================================================================
// 修改记录:[按最后修改时间倒排序]
// 2007.06.11 by tangwei
//
// 代码来源:参考于dotnet企业库3.0版
//===============================================================================
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
using System.Threading;
namespace HeyCacher.Components.Scavenger
{
/// <summary>
/// 回收队列
/// </summary>
public class ProducerConsumerQueue
{
private object lockObject = new Object();
private Queue queue = new Queue();
/// <summary>
/// Gets the number of items in the queue.
/// </summary>
/// <value>
/// The number of items in the queue.
/// </value>
public int Count
{
get { return queue.Count; }
}
/// <summary>
/// Removes and returns the object at the beginning of the queue.
/// </summary>
/// <returns>
/// The object at the beginning of the queue.
/// </returns>
public object Dequeue()
{
lock (lockObject)
{
while (queue.Count == 0)
{
if (WaitUntilInterrupted())
{
return null;
}
}
return queue.Dequeue();
}
}
/// <summary>
/// Adds the object at the end of the queue.
/// </summary>
public void Enqueue(object queueItem)
{
lock (lockObject)
{
queue.Enqueue(queueItem);
Monitor.Pulse(lockObject);
}
}
private bool WaitUntilInterrupted()
{
try
{
Monitor.Wait(lockObject);
}
catch (ThreadInterruptedException)
{
return true;
}
return false;
}
}
}
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