📄 shortestpath_floyd.cpp
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//ShortestPath_FLOYD.cpp
# include <iostream.h>
# include <stdio.h>
# include <conio.h>
# define INFINITY 1000
# define MAX_VERTEX_NUM 20
# define OK 1
# define FALSE 0
# define TRUE 1
typedef enum{DG,DN,UDG,UDN} GraphKind;
typedef int EType;
typedef int InfoType;
typedef int VertexType;
typedef int PathMatrix;
typedef int DistancMatrix;
typedef struct ArcCell
{ EType adj;
InfoType info;
}ArcCell,AdjMatrix[MAX_VERTEX_NUM][MAX_VERTEX_NUM];
typedef struct
{ VertexType vexs[MAX_VERTEX_NUM];
AdjMatrix arcs;
int vexnum,arcnum;
GraphKind kind;
}MGraph;
//typedef struct
//{ SString pathvexs; // 最短路径字符
// int vexnum // 当前顶点数
//} PathMatrix[vexnum][vexnum];
//typedef struct
//{ VRType *distant // 存储空间基址
// int vexnum // 当前顶点数
//} ShortPathTable
int CreatUDN(MGraph &G) //CreatVDN() function
{ int i=0,j=0,k,vi,vj,w;
//-----Demo G.vexnum and G.arcnum -----
G.vexnum=3;
G.arcnum=5;
//-------------------------------------
printf("Please input the number of G.vexnum (eg,G.vexnum=3) : ");
scanf("%d",&G.vexnum);
printf("Please input the number of G.arcnum (eg,G.arcnum=5) : ");
scanf("%d",&G.arcnum);
for(i=0;i<G.vexnum;++i)
for(j=0;j<G.vexnum;++j)
{ G.arcs[i][j].info=INFINITY;
if(i==j) G.arcs[i][j].info=0;
}//end of for(j=0;j<G.vexnum;++j)
cout<<"Plese input arc(Vi-->Vj):"<<endl
<<"For example:"<<endl<<"------------"<<endl
<<"(Vi=1,Vj=2,Weight=4),(Vi=1,Vj=3,Weight=11),(Vi=2,Vj=1,Weight=6)"<<endl
<<"(Vi=2,Vj=3,Weight=2),(Vi=3,Vj=1,Weight=3)..."<<endl;
for(k=0;k<G.arcnum;++k)
{ cout<<endl<<"Please input the "<<k+1<<"th arc's vi (0<vi<"<<G.vexnum+1<<"): ";
cin>>vi;
cout<<"Please input the "<<k+1<<"th arc's vj (0<vj<"<<G.vexnum+1<<"): ";
cin>>vj;
cout<<"Please input the "<<k+1<<"th arc's weight (0<weight<"<<INFINITY<<"): ";
cin>>w;
i=vi;
j=vj;
while(i<1||i>G.vexnum||j<1||j>G.vexnum||w<0)
{
cout<<"Input ERROR!"<<endl
<<"Please input the "<<k+1<<"th arc's vi (0<vi<"<<G.vexnum+1<<"): ";
cin>>vi;
cout<<"Please input the "<<k+1<<"th arc's vj (0<vj<"<<G.vexnum+1<<"): ";
cin>>vj;
cout<<"Please input the "<<k+1<<"th arc's weight (0<weight<"<<INFINITY<<"): ";
cin>>w;
i=vi;
j=vj;
}//end of while
i--;
j--;
G.arcs[i][j].info=w;
}//end of for(k=0;k<G.arcnum...)
return (OK);
}//end of CreateVDN() function
void ShortestPath_FLOYD(MGraph G,PathMatrix Path[MAX_VERTEX_NUM][MAX_VERTEX_NUM][MAX_VERTEX_NUM],DistancMatrix Dist[MAX_VERTEX_NUM][MAX_VERTEX_NUM])
{
int i,j,u,v,w;
for(v=0;v<G.vexnum;++v)
for(w=0;w<G.vexnum;++w)
{ Dist[v][w]=G.arcs[v][w].info;
for(u=0;u<G.vexnum;++u)
Path[v][w][u]=FALSE;
if(Dist[v][w]<INFINITY)
{ Path[v][w][v]=TRUE;
Path[v][w][w]=TRUE;
}//end of if
}//end of for
for(u=0;u<G.vexnum;++u)
for(v=0;v<G.vexnum;++v)
for(w=0;w<G.vexnum;++w)
if(Dist[v][u]+Dist[u][w]<Dist[v][w])
{ Dist[v][w]=Dist[v][u]+Dist[u][w];
for(i=0;i<G.vexnum;++i)
Path[v][w][i]=Path[v][u][i]||Path[u][w][i];
}//end of if
//------- print the last Dist[i][j]-----
printf("Vertice");
for(i=0;i<G.vexnum;i++)
printf("%5d",i+1);
printf("\n");
for(i=0;i<G.vexnum;i++)
{ printf("%5d ",i+1);
for(j=0;j<G.vexnum;j++)
printf("%5d",Dist[i][j]);
printf("\n");
}//end of for(i=0;i<G.vexnum;i++)
printf("\n");
//--------------------------------------
}//ShortestPath_FLOYD() function
void main() //main() function
{ MGraph G;
int i,j;
PathMatrix Path[MAX_VERTEX_NUM][MAX_VERTEX_NUM][MAX_VERTEX_NUM];
DistancMatrix Dist[MAX_VERTEX_NUM][MAX_VERTEX_NUM];
cout<<"ShortestPath_FLOYD.cpp"<<endl<<"======================"<<endl<<endl;
if(CreatUDN(G))
cout<<endl<<"Create MGraph success !"<<endl<<"InitMGraph are Show:"<<endl<<"----------------------"<<endl;
printf("Vertice");
for(i=0;i<G.vexnum;i++)
printf("%5d",i+1);
printf("\n");
for(i=0;i<G.vexnum;i++)
{ printf("%5d ",i+1);
for(j=0;j<G.vexnum;j++)
printf("%5d",G.arcs[i][j].info);
printf("\n");
}//end of for(i=0;i<G.vexnum;i++)
cout<<endl<<"By FLOYD Algorithm:"<<endl<<"----------------------"<<endl;
ShortestPath_FLOYD(G,Path,Dist);
cout<<endl<<"...OK!..."<<endl;
getch();
}//end of main() function
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