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📄 socketmessagemanager.java

📁 这是java的一本书上的源代码
💻 JAVA
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// SocketMessageManager.java// SocketMessageManager communicates with a DeitelMessengerServer using // Sockets and MulticastSockets.package com.deitel.messenger.sockets.client;import java.util.*;import java.net.*;import java.io.*;import com.deitel.messenger.*;import com.deitel.messenger.sockets.*;public class SocketMessageManager implements MessageManager {      // Socket for outgoing messages   private Socket clientSocket;       // DeitelMessengerServer address   private String serverAddress;       // Thread for receiving multicast messages   private PacketReceivingThread receivingThread;      // flag indicating connection status   private boolean connected = false;      // SocketMessageManager constructor   public SocketMessageManager( String address )   {      serverAddress = address;   }      // connect to server and send messages to given MessageListener   public void connect( MessageListener listener )    {      // if already connected, return immediately      if ( connected )         return;      // open Socket connection to DeitelMessengerServer      try {         clientSocket = new Socket(             InetAddress.getByName( serverAddress ),             SocketMessengerConstants.SERVER_PORT );         // create Thread for receiving incoming messages         receivingThread = new PacketReceivingThread( listener );         receivingThread.start();                  // update connected flag         connected = true;      }       // handle exception connecting to server      catch ( IOException ioException ) {         ioException.printStackTrace();      }      } // end method connect      // disconnect from server and unregister given MessageListener   public void disconnect( MessageListener listener )    {      // if not connected, return immediately      if ( !connected )         return;            // stop listening thread and disconnect from server      try {                       // notify server that client is disconnecting         Thread disconnectThread = new SendingThread( clientSocket, "",             SocketMessengerConstants.DISCONNECT_STRING );                  disconnectThread.start();                           // wait 10 seconds for disconnect message to be sent         disconnectThread.join( 10000 );                  // stop receivingThread and remove given MessageListener         receivingThread.stopListening();                  // close outgoing Socket         clientSocket.close();                } // end try      // handle exception disconnecting from server      catch ( IOException ioException ) {         ioException.printStackTrace();      }            // handle exception joining disconnectThread      catch ( InterruptedException interruptedException ) {         interruptedException.printStackTrace();      }           // update connected flag      connected = false;         } // end method disconnect      // send message to server   public void sendMessage( String from, String message )    {      // if not connected, return immediately      if ( !connected )         return;            // create and start new SendingThread to deliver message      new SendingThread( clientSocket, from, message).start();   }   } // end method SocketMessageManager/************************************************************************** * (C) Copyright 1992-2003 by Deitel & Associates, Inc. and               * * Prentice Hall. All Rights Reserved.                                    * *                                                                        * * DISCLAIMER: The authors and publisher of this book have used their     * * best efforts in preparing the book. These efforts include the          * * development, research, and testing of the theories and programs        * * to determine their effectiveness. The authors and publisher make       * * no warranty of any kind, expressed or implied, with regard to these    * * programs or to the documentation contained in these books. The authors * * and publisher shall not be liable in any event for incidental or       * * consequential damages in connection with, or arising out of, the       * * furnishing, performance, or use of these programs.                     * *************************************************************************/

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