📄 material_mis.h
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// Material_MIS.h : main header file for the MATERIAL_MIS application
//
#if !defined(AFX_MATERIAL_MIS_H__3D940F86_F223_46FC_9BA6_5D64CE4368A5__INCLUDED_)
#define AFX_MATERIAL_MIS_H__3D940F86_F223_46FC_9BA6_5D64CE4368A5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include "MainFrm.h"
#include "LoginDLG.h"
/////////////////////////////////////////////////////////////////////////////
// CMaterial_MISApp:
// See Material_MIS.cpp for the implementation of this class
//
class CMaterial_MISApp : public CWinApp
{
public:
bool ADOExecute(_RecordsetPtr &ADOSet, _variant_t &strSQL);
_ConnectionPtr ADOConn;
_RecordsetPtr m_pADOSet;
int m_iLoginCount;
CString m_sCurrentUser;
CMaterial_MISApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMaterial_MISApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CMaterial_MISApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
extern CMaterial_MISApp theApp;
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MATERIAL_MIS_H__3D940F86_F223_46FC_9BA6_5D64CE4368A5__INCLUDED_)
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