📄 bball.java
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/* * @(#)BBall.java 1.6 02/08/15 @(#) * * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved. * Use is subject to license terms. */package example.audiodemo;import javax.microedition.midlet.*;import javax.microedition.lcdui.*;/* * this is a sample prpgram to show the synchronized tone rings with * selected background music. * It is based on the manyballs midlet. When a ball hits a wall, * ring a tone. * * Usuage: Use right arrow key to add one more ball (5 is the maxium). * Use left arrow key to delete one ball * Use up arrow key to increase the speed of ball * Use down arrow key to reduce the speed of ball * * @author Sharon.Huang@Sun.Com * @version 1.0 */ public class BBall extends MIDlet implements CommandListener, Runnable { private static final String[] bgs = {"no background", "wave background", "tone seq background"}; static String wavbgUrl; private Command exitCommand = new Command("Exit", Command.EXIT, 1); private Command playCommand = new Command("Play", Command.ITEM, 1); private Display display; private int idx = 0; private static List theList; private static BBall instance = null; BallCanvas game; static public BBall getInstance() { return instance; } public static List getList() { return theList; } public BBall() { instance = this; display = Display.getDisplay(this); theList = new List("Backgrounds", Choice.IMPLICIT); for (int i = 0; i < bgs.length; i++) { theList.append(bgs[i], null); } wavbgUrl = getAppProperty("BBallURL"); theList.addCommand(playCommand); theList.addCommand(exitCommand); theList.setCommandListener(this); } public void startApp() { display.setCurrent(theList); } /** * Pause is a no-op since there are no background activities or * record stores that need to be closed. */ public void pauseApp() {} /** * Destroy must cleanup everything not handled by the garbage collector. */ public void destroyApp(boolean unconditional) { if (game != null) game.destroy(); } /* * Respond to commands, including exit * On the exit command, cleanup and notify that the MIDlet has * been destroyed. */ public void commandAction(Command c, Displayable s) { if (c == exitCommand) { destroyApp(false); notifyDestroyed(); } else if ((s == theList && c == List.SELECT_COMMAND) || c == playCommand) { idx = theList.getSelectedIndex(); new Thread(this).start(); } } public void run() { game = new BallCanvas(display, 5, idx); if (game.needAlert()) { Alert alert = new Alert("Warning", "Can not create player", null, null); alert.setTimeout(1000); display.setCurrent(alert, game); } else { display.setCurrent(game); } game.start(); } }
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