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📄 bball.java

📁 一组 MIDlet
💻 JAVA
字号:
/* * @(#)BBall.java	1.6 02/08/15 @(#) * * Copyright (c) 2004 Sun Microsystems, Inc.  All rights reserved. * Use is subject to license terms. */package example.audiodemo;import javax.microedition.midlet.*;import javax.microedition.lcdui.*;/*  * this is a sample prpgram to show the synchronized tone rings with * selected background music. * It is based on the manyballs midlet. When a ball hits a wall, * ring a tone. * * Usuage: Use right arrow key to add one more ball (5 is the maxium). *         Use left arrow key to delete one ball *         Use up   arrow key to increase the speed of ball *         Use down arrow key to reduce the speed of ball *  * @author Sharon.Huang@Sun.Com * @version 1.0 */ public class BBall extends MIDlet implements CommandListener, Runnable {    private static final String[] bgs = {"no background", "wave background", 					 "tone seq background"};    static String wavbgUrl;    private Command               exitCommand = new Command("Exit",                                                    Command.EXIT, 1);    private Command               playCommand = new Command("Play",							    Command.ITEM, 1);    private Display               display;    private int idx = 0;    private static List           theList;    private static BBall          instance = null;        BallCanvas                    game;    static public BBall getInstance() {        return instance;    }        public static  List getList() {        return theList;    }        public BBall() {        instance = this;        display  = Display.getDisplay(this);        theList  = new List("Backgrounds", Choice.IMPLICIT);        for (int i = 0; i < bgs.length; i++) {            theList.append(bgs[i], null);        }	wavbgUrl = getAppProperty("BBallURL");        theList.addCommand(playCommand);        theList.addCommand(exitCommand);        theList.setCommandListener(this);    }        public void startApp() {        display.setCurrent(theList);    }    /**     * Pause is a no-op since there are no background activities or     * record stores that need to be closed.     */    public void pauseApp() {}    /**     * Destroy must cleanup everything not handled by the garbage collector.     */    public void destroyApp(boolean unconditional) {	if (game != null)	    game.destroy();    }        /*     * Respond to commands, including exit     * On the exit command, cleanup and notify that the MIDlet has     * been destroyed.     */    public void commandAction(Command c, Displayable s) {        if (c == exitCommand) {            destroyApp(false);            notifyDestroyed();       } else if ((s == theList && c == List.SELECT_COMMAND) || c == playCommand) {            idx = theList.getSelectedIndex();	    new Thread(this).start();        }    }    public void run() {	game = new BallCanvas(display, 5, idx);	if (game.needAlert()) {	    Alert alert = new Alert("Warning", "Can not create player", null, null);	    alert.setTimeout(1000);	    display.setCurrent(alert, game);	} else {	    display.setCurrent(game);	}	game.start();    }	}

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