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📄 smallball.java

📁 一组 MIDlet
💻 JAVA
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/* * @(#)SmallBall.java	1.5 02/07/25 @(#) * * Copyright (c) 2004 Sun Microsystems, Inc.  All rights reserved. * Use is subject to license terms. */package example.audiodemo;import javax.microedition.lcdui.*;import javax.microedition.media.control.*;/** * A SmallBall is a lightweight animated ball that runs in it's own thread. * It moves within a rectangular region, bouncing off the walls. */class SmallBall implements Runnable {        // random number generator    static java.util.Random random = new java.util.Random();     // controls the speed of all balls; delay in centiseconds    static int delay = 20;    static void slower() {	delay += 10;	if (delay > 100) delay = 100;    }        static void faster() {	delay -= 10;	if (delay < 10) delay = 10;    }        // the matrix to transform the direction based on the    // current direction and which wall was hit    static int[][] matrix = {	{  1,-1,  -1, 1,   1, 1 },	{ -1,-1,   1, 1,  -1, 1 },	null,	{  1, 1,  -1,-1,   1,-1 },	{ -1, 1,   1,-1,  -1,-1 }    };        // the region in which the ball moves    int top, left, width, height;        // the position and radius of the ball    int posX, posY;    int radius = 5, ballSize = radius*2;        // the direction of the ball is controlled by these two variables    int deltaX;    int deltaY;        // a handle onto the singleton Graphics object    Graphics g;    Canvas canvas;    int note = ToneControl.C4;    int clr = 0;       // public variables to control the behaviour of the thread    public boolean stop;        /**     * Constructor defines the region in which the ball moves as well     * as its starting position.     */    SmallBall(Canvas c, int left, int top, int width, int height) {	super();	canvas = c;		this.left = left + 1;			this.top  = top + 1;			this.width = width - (2 * radius + 2);	this.height = height - (2 * radius + 2);	// use positive random #s	this.posX = (random.nextInt()>>>1) % (this.width-20) + 10;	this.posY = (random.nextInt()>>>1) % (this.height-20) + 10;		deltaX = random.nextInt() & 1;	deltaY = random.nextInt() & 1;		if (deltaX == 0) deltaX = -1;	if (deltaY == 0) deltaY = -1;    }        public void setNote(int note) {	this.note = note;    }    /**     * Starts the ball running.     */    public void run() {	//	    System.out.println("starting... " + this);	int right = left + width;	int bottom = top + height;		stop = false;	while (!stop) {	    	    ballSize = radius * 2;	    	    // calculate a direction of the ball as an integer in the range	    // -2 .. 2 (excluding 0)	    int direction = deltaX + deltaY;	    if (direction == 0) direction = deltaX + 2*deltaY;	    	    // is the current position colliding with any wall	    int collision = 0;	    if (posX <= left || posX >= right) collision++;	    if (posY <= top || posY >= bottom) collision += 2;	    	    // change the direction appropriately if there was a collision	    if (collision != 0) {		try {		    javax.microedition.media.Manager.playTone(note, 100/*ms*/,100);		} catch (Exception ex) {		    System.out.println("failed to play tone");		}		collision = (collision - 1) * 2;				deltaX = matrix[direction+2][collision];		deltaY = matrix[direction+2][collision+1];	    }	    	    // calculate the new position and queue a repaint	    posX = posX + deltaX;	    posY = posY + deltaY;	    canvas.repaint();	    	    // use the delay to control the speed of the ball	    try {		Thread.sleep(delay);	    } catch (InterruptedException e) {}	}    }        /**     * Paint the ball.     */    void paint(Graphics g) {	g.setColor(clr);	g.fillArc(posX,posY,ballSize,ballSize,0,360);    }        public void setColor(int clr) {	this.clr = clr;    }    public String toString() {	return super.toString() + " x = " + posX + ", y = " + posY;    }    }

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