📄 mypathplanning.h
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#ifndef H_MYPATHPLANNING
#define H_MYPATHPLANNING
#include <math.h>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#define N 10
#define C 10
#define MUL 5
#define TARGET 99
// #define DEBUG_PANJIE
typedef struct Path
{
int pathNode[100];
int pathLength;
}Path;
Path AntPath[20];//每群最多五只蚂蚁
Path TempPath;
double possibility[8];
double Map[100][100];
//delta
double DirectDistance[8] = {1.414, 1, 1.414, 1, 1,1.414, 1, 1.414};
int DirectionWeight[8] = {1,2,3,2,6,3,6,10};//w
int NextOrientation[8] = {-11,-10,-9,-1,1,9,10,11};
int HowToGet = 100;
bool successful = false;
bool IsBounder(int index)
{
int col,row;
col = index % N;
row = index / N;
if(col==0 || col==N-1 || row==0 || row==N-1)
return true;
return false;
}
bool IsValid(int index)
{
if(index<0 || index>=100)
return false;
return true;
}
bool IsTarget(int nPosition)
{
if(nPosition == TARGET)
return true;
else
return false;
}
int GetD(int nCurrentPosition,int nTempPos)
{
int col1,row1,col2,row2;
col1 = nCurrentPosition%N;
row1 = nCurrentPosition/N;
col2 = nTempPos%N;
row2 = nTempPos/N;
return abs(col1-col2) + abs(row1-row2);
}
//得到两点距离的平方
int GetDistance(int nCurrentPosition,int nTempPos)
{
int col1,row1,col2,row2;
if(nCurrentPosition<0 || nCurrentPosition>=N*N)
return 500;
col1 = nCurrentPosition%N;
row1 = nCurrentPosition/N;
col2 = nTempPos%N;
row2 = nTempPos/N;
return (col1-col2)*(col1-col2) + (row1-row2)*(row1-row2);
}
void UpdateDirectionWeight(int nCurrentPos)
{
int temp[8];
int i;
for(i=-11; i<=-9; i++)
{
temp[i+11] = GetDistance(nCurrentPos+i,TARGET);
}
temp[3] = GetDistance(nCurrentPos-1,TARGET);
temp[4] = GetDistance(nCurrentPos+1,TARGET);
for(i=9; i<=11; i++)
{
temp[i-4] = GetDistance(nCurrentPos+i,TARGET);
}
for(i=0; i<8; i++)
{
if(temp[i] !=0)
DirectionWeight[i] = 400/temp[i];
else
DirectionWeight[i] = 500;
}
}
//没有用随机数
int FindNext(int nCurrentPosition)
{
int i;
int nTempPos;
int nNextPosition;
for(i=0; i<8; i++)
{
nTempPos = nCurrentPosition + NextOrientation[i];
#ifdef DEBUG_PANJIE
printf("CurrentPos = %d ,tempPos = %d\n",nCurrentPosition,nTempPos);
#endif
if(nTempPos<0||nTempPos>=N*N || GetD(nCurrentPosition,nTempPos)>2)
{
possibility[i] = 0;
}
else
possibility[i] = Map[nCurrentPosition][nTempPos] * DirectionWeight[i] * DirectDistance[i];
//printf("%f ",possibility[i]);
}
double sum[8];
for(i=0;i<8;i++)
{
sum[i] = 0;
}
sum[0] = possibility[0];
for(i=1; i<8; i++)
{
sum[i] = sum[i-1] + possibility[i];
}
for(i=0; i<8; i++)
{
possibility[i] = possibility[i] / sum[7];
#ifdef DEBUG_PANJIE
printf("poss[%d] = %f ",i,possibility[i]);
#endif
}
printf("\n");
//srand( (unsigned)time( NULL ) );
//int nRandNum = rand()%100;
//double RandomNumber = nRandNum*1.0/100;
// for(i=0;i<8;i++)
//{
// if(RandomNumber<=sum[i]&&fabs(possibility[i])>0.000001)
// {
/// HowToGet = i;
// nNextPosition = nCurrentPosition + NextOrientation[i];
// break;
// }
// }
double maxpossibiliyt = 0;
int maxpossindex = 0;
for(i=0; i<8; i++)
{
if(possibility[i] > maxpossibiliyt && i+HowToGet != 7) //////////////////////
{
maxpossibiliyt = possibility[i];
maxpossindex = i;
}
}
HowToGet = maxpossindex;
nNextPosition = nCurrentPosition + NextOrientation[maxpossindex];
#ifdef DEBUG_PANJIE
printf("Node ID:%d \n",nNextPosition);
#endif
return nNextPosition;
}
/*
int FindNext(int nCurrentPosition)
{
int i,j;
int nTempPos;
int nNextPosition;
UpdateDirectionWeight(nCurrentPosition);
for(i=0; i<8; i++)
{
nTempPos = nCurrentPosition + NextOrientation[i];
#ifdef DEBUG_PANJIE
printf("CurrentPos = %d ,tempPos = %d\n",nCurrentPosition,nTempPos);
#endif
if(nTempPos<0||nTempPos>=N*N || GetD(nCurrentPosition,nTempPos)>2)
{
possibility[i] = 0;
}
else
possibility[i] = Map[nCurrentPosition][nTempPos] * DirectionWeight[i] * DirectDistance[i];
#ifdef DEBUG_PANJIE
// printf("possibility[%d]=%f ",i,possibility[i]);
#endif
}
double totle = 0;
for(i=0; i<8; i++)
totle = totle + possibility[i];
for(i=0; i<8; i++)
{
if(fabs(totle)<0.000001)
return -1;
possibility[i] = possibility[i] / totle;
#ifdef DEBUG_PANJIE
printf("poss[%d] = %f ",i,possibility[i]);
#endif
}
double sum[8];
for(i=0;i<8;i++)
{
sum[i] = 0;
}
sum[0] = possibility[0];
for(i=1; i<8; i++)
{
sum[i] = sum[i-1] + possibility[i];
#ifdef DEBUG_PANJIE
printf("sum[%d]=%f ",i,sum[i]);
#endif
}
// printf("\n");
//srand(GetTickCount());
//for(i=0;i<10;i++)
// rand();
int nRandNum = rand()%1000;
// printf("nRandNum = %d\n",nRandNum);
double RandomNumber = nRandNum*1.0/1000;
for(i=0;i<8;i++)
{
if(RandomNumber<=sum[i]&&fabs(possibility[i])>0.000001&& i+HowToGet != 7)//????????????
{
HowToGet = i;
// printf("index=%d\n",i);
nNextPosition = nCurrentPosition + NextOrientation[i];
break;
}
}
if(i==8)//////////////////////////////////////
{
//return -1;
// HowToGet = i-1;
// printf("index=%d\n",i-1);
// nNextPosition = nCurrentPosition + NextOrientation[i-1];
// return -1;
for(j=0;j<8;j++)
{
if(RandomNumber<=sum[j]&&fabs(possibility[j])>0.000001)//&& j+HowToGet != 7)//????????????
{
HowToGet = j;
// printf("index=%d\n",j);
nNextPosition = nCurrentPosition + NextOrientation[j];
break;
}
}
}
#ifdef DEBUG_PANJIE
printf("RandomNumber=%f,Node ID:%d \n",RandomNumber,nNextPosition);
#endif
return nNextPosition;
}
*/
int BackTrace(int nCurrentPosition)
{
if(nCurrentPosition<0||nCurrentPosition>=N*N)
{
printf("BackTrace:position Error\n");
return 0;
}
int tempPos;
if(TempPath.pathLength>1000)
{
printf("path to long!\n");
return 0;
}
if(nCurrentPosition == TARGET)
{
TempPath.pathNode[TempPath.pathLength++] = nCurrentPosition;
printf("\nFind one Path\n");
for(int pathindex=0;pathindex<TempPath.pathLength;pathindex++)
printf("%d ",TempPath.pathNode[pathindex]);
printf("\n");
successful = true;
return 1;
}
else
{
TempPath.pathNode[TempPath.pathLength++] = nCurrentPosition;
tempPos = FindNext(nCurrentPosition);
if(tempPos == -1)
return 0;
BackTrace(tempPos);
}
return 1;
}
void CopyData(int index)
{
int i;
for(i=0; i<TempPath.pathLength; i++)
AntPath[index].pathNode[i] = TempPath.pathNode[i];
AntPath[index].pathLength = TempPath.pathLength;
}
void UpdateMap(Path AntPath)
{
int i;
for(i=0; i<AntPath.pathLength-1; i++)
{
Map[AntPath.pathNode[i]][AntPath.pathNode[i+1]] += MUL;
}
}
//void GetBarrier()
//{
// Barrier[0]= ;
//}
void Initial(int Barrier[],int BarrierNum)
{
int i;
for(i=0; i<100; i++)
{
if(IsValid(i-11))
{
Map[i][i-11] = C;
}
if(IsValid(i-10))
{
Map[i][i-10] = C;
}
if(IsValid(i-9))
{
Map[i][i-9] = C;
}
if(IsValid(i-1))
{
Map[i][i-1] = C;
}
if(IsValid(i+1))
{
Map[i][i+1] = C;
}
if(IsValid(i+9))
{
Map[i][i+9] = C;
}
if(IsValid(i+10))
{
Map[i][i+10] = C;
}
if(IsValid(i+11))
{
Map[i][i+11] = C;
}
}
for(i=0; i< BarrierNum; i++)
{
if(IsValid(Barrier[i]-11))
{
Map[Barrier[i]][Barrier[i]-11] = 0;
Map[Barrier[i]-11][Barrier[i]] = 0;
}
if(IsValid(Barrier[i]-10))
{
Map[Barrier[i]][Barrier[i]-10] = 0;
Map[Barrier[i]-10][Barrier[i]] = 0;
}
if(IsValid(Barrier[i]-9))
{
Map[Barrier[i]][Barrier[i]-9] = 0;
Map[Barrier[i]-9][Barrier[i]] = 0;
}
if(IsValid(Barrier[i]-1))
{
Map[Barrier[i]][Barrier[i]-1] = 0;
Map[Barrier[i]-1][Barrier[i]] = 0;
}
if(IsValid(Barrier[i]+1))
{
Map[Barrier[i]][Barrier[i]+1] = 0;
Map[Barrier[i]+1][Barrier[i]] = 0;
}
if(IsValid(Barrier[i]+9))
{
Map[Barrier[i]][Barrier[i]+9] = 0;
Map[Barrier[i]+9][Barrier[i]] = 0;
}
if(IsValid(Barrier[i]+10))
{
Map[Barrier[i]][Barrier[i]+10] = 0;
Map[Barrier[i]+10][Barrier[i]] = 0;
}
if(IsValid(Barrier[i]+11))
{
Map[Barrier[i]][Barrier[i]+11] = 0;
Map[Barrier[i]+11][Barrier[i]] = 0;
}
}
}
void PathPlanning(int m,int n,int PathNode[],int& nPathLength)
{
int i,j;
int nCurrentPosition;//当前位置
int MinLength,MinIndex;
srand( (unsigned)time( NULL ) );
for(j=0;j<n;j++)
{
for(i=0; i<m; i++)
{
//printf("The %d path:--------\n",j*m+i);
nCurrentPosition = 0;
HowToGet = 100;
TempPath.pathLength = 0;
successful = false;
BackTrace(nCurrentPosition);
if(successful == true)
CopyData(i);//save path
else
AntPath[i].pathLength = 1500;
}
MinLength = 1000;
MinIndex = 0;
for(i=0;i<m;i++)
{
if(AntPath[i].pathLength<MinLength)
{
MinLength = AntPath[i].pathLength;
MinIndex = i;
}
}
UpdateMap(AntPath[MinIndex]);
}
//output
printf("\nThe best path length=%d,the node as follows:\n",AntPath[MinIndex].pathLength);
for(i=0; i<MinLength; i++)
{
PathNode[i] = AntPath[MinIndex].pathNode[i];
}
nPathLength = MinLength;
}
#endif
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