📄 resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by BundleAdjust.rc
//
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define IDR_BUNDLETYPE 129
#define IDD_DIALOG_BUNDLEADJUSTMENT 130
#define IDC_STATIC_INTERIOR 1000
#define IDC_EDIT_y0 1001
#define IDC_EDIT_x0 1002
#define IDC_EDIT_focal 1003
#define IDC_STATIC_x0 1004
#define IDC_STATIC_y0 1005
#define IDC_STATIC_focal 1006
#define IDC_STATIC_Scale 1007
#define IDC_EDIT_SCALE 1008
#define IDC_STATIC_GCPFILE 1009
#define IDC_STATIC_RESULTFILE 1010
#define IDC_EDIT_GcpFileIn 1012
#define IDC_EDIT_ResultFileOut 1013
#define IDC_BUTTON_IN 1014
#define IDC_BUTTON_Out 1015
#define IDC_RADIO_Hudu 1018
#define IDC_RADIO_Jiaodu 1019
#define ID_BUNDLEADJUST 32771
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 131
#define _APS_NEXT_COMMAND_VALUE 32772
#define _APS_NEXT_CONTROL_VALUE 1020
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
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