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📄 opus6.csproj

📁 Data Structures and Algorithms with Object-Oriented Design Patterns in C# 这本书的范例代码dll自己反编译的source
💻 CSPROJ
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" xmlns:Conversion="urn:Conversion">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{2B60E521-4AB8-4BFA-81C1-0EBBA95F69B9}</ProjectGuid>
    <RootNamespace>Opus6</RootNamespace>
    <AssemblyName>Opus6</AssemblyName>
    <OutputType>Library</OutputType>
    <ApplicationIcon />
    <RunPostBuildEvent>OnSuccessfulBuild</RunPostBuildEvent>
    <PreBuildEvent />
    <PostBuildEvent />
    <StartupObject />
    <NoConfig>false</NoConfig>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <NoStdLib>false</NoStdLib>
    <WarningLevel>4</WarningLevel>
    <NoWarn />
    <DebugSymbols>true</DebugSymbols>
    <Optimize>false</Optimize>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <OutputPath>bin\Debug\</OutputPath>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <NoStdLib>false</NoStdLib>
    <WarningLevel>4</WarningLevel>
    <NoWarn />
    <DebugSymbols>false</DebugSymbols>
    <Optimize>true</Optimize>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <DefineConstants>TRACE</DefineConstants>
    <OutputPath>bin\Release\</OutputPath>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="mscorlib">
      <HintPath>mscorlib.dll</HintPath>
      <Private />
    </Reference>
    <Reference Include="System.Drawing">
      <HintPath>System.Drawing.dll</HintPath>
      <Private />
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Windows.Forms" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AssemblyInfo.cs" />
    <Compile Include="Opus6\AbstractContainer.cs" />
    <Compile Include="Opus6\AbstractGraph.cs" />
    <Compile Include="Opus6\AbstractHashTable.cs" />
    <Compile Include="Opus6\AbstractPrePostVisitor.cs" />
    <Compile Include="Opus6\AbstractQuickSorter.cs" />
    <Compile Include="Opus6\AbstractSearchableContainer.cs" />
    <Compile Include="Opus6\AbstractSet.cs" />
    <Compile Include="Opus6\AbstractSolver.cs" />
    <Compile Include="Opus6\AbstractSorter.cs" />
    <Compile Include="Opus6\AbstractTree.cs" />
    <Compile Include="Opus6\AbstractVisitor.cs" />
    <Compile Include="Opus6\Algorithms.cs" />
    <Compile Include="Opus6\Application1.cs" />
    <Compile Include="Opus6\Application11.cs" />
    <Compile Include="Opus6\Application12.cs" />
    <Compile Include="Opus6\Application2.cs" />
    <Compile Include="Opus6\Application3.cs" />
    <Compile Include="Opus6\Application4.cs" />
    <Compile Include="Opus6\Application5.cs" />
    <Compile Include="Opus6\Application6.cs" />
    <Compile Include="Opus6\Application7.cs" />
    <Compile Include="Opus6\Application8.cs" />
    <Compile Include="Opus6\Application9.cs" />
    <Compile Include="Opus6\Association.cs" />
    <Compile Include="Opus6\AVLTree.cs" />
    <Compile Include="Opus6\BinaryHeap.cs" />
    <Compile Include="Opus6\BinaryInsertionSorter.cs" />
    <Compile Include="Opus6\BinarySearchTree.cs" />
    <Compile Include="Opus6\BinaryTree.cs" />
    <Compile Include="Opus6\BinomialQueue.cs" />
    <Compile Include="Opus6\Bounds.cs" />
    <Compile Include="Opus6\BreadthFirstBranchAndBoundSolver.cs" />
    <Compile Include="Opus6\BreadthFirstSolver.cs" />
    <Compile Include="Opus6\BTree.cs" />
    <Compile Include="Opus6\BubbleSorter.cs" />
    <Compile Include="Opus6\BucketSorter.cs" />
    <Compile Include="Opus6\ChainedHashTable.cs" />
    <Compile Include="Opus6\ChainedScatterTable.cs" />
    <Compile Include="Opus6\Circle.cs" />
    <Compile Include="Opus6\ComparableChar.cs" />
    <Compile Include="Opus6\ComparableDouble.cs" />
    <Compile Include="Opus6\ComparableInt32.cs" />
    <Compile Include="Opus6\ComparableObject.cs" />
    <Compile Include="Opus6\ComparableString.cs" />
    <Compile Include="Opus6\ComparableValue.cs" />
    <Compile Include="Opus6\Complex.cs" />
    <Compile Include="Opus6\Console.cs" />
    <Compile Include="Opus6\Container.cs" />
    <Compile Include="Opus6\ContainerEmptyException.cs" />
    <Compile Include="Opus6\ContainerFullException.cs" />
    <Compile Include="Opus6\CopyrightAttribute.cs" />
    <Compile Include="Opus6\Cursor.cs" />
    <Compile Include="Opus6\Deap.cs" />
    <Compile Include="Opus6\Demo1.cs" />
    <Compile Include="Opus6\Demo10.cs" />
    <Compile Include="Opus6\Demo2.cs" />
    <Compile Include="Opus6\Demo3.cs" />
    <Compile Include="Opus6\Demo4.cs" />
    <Compile Include="Opus6\Demo5.cs" />
    <Compile Include="Opus6\Demo6.cs" />
    <Compile Include="Opus6\Demo7.cs" />
    <Compile Include="Opus6\Demo9.cs" />
    <Compile Include="Opus6\DenseMatrix.cs" />
    <Compile Include="Opus6\DepthFirstBranchAndBoundSolver.cs" />
    <Compile Include="Opus6\DepthFirstSolver.cs" />
    <Compile Include="Opus6\Deque.cs" />
    <Compile Include="Opus6\DequeAsArray.cs" />
    <Compile Include="Opus6\DequeAsLinkedList.cs" />
    <Compile Include="Opus6\Digraph.cs" />
    <Compile Include="Opus6\DigraphAsLists.cs" />
    <Compile Include="Opus6\DigraphAsMatrix.cs" />
    <Compile Include="Opus6\DoubleEndedPriorityQueue.cs" />
    <Compile Include="Opus6\DynamicArray.cs" />
    <Compile Include="Opus6\Edge.cs" />
    <Compile Include="Opus6\Enumerable.cs" />
    <Compile Include="Opus6\Example.cs" />
    <Compile Include="Opus6\Experiment1.cs" />
    <Compile Include="Opus6\Experiment2.cs" />
    <Compile Include="Opus6\ExponentialRV.cs" />
    <Compile Include="Opus6\ExpressionTree.cs" />
    <Compile Include="Opus6\GeneralTree.cs" />
    <Compile Include="Opus6\Graph.cs" />
    <Compile Include="Opus6\GraphAsLists.cs" />
    <Compile Include="Opus6\GraphAsMatrix.cs" />
    <Compile Include="Opus6\GraphicalObject.cs" />
    <Compile Include="Opus6\GraphicsPrimitives.cs" />
    <Compile Include="Opus6\HashTable.cs" />
    <Compile Include="Opus6\HeapSorter.cs" />
    <Compile Include="Opus6\InOrder.cs" />
    <Compile Include="Opus6\LeftistHeap.cs" />
    <Compile Include="Opus6\LinkedList.cs" />
    <Compile Include="Opus6\Matrix.cs" />
    <Compile Include="Opus6\MedianOfThreeQuickSorter.cs" />
    <Compile Include="Opus6\MergeablePriorityQueue.cs" />
    <Compile Include="Opus6\MethodNotImplementedException.cs" />
    <Compile Include="Opus6\MultiDimensionalArray.cs" />
    <Compile Include="Opus6\Multiset.cs" />
    <Compile Include="Opus6\MultisetAsArray.cs" />
    <Compile Include="Opus6\MultisetAsLinkedList.cs" />
    <Compile Include="Opus6\MWayTree.cs" />
    <Compile Include="Opus6\NaryTree.cs" />
    <Compile Include="Opus6\OpenScatterTable.cs" />
    <Compile Include="Opus6\OpenScatterTableV2.cs" />
    <Compile Include="Opus6\OrderedList.cs" />
    <Compile Include="Opus6\OrderedListAsArray.cs" />
    <Compile Include="Opus6\OrderedListAsLinkedList.cs" />
    <Compile Include="Opus6\Parent.cs" />
    <Compile Include="Opus6\Partition.cs" />
    <Compile Include="Opus6\PartitionAsForest.cs" />
    <Compile Include="Opus6\PartitionAsForestV2.cs" />
    <Compile Include="Opus6\PartitionAsForestV3.cs" />
    <Compile Include="Opus6\Person.cs" />
    <Compile Include="Opus6\Point.cs" />
    <Compile Include="Opus6\Polynomial.cs" />
    <Compile Include="Opus6\PolynomialAsOrderedList.cs" />
    <Compile Include="Opus6\PolynomialAsSortedList.cs" />
    <Compile Include="Opus6\PostOrder.cs" />
    <Compile Include="Opus6\PreOrder.cs" />
    <Compile Include="Opus6\PrePostVisitor.cs" />
    <Compile Include="Opus6\PriorityQueue.cs" />
    <Compile Include="Opus6\Queue.cs" />
    <Compile Include="Opus6\QueueAsArray.cs" />
    <Compile Include="Opus6\QueueAsLinkedList.cs" />
    <Compile Include="Opus6\RadixSorter.cs" />
    <Compile Include="Opus6\RandomNumberGenerator.cs" />
    <Compile Include="Opus6\RandomVariable.cs" />
    <Compile Include="Opus6\Rectangle.cs" />
    <Compile Include="Opus6\ScalesBalancingProblem.cs" />
    <Compile Include="Opus6\SearchableContainer.cs" />
    <Compile Include="Opus6\SearchTree.cs" />
    <Compile Include="Opus6\Set.cs" />
    <Compile Include="Opus6\SetAsArray.cs" />
    <Compile Include="Opus6\SetAsBitVector.cs" />
    <Compile Include="Opus6\SimpleRV.cs" />
    <Compile Include="Opus6\Simulation.cs" />
    <Compile Include="Opus6\Solution.cs" />
    <Compile Include="Opus6\Solver.cs" />
    <Compile Include="Opus6\SortedList.cs" />
    <Compile Include="Opus6\SortedListAsArray.cs" />
    <Compile Include="Opus6\SortedListAsLinkedList.cs" />
    <Compile Include="Opus6\Sorter.cs" />
    <Compile Include="Opus6\SparseMatrix.cs" />
    <Compile Include="Opus6\SparseMatrixAsArray.cs" />
    <Compile Include="Opus6\SparseMatrixAsLinkedList.cs" />
    <Compile Include="Opus6\SparseMatrixAsVector.cs" />
    <Compile Include="Opus6\Square.cs" />
    <Compile Include="Opus6\Stack.cs" />
    <Compile Include="Opus6\StackAsArray.cs" />
    <Compile Include="Opus6\StackAsLinkedList.cs" />
    <Compile Include="Opus6\StraightInsertionSorter.cs" />
    <Compile Include="Opus6\StraightSelectionSorter.cs" />
    <Compile Include="Opus6\Term.cs" />
    <Compile Include="Opus6\Tree.cs" />
    <Compile Include="Opus6\TTY.cs" />
    <EmbeddedResource Include="Opus6\TTY.resx">
      <DependentUpon>TTY.cs</DependentUpon>
    </EmbeddedResource>
    <Compile Include="Opus6\TwoWayMergeSorter.cs" />
    <Compile Include="Opus6\UniformRV.cs" />
    <Compile Include="Opus6\VersionAttribute.cs" />
    <Compile Include="Opus6\Vertex.cs" />
    <Compile Include="Opus6\Visitor.cs" />
    <Compile Include="Opus6\ZeroOneKnapsackProblem.cs" />
  </ItemGroup>
  <ItemGroup />
  <ItemGroup />
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
</Project>

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